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Author Topic: The Future of the Fortress? It is Grim.  (Read 22592 times)

Carnes

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Re: The Future of the Fortress? It is Grim.
« Reply #60 on: February 21, 2011, 01:41:00 am »

I'm still noobish but it has been a big change going from lots of metal to very little.  Choosing an embark point now is very time consuming.  I got lucky and have limonite near the surface and silver deeper down.  Have to use charcoal for everything and it's tedious to make steel when everything has to be rationed just so.  But i fully equiped a squad for defense and managed to get one 10x serrated steel disk trap together (insta-killed some random titan).

I am having a hard time with caverns though.  They permeate almost every z-level.  I have found raw adamantine for the first time but it's right next to some strange zombie civilization.  Lots of zombie slugmen, tigermen, and others.. all roaming around their little fort.  Instead of tackling that i decided to try getting magma for the first time.  What is a good strategy for this?  I have rebuilt my metal industry down by some magma but it is quite a distance away from the fortress proper and it's a maze to get there because of caverns (all cavern break throughs are quickly walled off).

Trading will get me maybe 10 assorted metal bars each time.  Not enough to be useful unless there is a mandate for something odd.  I have a hard time imagining life minus the little iron i already have.  Silver has been nice for maces/hammers but i could do without.  All it takes is one flying FB to ruin your day because your army is in rags.  Hell, i lost two of my first recruits to thieves, haha.  Dwarves and metal go hand-in-hand.

My first post : )
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Girlinhat

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Re: The Future of the Fortress? It is Grim.
« Reply #61 on: February 21, 2011, 02:07:08 am »

I have found raw adamantine for the first time but it's right next to some strange zombie civilization.  Lots of zombie slugmen, tigermen, and others.. all roaming around their little fort.  Instead of tackling that i decided to try getting magma for the first time.
Let me just congratulate you here.  I'm happy yo announce you've got a bouncing bundle of Fun just waiting to make itself appeared!  Would you consider sharing the seed for this?  Sounds like a Fun map with all the right ingredients!  Do note the embark location if you can.

http://df.magmawiki.com/index.php/Importing_and_Exporting_Games

Carnes

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Re: The Future of the Fortress? It is Grim.
« Reply #62 on: February 21, 2011, 02:41:29 am »

Very cool that you can re-gen an identical world from seed numbers.  Here it is:
Spoiler (click to show/hide)



Limonite is on the east side of the embark.  You should be able to see cliffs of it even.  Silver is down around the first/second cavern.  Just realized that each of the four biomes must have different metals?  What's a good way to work with magma?  Pump it up to your fortress or move industry down to it?
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Xvareon

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Re: The Future of the Fortress? It is Grim.
« Reply #63 on: February 21, 2011, 02:52:00 am »

And when you build your fortress walls from the bones of skeletal elephants, slain by weapons forged from melted goblin plunder, fed on cattle that graze on grass that blinks.  Then, you will know dwarfdom.

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EmperorJon

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Re: The Future of the Fortress? It is Grim.
« Reply #64 on: February 21, 2011, 04:08:24 am »

See that's what I do, find joins in the shallows.


I got 3 biomes the other day, 1 was Deep and Shallows, 1 was Deeps and Shallow, and one was Shallows.

So assuming that Plural is actually only 2, which is what it seems, that's a MAX of 3 deep, 5 shallow.

After scouring the whole map, I has Sphalerite, and Tetrahedrite. (and blue). Almost every biome was just a repeat of the others (perfectly understandable), but the ones which had a slight metal variation did indeed have Cinnabar and Cobaltite.

Losing may be fun, but too much fun is bad for the brain.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Di

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Re: The Future of the Fortress? It is Grim.
« Reply #65 on: February 21, 2011, 04:49:05 am »

For years, I have played Dwarf Fortress, content and safe in my relative safety behind countless +Serrated Steel Disc+ traps and steel clad golem dwarves whose only challenge becomes hell itself. 
Do not underestimate the power of wooden menacing spikes and cat bone bolts. I had a row of weapon traps filled with fine to superior spikes in my skydiving trap, and you know what spikes turned out to be more deadly than 8 level fall. No one managed to get past fourth trap. As for those who fell down, not many of them were killed and thus I had to resort to a second. Tons of broken arrows will make your outdoor look like shit however.
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Girlinhat

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Re: The Future of the Fortress? It is Grim.
« Reply #66 on: February 21, 2011, 04:54:03 am »

Paved roads prevent broken arrows.  You can designate a pave that's 10x10 (paved floor using "o" not floor using "C - f") so it should be easy to pave a 10 wide area around your walls, to keep the majority of it arrow-free.  This would also be accuract, since deforesting and de-shrubbing the area around a castle or road was done to keep thieves and bandits at bay.  Hard to rob a caravan when they see you from a mile away.

Silfurdreki

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Re: The Future of the Fortress? It is Grim.
« Reply #67 on: February 22, 2011, 12:14:44 pm »

In the grim darkness of the future fortress, dwarves wear leather trenchcoats and wield bone crossbows with bone bolts.

Inspiration!

Spoiler: image (click to show/hide)
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PopeRichardCorey

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Re: The Future of the Fortress? It is Grim.
« Reply #68 on: February 22, 2011, 12:24:42 pm »

His right arm is too long because it has been altered by mad doctors. 
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And when you build your fortress walls from the bones of skeletal elephants, slain my weapons forged from melted goblin plunder, fed on cattle that graze on grass that blinks.  Then, you will know dwarfdom.

Encased in burning magma

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Re: The Future of the Fortress? It is Grim.
« Reply #69 on: February 22, 2011, 01:06:53 pm »

Captain of the Guard Gadget!

Go go gadget enormous steel corkscrew.
« Last Edit: February 22, 2011, 03:34:28 pm by Encased in burning magma »
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davros

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Re: The Future of the Fortress? It is Grim.
« Reply #70 on: March 18, 2011, 11:40:38 pm »

My first .19 fort had the main metals on the site as native platinum and magnitite. Better yet, the second layer is marble. I don't see why every one's so freaked out.

EDIT!!
Scratch that, I just started a fort with no metals other than gold and copper. Modding time.
« Last Edit: March 19, 2011, 04:11:44 pm by davros »
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I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

obeliab

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Re: The Future of the Fortress? It is Grim.
« Reply #71 on: March 19, 2011, 01:22:27 am »

Since the addition of the mineral scarcity worldgen parameter, this hasn't really been an issue.  Probably why topics like these have been inactive for at least a few weeks.
« Last Edit: March 19, 2011, 01:38:48 am by obeliab »
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janglur

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Re: The Future of the Fortress? It is Grim.
« Reply #72 on: March 20, 2011, 12:06:21 am »

Correct.

However, I still totally dig scarcity when i'm feeling masochistic.
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Urist Imiknorris

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Re: The Future of the Fortress? It is Grim.
« Reply #73 on: March 20, 2011, 12:07:09 am »

I started a fort with max scarcity, and I love the feeling of having to scrounge for steel from the dwarven caravan.
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Nyxalinth

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Re: The Future of the Fortress? It is Grim.
« Reply #74 on: March 23, 2011, 01:53:20 pm »

I'm honestly starting to become ashamed of the community.  All of our talk, all of our scheming and bragging, all the glorious and brutal ways we've managed to weaponize everything from actual weapons (re-weaponized?) to grass.  The world is our armory, and yet here we falter and die for lack of a scrap of iron.

Dwarf up and get working.

I don't even have iron at Largebusts, mind it's 40d so wrestling military is no issue.

They fight DRAGONS, man!
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.
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