Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10

Author Topic: War game with a twist Discussion thread.  (Read 10068 times)

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist.
« Reply #105 on: February 19, 2011, 11:11:29 pm »

I'll be quoting myself..


I kind of planned to have only one unit type, one which is quite powerful melee-based ground unit, infantryish type.
So how can I pull this off for balance?


So any help on this one?
Logged

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #106 on: February 19, 2011, 11:13:52 pm »

Clawbugs are stupid, and look like giant scorpians. I'm likely rarely going to use them. I tend to skip level 2 creations in the games becouse they seem much more....bland than level 1 or 3. I'm likely going to do the same here, but the option, especially for Vlish, is nice.


Make differenct 'experience' levels for that units? In game it acts like different units, but it's actuilly the same unit but the difference from noobs to veterans.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #107 on: February 19, 2011, 11:22:26 pm »

Spoiler: Utility Units (click to show/hide)

Spoiler: Light Infantry (click to show/hide)

Spoiler: Heavy Infantry (click to show/hide)

Trying to find a balance in unit cost prices.  This still needs a lot of work, haha.  I just seem to be underpowered, so I'm buffing around the board.  Made the Land Tank like the Guardian, but a bit beefier.  Upgraded the A-0 Walker to Clawbug levels.  Make a Steam Boat that's more military-like, the A-10 SB+Assault.  Don't want to make too many units, but these cover the bases.  Also made a Fisher Tank, which is like the old Land Tank.
Logged

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #108 on: February 19, 2011, 11:23:50 pm »

Your Tank has 10 DF more than my Guardian, the solders who know a bit of shapeing of the Shaper order. Otherwise the stats are the same.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #109 on: February 19, 2011, 11:25:25 pm »

Your Tank has 10 DF more than my Guardian, the solders who know a bit of shapeing of the Shaper order. Otherwise the stats are the same.

Also costs 5 PV more, and has a negative SP whereas yours can also summon things.
Logged

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #110 on: February 19, 2011, 11:27:17 pm »

Perhaps your should cost less than it does due to the SPC.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #111 on: February 19, 2011, 11:29:11 pm »

Mebbe, but I'd rather over-compensate than over-compensate.  Mine can also go out into water, since the "One territory away from coastline" also applies to swimming; I can cross between the two continents, whereas yours would need a boat or something.  Very situational, but hey.

Sorry if I'm basing mine too much off of yours or being too picky.  The Shaper stuff is just really interesting since the Geneforge LP started (Thanks Aklyon!) and you have your stuff confirmed.  =)
« Last Edit: February 19, 2011, 11:38:46 pm by squeakyReaper »
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #112 on: February 19, 2011, 11:30:23 pm »

Well since my post was kinda ignored.. I'll just post the unit, and let you guys tell me what to change.

The Empire Of The Rising Paw
   
The Army of The Empire Of The Rising Paw consists of ground units and are mostly melee based.
They do not use war machines as most other races,
but they make up for it with their powerful electric energies stored in their bodies.

Spoiler (click to show/hide)

So if I should change something, please do tell.


edit: a few changes
« Last Edit: February 19, 2011, 11:38:37 pm by Ultimuh »
Logged

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #113 on: February 19, 2011, 11:35:27 pm »

Hey! I use no war machines! I use proper slave labor I cooked up in my own lab thank you very much! Not much is better than makeing a Battle Alpha, level 3 Battle type very strong and not too bright, and watching it rush into battle to punch things to death with it's big red fists.
Do you guys think I should include 'upgraded' versions of some of the Creations? In-games you get them when you learn how to make the creature 3 times, some are just a small difference, CryoFyoras as ice instead of fire for example, some are larger, Battle Betas being quite a bit stronger than Battle Alphas for example. The ones I really want to add are Ur-drakon, like drakons but smarter, stronger, meaner, and more likely to rebel. and the Battle Alpha line, Battle Beta and Battle Gamma.
I'm trying heavily to base my army accurate to the games as much as possible.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #114 on: February 19, 2011, 11:37:09 pm »

Thunderclaw
HP:  100
AT:  80
DF:  20
SPC:  Loses 30 AT per turn while fighting.  Regenerated by not fighting for a turn.
PV:  20

I think that looks good?  Possibly 10 DF, or 5 more PV?



Ninja-Edit:
Instead of fully new units, why not make /Buildings/?  They can't be moved, but can upgrade your units by spending PV on them.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #115 on: February 19, 2011, 11:39:03 pm »

Thunderclaw
HP:  100
AT:  80
DF:  20
SPC:  Loses 30 AT per turn while fighting.  Regenerated by not fighting for a turn.
PV:  20

I think that looks good?  Possibly 10 DF, or 5 more PV?


Sure I have changed it to this.


And as I have said before, they Look like Raiden from the Mortal Kombat games.
Just larger, wider, and more fur.  :P (oh, don't forget claws even.)
« Last Edit: February 19, 2011, 11:42:18 pm by Ultimuh »
Logged

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #116 on: February 19, 2011, 11:43:19 pm »

Haha, just a suggestion.  As it stands, I'm the only one with War Machines.  We've got the magical thunderclaw, the biological weapons in the Shaper's creations, foot soldiers and artillery and my Actapi with their tanks and boats.  Though I guess Artillery counts?  AAM still has to post his units I think, so he might.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #117 on: February 19, 2011, 11:45:54 pm »

Magical? Well, they are martial artists who use electric magic to power their skills.  8)
Logged

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #118 on: February 20, 2011, 12:40:17 am »

I have to get some sleep. Got some ideas in a notepad doc, but they're unfinished. be back in around 12 hours.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: War game with a twist Discussion thread.
« Reply #119 on: February 20, 2011, 10:50:08 am »

I know I'm asking alot of questions but I want my side accurate to the Geneforge games, but can I add an Intelligence Level and Risk of Rogue to Creation units? RoR is obvious, and is under the condition of not being near shapers, and Intelligence has alot to do with what they do when they go Rogue. Animals tend to attack everything, Low-human intelligence ones tend to stay alone and attack or 'speak' with intruders depending on the indevidual, they are also the easiest for Shapers to bring back to heel. High intelligence ones are the most likely to band together against Shapers, but they sometimes go to live alone, they usually speak with intruders before decideing weither to kill them or not if they live alone, these are near inpossible for Shapers to bring back to heel.
Just incase my edit wasn't seen.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu
Pages: 1 ... 6 7 [8] 9 10