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Poll

Bee Poll #2 (see reply #209 for results of first poll)

Honey dressings for wounds
- 16 (24.6%)
Honey-preservation of foods
- 19 (29.2%)
Bee Anger (if stirred up, hives stay angry for a while; see post #162)
- 14 (21.5%)
Sting Effects (allergies/resistance; first post)
- 15 (23.1%)
Equine Enmity (hives attack nearby horses (unicorns maybe); see post #23)
- 1 (1.5%)
Addition of Stingless Bees (less risk/less honey; see posts #78-79)
- 0 (0%)

Total Members Voted: 34

Voting closed: June 18, 2011, 06:22:09 pm


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Author Topic: Honeybees Buzz'n Beard  (Read 48241 times)

Neonivek

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Re: Honeybees Buzz'n Beard
« Reply #180 on: March 06, 2011, 12:11:18 am »

     Neonivek: "There is a difference between instinct, even complex instinct, and intelligence."

Maybe so, but this isn't a thread about the Chinese room problem. Let's leave the intelligence question alone for now.

It is an important question to ask if you are judging if a giant bee should be a ordinary capable mount.
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Buzzing_Beard

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Re: Honeybees Buzz'n Beard
« Reply #181 on: March 06, 2011, 01:19:19 am »

Well, if they're capable of the task, does it really matter if they understand what they're doing? A car doesn't understand why it's driving, but it gets you there okay. Sadly, I don't have a giant bee to test my rideability-hypothesis on.
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Neonivek

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Re: Honeybees Buzz'n Beard
« Reply #182 on: March 06, 2011, 01:35:12 am »

Well, if they're capable of the task, does it really matter if they understand what they're doing? A car doesn't understand why it's driving, but it gets you there okay. Sadly, I don't have a giant bee to test my rideability-hypothesis on.

The difficulty is getting it to do what you want.

When you can't train/tame a creature in a similar way you would a lizard or mammal it becomes many times more difficult. (Some intelligent animals are infamous for being untrainable)

How do you get the Bee to fly where you want, to fly when you want, or to be where you want?

Your essentially creating elaborate systems to fool the creature into helping you. It seems very unlikely that you could freely fly a giant bee unless it had some form of elaborate intelligence or yes... if you somehow could decipher its complex formulaic language as well as communicate it back at it AS WELL as having enough knowledge of the geography of the area to communicate it.

To put things in perspective: Zebras are trainable and can be ridden. The reason they arn't is because you cannot, as a whole, train away their tendency to bite.
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Flaede

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Re: Honeybees Buzz'n Beard
« Reply #183 on: March 06, 2011, 01:46:45 am »

Since this is Toady we're talking about, if Giant Bees really got his full attention, then I would expect that a lot of incidental cool things would get added (possibly just for adventure mode).

#1) sting->die mechanics for large nonvermin creatures.
#2) detaching stingers that could then be used as stabbity things. Currently all detached bodyparts are only good as MISC WEAPON clubs.
#3) Poison Sac attached to embedded stinger = who knows what interesting poison/poison-weapon mechanics.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

ikkonoishi

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Re: Honeybees Buzz'n Beard
« Reply #184 on: March 06, 2011, 01:52:34 am »

You could set up a kind of messenger service with giant bees fairly easilly. Just provide sugar water at where you want them to go, and have a mechanical bee that does the dance at the hive/corral. Bees would fly out with your messages to the destination, feed, and bring back the messages from there.
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Our Dwarven instincts compel us to run blindly towards disaster in case there may be a ☼<☼giant cave spider silk sock☼>☼ lying around.

Flaede

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Re: Honeybees Buzz'n Beard
« Reply #185 on: March 06, 2011, 02:01:08 am »

You could set up a kind of messenger service with giant bees fairly easilly. Just provide sugar water at where you want them to go, and have a mechanical bee that does the dance at the hive/corral. Bees would fly out with your messages to the destination, feed, and bring back the messages from there.

I think clockwork bees are a little beyond "mechanism" magic.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Buzzing_Beard

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Re: Honeybees Buzz'n Beard
« Reply #186 on: March 06, 2011, 02:11:24 am »

     ikkonoishi: "You could set up a kind of messenger service with giant bees fairly easilly."

Messenger bees are a great idea, they would return to their hive and could have some distinctive marking applied to them so they're easier to spot (not sure if being giant helps with this though).

