I mean seriously, claiming that you want to use a non-existent lite version of a proprietary physics engine as if it were a rendering engine to create a 3D version of a text based adventure game?
This isn't just wrong, it's fractally wrong.
This is exactly what I was thinking but you said it first. Boo.
Anyway, I think it's a great idea, ryan, but regardless of how many people you think you can hire, there's about a
negative forty percent chance of you being able to do this.
1) Havok isn't a game engine, or a graphics engine, or even a logic engine.
2) You don't have anything to show.
3) You may have programmed before, but don't seem to particularly understand what goes into these sorts of things.
4) If you think you can just "outsource" work without anything of your own to show of topic creators who create topics like these with grand ideas (and I'm not directly bashing you here, I was once this way, too, before I really became a programming), that's pitiful. I would help you, but I don't have any faith in this project, or idea, as done by you (though I think it might be doable by other forum regulars).
Of course you might be trolling us but this also goes for anyone who has a wonderful, upstart game idea and doesn't understand game development or the work that goes into it.