re: crops, I like how Deon's Genesis mod has their grow-times lengthened considerably. That was a start to evening things out.
I know it's not really the place to rehash the Improved Farming thread in any detail, but grow time lengths have little importance if the actual act of raising a seed to a crop has only two labors involved: planting and harvesting. Double the grow length from 30 to 60 days, and you just double the farm plot sizes (let's say from 25 to 50), and get functionally the same result.
If you plant 25 crops every 30 days, you get 50 crop stacks in 60 days for the labor cost of planting 50 seeds and harvesting 50 crop stacks. If you plant 50 crops every 60 days, you get 50 crop stacks in 60 days for the labor cost of planting 50 seeds and harvesting 50 crop stacks.
Everything about Improved Farming spills out of trying to address that most basic problem of farming being "too easy".
I've actually rewritten a few things in the Improved Farming Rebooted thread to incorporate some of the things discussed here. Since "Improved Farming" basically expanded to cover all aspects of food production in order to make it a more interdependent system (I.E. you have to care for pastures and feed your grazing livestock), it falls within the purview, especially since it means involving some things like flower cultivation, vermin, and food webs.
Bah, I've had this subject on my mind for too long, and it's getting to where I can't talk about much without immediately thinking about it. I had rice with dinner tonight, and immediately thought about how it was white rice, and that meant it had been polished, wheras brown rice contains more of the nutrients than white rice because it still has the...