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Author Topic: [38a (modding related)] Tropical entity biomes?  (Read 472 times)

Greiger

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[38a (modding related)] Tropical entity biomes?
« on: February 05, 2008, 04:22:00 pm »

It seems that using any of the tropical versions of the biomes for the entity biome tags causes the game to crash on worldgen.

(awkward silence)

Uh...not much else to say...still love the new version though.   :)


UPDATE: Didn't wanna necro the thread, hopefully you'll look at this again. I've narrowed it down to the start biome tags, not the support biome ones. ANY_TROPICAL works fine in it and so does NOT_FREEZING.  It appears to be either GRASSLAND_TROPICAL, SHRUBLAND_TROPICAL, or SAVANNA_TROPICAL or all of them that causes the crash at age of myth.

[ February 06, 2008: Message edited by: Greiger ]

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Toady One

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Re: [38a (modding related)] Tropical entity biomes?
« Reply #1 on: February 06, 2008, 01:56:00 am »

Weird, I have no idea why that would be.  I'll check it at some point.
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Toady One

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Re: [38a (modding related)] Tropical entity biomes?
« Reply #2 on: February 08, 2008, 11:40:00 pm »

Okay, this is fixed for next time.
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