Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 10

Author Topic: War game with a twist Discussion thread.  (Read 10103 times)

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist.
« Reply #60 on: February 19, 2011, 04:49:05 pm »

Wait, I I have a map of the rougth claims so I can choose?

The northern part is very contested.  The southern island only has me on it so far, and I have the northern piece of that.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist.
« Reply #61 on: February 19, 2011, 04:50:11 pm »

Alright, I got it  now. Scratch the samurai/ninja thing.

A race of anthrmorphic bears who specialize in martial arts and electric energies.
They rarely uses any technology, but with their afinity to electric type magic,
they have adapted what little technology they have to suit their abilities.

Location: A portion of the southern continent.

edit: It shall be called.. Empire of The Rising Paw.
« Last Edit: February 19, 2011, 05:11:44 pm by Ultimuh »
Logged

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist.
« Reply #62 on: February 19, 2011, 04:58:52 pm »

Oh, species.  Hmm.  I'd like two, actually.

The first is a group of Octopi.  They only have suction on their outer cups, but have an incredible dexterity with their tendrils.  They are intelligent, can speak the common language of the land, and utilize tanks of water strapped to their backs to fuel their need for water.

The second is a enslaved group of people.  They are small, scaly and hissing.  Think Kobolds that are sea-green and with a functionless fin at the top.  They're intelligent but require direction.  The Octopi and the Scaly Kobolds have a simple relationship; the Octopi boss 'em around and the Kobolds do what they say.  This leads to Octopi being the warriors of the group, using the machines that are more intricate and manually controlled due to the multi-armed nature of Octopi, and the Kobolds build the machines.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: War game with a twist.
« Reply #63 on: February 19, 2011, 05:07:52 pm »

hokay, making the map now...

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist.
« Reply #64 on: February 19, 2011, 05:10:02 pm »

Also.. My username is Ultimuh, not Ultimah. Notice the 'u'?


Empire of The Rising Paw.

Edit: Imagine Raiden from Mortal Kombat.. Picture him as a bear, then a whole race of theese guys.  :D
« Last Edit: February 19, 2011, 05:14:25 pm by Ultimuh »
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: War game with a twist.
« Reply #65 on: February 19, 2011, 05:23:32 pm »

Ok, then I get the south part of the southern Island. ALL OF IT, because no one has any claims on it to my belief.

I have a race of Half-men half wolves. There land is basically a assortment of tribes that have there own inner diplomacy, even small skrimishes between each other. However, in their goverment system, only the goverment is allowed to do assortments with other races and nations. The only time tribes unite to help each other is in either a case of national emergency, or war. They also have very little control over magic.

I will make my units, and hereby set the standard. I also wish to add a few things.
Spoiler: Units (click to show/hide)

I am called the Federation of United Wolfdom
« Last Edit: February 19, 2011, 05:45:57 pm by Johnfalcon99977 »
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: War game with a twist.
« Reply #66 on: February 19, 2011, 05:30:16 pm »

Ok, then I get the south part of the southern Island. ALL OF IT, because no one has any claims on it to my belief.

I have a race of Half-men half wolves. There land is basically a assortment of tribes that have there own inner diplomacy, even small skrimishes between each other. However, in their goverment system, only the goverment is allowed to do assortments with other races and nations. The only time tribes unite to help each other is in either a case of national emergency, or war.

I will make my units, and hereby set the standard. I also wish to add a few things.
Spoiler: Units (click to show/hide)

Well... problem...

Spoiler: PIC (click to show/hide)

The light grey areas represent your empire. Before you can conquer your enemies, you must conquer yourself.

Now on to the epoch of naming. what shall we name this fair place?

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: War game with a twist.
« Reply #67 on: February 19, 2011, 05:32:49 pm »

I just forgot the setting. I Just made a bunch of Iron age fuckers in a steam punk era. I've been playing too much Rome total war.

I need to re-make my units.

Edit: You also forgot me put me in the players section.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist.
« Reply #68 on: February 19, 2011, 05:35:48 pm »

Unita
Spoiler (click to show/hide)
Can't think of their point values and Creations will come later.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist.
« Reply #69 on: February 19, 2011, 05:36:40 pm »

Was going to say, stabby-stabby units only work so well on an era with guns.  Guns that are ineffective and work off of magical sciences, but still.  Guns.

No idea for a name, so I'll roll a random one in a name gen.  I got "Espin". 

I also got "Actapi", which are hereby the name of my race.  "Ectapi" is the Kobold creature name.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: War game with a twist.
« Reply #70 on: February 19, 2011, 05:37:46 pm »

I just forgot the setting. I Just made a bunch of Iron age fuckers in a steam punk era. I've been playing too much Rome total war.

I need to re-make my units.

Edit: You also forgot me put me in the players section.

one more thing, take off two zeros for all of those. The point value does not suffer from inflation.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: War game with a twist.
« Reply #71 on: February 19, 2011, 05:41:43 pm »

It would be useful if you told us how much points a territory gives a turn.

Edit: Why do I have a feeling the Nothern Island is just going to be a slap fight for the center?

I mean, you could've at least added a few places to take.
« Last Edit: February 19, 2011, 05:44:14 pm by Johnfalcon99977 »
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: War game with a twist.
« Reply #72 on: February 19, 2011, 05:44:59 pm »

10 points a turn per territory. or whatever unit of division we use.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: War game with a twist.
« Reply #73 on: February 19, 2011, 06:17:32 pm »

C'mon guys! we need names! name your country, your race, your units, your territory, The places around the map, and the name of the game.

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist.
« Reply #74 on: February 19, 2011, 06:19:37 pm »

Shaper Empire, race is Humans who know how to Shape useing magic, that is to say make life. Territory Sucia Penninsula.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu
Pages: 1 ... 3 4 [5] 6 7 ... 10