RED-BEES = GOBLINS
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Flaede

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Re: Honeybees Buzz'n Beard
« Reply #187 on: March 06, 2011, 02:12:42 am »

     ikkonoishi: "You could set up a kind of messenger service with giant bees fairly easilly."

Messenger bees are a great idea, they would return to their hive and could have some distinctive marking applied to them so they're easier to spot (not sure if being giant helps with this though).

RED-BEES = GOBLINS

being giant means the bees can carry larger messages, doesn't it?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Buzzing_Beard

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Re: Honeybees Buzz'n Beard
« Reply #188 on: March 06, 2011, 02:16:53 am »

     Flaede: "being giant means the bees can carry larger messages, doesn't it?"

Fair enough.
Detached stingers might also make good arrow heads.
And if you down a giant bumblebee, you've got a nice supply of fluffy warm bumble-fuzz .
« Last Edit: March 06, 2011, 02:45:14 pm by Buzzing_Beard »
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Flaede

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Re: Honeybees Buzz'n Beard
« Reply #189 on: March 06, 2011, 02:30:48 am »

     Flaede: "being giant means the bees can carry larger messages, doesn't it?"

Fair enough.
Detached stingers might make good arrow heads too.
And if you down a giant bumblebee, you've got a nice supply of fluffy warm bumble-fuzz .

Shearable bumble bees! Brilliant!
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Michael

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Re: Honeybees Buzz'n Beard
« Reply #190 on: March 06, 2011, 06:56:02 am »

One alternative to "training" bees as war animals -- extract large quantities of alarm pheromone, and then rig up a bucket-fall trap...

This would work with ants too.
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Buzzing_Beard

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Re: Honeybees Buzz'n Beard
« Reply #191 on: March 06, 2011, 12:46:37 pm »

     Flaede: "#1) sting->die mechanics for large nonvermin creatures."

Bumblebees, wasps, and giant versions of honeybees should be able to sting repeatedly.

Regular honeybees can have problems because their sting-barbs get stuck in mammal skin; the barbs can be worked back and forth and help the stinger saw its way into enemy insects (mammals are a "new" predator for bees).

A queen honeybee has a long and smooth stinger/egg-tube that could allow her to sting multiple times if she wanted to. A drone will die after "stinging", but that sting is reserved for queens-only. If the victim of a sting doesn't have thick, barb-snagging skin, even a worker honeybee can sting them over and over. For example, a bee won't automatically die if it stings another insect (or a squirrel, I've heard).
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Uristocrat

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Re: Honeybees Buzz'n Beard
« Reply #192 on: March 06, 2011, 03:34:10 pm »

     Flaede: "#1) sting->die mechanics for large nonvermin creatures."

Bumblebees, wasps, and giant versions of honeybees should be able to sting repeatedly.

Regular honeybees can have problems because their sting-barbs get stuck in mammal skin; the barbs can be worked back and forth and help the stinger saw its way into enemy insects (mammals are a "new" predator for bees).

A queen honeybee has a long and smooth stinger/egg-tube that could allow her to sting multiple times if she wanted to. A drone will die after "stinging", but that sting is reserved for queens-only. If the victim of a sting doesn't have thick, barb-snagging skin, even a worker honeybee can sting them over and over. For example, a bee won't automatically die if it stings another insect (or a squirrel, I've heard).

Does the queen actually have any venom?  I thought they used their ovipositor strictly as an egg-layer instead of a weapon.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Buzzing_Beard

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Re: Honeybees Buzz'n Beard
« Reply #193 on: March 06, 2011, 03:46:45 pm »

     Uristocrat: "Does the queen actually have any venom?  I thought they used their ovipositor strictly as an egg-layer
     instead of a weapon."

Queens do produce venom, and can use their stinger/ovipositor as a weapon. For example, queens hate other queens (or fingers that smell like other queens).

During swarming, the first queen to emerge will seek out the other unborn queens and pith them. Fights between emerged queens are often vicious and spectacular (and to the death).

more
« Last Edit: March 06, 2011, 09:30:33 pm by Buzzing_Beard »
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Flaede

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Re: Honeybees Buzz'n Beard
« Reply #194 on: March 06, 2011, 11:39:07 pm »

     Flaede: "#1) sting->die mechanics for large nonvermin creatures."

Bumblebees, wasps, and giant versions of honeybees should be able to sting repeatedly.

I know. But I just love the idea of attacking someone with a pulled-off stinger w/ poison still pumping.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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