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Buzzing Beard's Better BeesObservations and ideas from an experienced beekeeper and DF enthusiast (alphabetical order):
Alternative Food: Bees can live on syrup or sugar-water if there's no honey.
Angry Followers: If someone being swarm-stung runs inside the fortress, even if the door is shut behind them, count on 20-40 angry bees coming along with them. These may sting innocent bystanders, but each bee only stings once.
Armor Piercing: Arrows are more effective against plate armor when their heads are tipped with beeswax; they become less likely to glance off.
Attack Pheromone: +Unless it gets washed, "stung clothing" makes attacks more likely (guard bees really notice this).
+A stung body part is like a sting-here sign. Stings tend to be clustered (up until they're well distributed).
Beard Contests: End of reply
#210 (Toady mentioned he was looking for things dwarves could do at parties or in taverns).
Bee Anger (A beehive has become enraged!): If stirred up, hives stay angry for a while. See reply
#162.
Bee Trees (riskier wood chopping): See reply
#46.
Bees bring Honey, Honey brings Bees: Once they find it, bees will RAPIDLY lick up exposed honey and return it to their hives.
Beeswax: Soap, candles, wood-finish, encaustic art, dwarven mustache/beard/eyebrow wax.
Booze: Bees like it, and are drawn to it, but then they get drunk and drown in it. True story.
Cold Bees: A hive will post guards which can initiate attacks, but when it's cold the guards go inside, and the hive is safe to approach (as long as it isn't bumped). Bumblebees can forage when it's cold, but honeybees stay in their hives.
Dwarven Honey-Cows: There are three types of domesticated hive, the dwarves appear to be using skeps, but I suggest they adopt "honey-cows" instead.
Langstroth: Emphasizes honey harvesting (in centrifuges) not wax collection. The familiar boxy hive has only been around for 300 years
and feels out of place in a Tolkienesque setting.
Skep: Ancient and iconic, but can't be split like the others. Your honeycomb will contain brood, and your bees are killed during harvest.
Top-Bar (aka Honey-Cow): Thousands of years old, no need to kill your bees, balanced between honey and wax production, and
something a dwarf with an axe could make out of a log or an empty barrel. They also make royal jelly harvesting less implausible.
Embarkable Beehives: See reply
#56.
Equine Enmity: Hives attack nearby horses/unicorns. See reply
#23.
Fix DF Bee Anatomy: IRL, bees are born with 4 wings and 5 eyes (not 2 wings and 2 eyes), and drones are actually stingless.
Forage Bees: Foragers are docile and won't sting unless threatened. They venture out during the day if it's not raining or too cold.
Giant Bees: They could be rideable (
#173) or have unusual properties like stings you could remove and use to make weapons or, for the bumblebees, harvestable wool. Hmm... I bet bumble fuzz would be really warm, bumblebees are almost like little flying sheep (probably even fluffier than trolls
).
Honey: In addition to being edible, it can preserve other foods, be made into mead/vinegar, or be used to dress wounds or burns.
Honey Fluid: Honey can flow and be pumped around as a fluid. Picture giant honey based traps and cisterns.
Immature Hives: It takes about eight pounds of honey for bees to make one pound of wax. Young hives need to build up comb, which eats into their honey. To avoid starving them, honey usually isn't harvested from hives until they are at least one year old.
It's Their Food: With a good source of nectar, bees can fill their hive with honey, but remember that they eat it too. If nectar is unavailable, in winter for example, hive honey levels will drop over time. If they run out, they can starve.
Let Them Eat Comb: Let dwarves eat honey in comb form without needing to press it first (beeswax is edible). See reply
#28.
No Healing Factor: For a bee, every injury is permanent (IRL, damage accumulates just from visiting flowers).
Other Honey Facts: A puddle of honey doesn't evaporate like water would. Honey that's not too warm may start to crystallize.
Pollination Effects: Plants visited by bees are more productive.
Preservation: Honey doesn't go bad (unless it gets wet). It also keeps meat (or bodies) from decaying (honey traps!), but things get mummified or turned into jerky after about 150 years.
Rare/Magical Honeys: Special honeys could be made from plants that bloom only once every so many years or by placing hives really high up so that the bees can get to "heavenly" flowers (based on Norse myth). Replies
#42 and
#211.
Royal Jelly: A staple of rogue-like, but it's anachronistic for DF. See reply
#35.
Smoke: Bees exposed to smoke are less likely to attack. I'd guess 80% less likely to attack (a beekeeping essential).
Sting Effects: Non-allergic individuals can become resistant if stung periodically. For example, many veteran beekeepers have almost no reaction to stings. Otherwise, swelling sets in after 30 minutes and lasts about a week. Swollen areas become itchy, shiny, and hurt when touched. Swollen hands may prevent wearing gloves, wielding weapons, or punching things and not crying.
In Humans:
+Allergic (12%): Bigger less-localized swelling.
+Severely Allergic (0.5% children, 3% adults): Vomiting, fainting, anaphylactic shock, and also bigger, less-localized swelling.
+A sting to the eye can cause blindness... in that eye.
Toxic Honey: Eating honey made from toxic plants often has undesirable side-effects. See reply
#14.
Underground Beehives: It's the dwarven way.
Varietal Honeys: The honey being determined by the nectar source. Mmmm... strawberry-honey mead. See reply
200#.
Thanks for reading, I'm happy the dwarves have bees now.