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Author Topic: Successful Poison Delivery System!!!  (Read 3969 times)

silverskull39

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Successful Poison Delivery System!!!
« on: February 20, 2011, 09:05:31 am »

I did a quick search, but I didn't find anyone else offering a poison delivery system, so I decided to make my own. It's in the modding section as it requires some modding to pull off, in particular a custom workshop and accompanying reaction. Here's the premise; make a workshop that's 1x1, and make an accompanying reaction that produces liquid poison NOT to a container. Then, deconstruct the workshop and the poison will turn into a puddle of whatever it was, or multiple puddles depending on how much you produce. Preliminary testing with blood has had mixed success: It does produce the puddles, and they do track normally, but it won't cover anything that was in the workshop I.e. weapons. Still, it's functional as a manner of poisoning the entrance to your base, though I can't recommend any non dwarf-safe poisons. Anyone got ideas for improvements/anything else to test?
« Last Edit: February 20, 2011, 11:14:21 am by silverskull39 »
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Lupusater

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Re: (Somewhat) Successful Poison Delivery System!!!
« Reply #1 on: February 20, 2011, 09:58:29 am »

This sounds promising. Is there a way to link a custom building to a lever, so that it will deconstruct on command? Or you could simply build it on a raised platform with a single support, but I think it would be quite inaccurate in its poison delivery.
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silverskull39

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Re: (Somewhat) Successful Poison Delivery System!!!
« Reply #2 on: February 20, 2011, 10:07:27 am »

I'm not sure about that, but I'm currently testing to make sure the syndromes still infect on contact by using modified giant cave spider poison, but no success yet... I'll have to make it more deadly or something so it's more immediately obvious.


EDIT: Damn.... it doesn't seem to be working. it creates pools of the venom, but it doesn't track very far and it quickly becomes smears of venom rather than pools. Is there a way to make a poison as a gas that will then condense at room temperature? that might work.

SUPER DOUBLE EDIT FOR GREAT JUSTICE: Nevermind, it works! I've got several animals with severe spinal necrosis now, but it works! I haven't managed to get any dwarves yet, but I think their clothing might be protecting them, decide for yourself whether that's a good thing or a bad thing. on the plus side, possibly doesn't necessitate dwarf safe poisons. on the downside not very good against other clothed enemies.I will do some more testing.
« Last Edit: February 20, 2011, 10:40:51 am by silverskull39 »
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silverskull39

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Re: (Somewhat) Successful Poison Delivery System!!!
« Reply #3 on: February 20, 2011, 11:07:10 am »

Yeah, I know, double post, or whatever. I didn't feel like modifying my last post a third time.

Anyway, results: dwarves appear to be protected by their clothing as I thought, as their clothes have a coating of venom but they themselves do not. To make this viable against sieges, I suspect all that's necessary is to remove the use of shoes and socks/ boots and other foot covering items from the civs in question. Removing other clothing items may work as well, but shoes and socks would probably be the most reliable, I'd imagine, as not all of the dwarves had a coating on other clothe items but all of them had a coating on their shoes.for whatever reason, the giant scorpion venom/rotted spines and brains didn't kill my animals, but i'm not much concerned by that as it is an issue with the syndrome rather than with the delivery system. I am going to have much fun with this, I think.
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Urist Da Vinci

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Re: (Somewhat) Successful Poison Delivery System!!!
« Reply #4 on: February 20, 2011, 03:21:10 pm »

....for whatever reason, the giant scorpion venom/rotted spines and brains didn't kill my animals, but i'm not much concerned by that as it is an issue with the syndrome rather than with the delivery system. I am going to have much fun with this, I think.

[CE_BLEEDING:SEV:30000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:60] kills anything that bleeds. For dwarves and humans, they take 5 steps and die. This is useful to get instant results from testing. The reason it kills so fast is that severe blood loss from each body part adds up fast.

silverskull39

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Re: Successful Poison Delivery System!!!
« Reply #5 on: February 20, 2011, 04:31:26 pm »

duly noted and thanks for the information, but as I said I've already established that the delivery system works, which is all I was really worried about  :)
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Foamy

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Re: Successful Poison Delivery System!!!
« Reply #6 on: February 21, 2011, 01:24:14 pm »

This is very interesting. Have you had any luck getting it on weapons?
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Di

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Re: Successful Poison Delivery System!!!
« Reply #7 on: February 21, 2011, 02:21:01 pm »

Preliminary testing with blood has had mixed success: It does produce the puddles, and they do track normally, but it won't cover anything that was in the workshop I.e. weapons.
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Foamy

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Re: Successful Poison Delivery System!!!
« Reply #8 on: February 21, 2011, 02:57:05 pm »

i'm thinking more about leaving the items on the floor after rather than in the workshop to begin with.
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Sphalerite

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Re: Successful Poison Delivery System!!!
« Reply #9 on: February 21, 2011, 03:43:06 pm »

What happens if you make the poison-producing workshop on a platform supported on a single support, and then remove the support remotely via lever?  In the resulting cave-in, is the poison spread around, or just dumped on the ground, or completely destroyed?
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silverskull39

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Re: Successful Poison Delivery System!!!
« Reply #10 on: February 21, 2011, 06:01:50 pm »

due to a bug, workshops don't disassemble when collapsed all the time, so no that doesn't work. And I tested by leaving weapons around the workshop rather than in it, but still no success. Building the workshop on a wall with ramp access and deconstructing it doesn't coat weapons below it, either.
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Max White

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Re: Successful Poison Delivery System!!!
« Reply #11 on: February 21, 2011, 06:03:11 pm »

What are the chances of a dorf getting the syndrome they drop before they get out of the workshop or while deconstructing?

silverskull39

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Re: Successful Poison Delivery System!!!
« Reply #12 on: February 21, 2011, 06:11:09 pm »

thus far I've had no dwarven casualties, but keep in mind that this is testing on a fresh fort when the dwarves still have all their clothes. In later forts where clothes have deteriorated/gone missing, chances could be pretty high, but as long as they are well clothed I don't think there's anything to worry about but freak accidents. And as for syndromes in workshop, I think they're in stasis, as it's shown as a "stack" of the liquid, I.e. "Giant Cave Spider Venom[300]". If anyone else wants to play around with it, here's the code I used for the workshop. It's probably easiest to just assign it to the screw press, though we should probably test distribution field with larger and smaller workshops.


Spoiler (click to show/hide)

I'm just going to assume that most people here know enough about modding to change the building and add the reaction to the entity file.

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darius

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Re: Successful Poison Delivery System!!!
« Reply #13 on: February 21, 2011, 07:22:16 pm »

Try making the workshop out of meat (or other rotting thing). It should deconstruct automatically when it rots.
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silverskull39

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Re: Successful Poison Delivery System!!!
« Reply #14 on: February 21, 2011, 07:34:51 pm »

does it really? I was always under the assumption that workshops, like other dwarven constructions, are in some sort of impenetrable stasis, as per the constructed ice walls.
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