If anyone hasn't said thank you to Toady One for adding variables to reactions you should do some now.
In case no one saw it yet, I'm excited about it.
Not quire as versatile as I'd like as it still requires a new materiel with the proper poison (syndrome), but we don't have to make a thousand and one reaction for each one now.
In this case I have two, one for poisoning steel, and another for poisoning adamantine.
First the actual poisoned metals:
[INORGANIC:LION_STEEL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:lion's steel]
[STATE_NAME_ADJ:LIQUID:molten lion's steel]
[STATE_NAME_ADJ:GAS:boiling lion's steel]
[DISPLAY_COLOR:0:4:1]
[MATERIAL_VALUE:45]
[SPEC_HEAT:400]
[IGNITE_POINT:10068]
[MELTING_POINT:10068]
[BOILING_POINT:10068]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1505000]
[IMPACT_FRACTURE:2520000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:1505000]
[COMPRESSIVE_FRACTURE:2520000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:430000]
[TENSILE_FRACTURE:720000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:430000]
[TORSION_FRACTURE:720000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:430000]
[SHEAR_FRACTURE:720000]
[SHEAR_STRAIN_AT_YIELD:215] no data, used 200
[BENDING_YIELD:430000]
[BENDING_FRACTURE:720000]
[BENDING_STRAIN_AT_YIELD:215]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:lionman's rage]
[SYN_IMMUNE_CREATURE:LIONMAN:ALL]
[SYN_IMMUNE_CREATURE:COUGAR:ALL]
[SYN_IMMUNE_CREATURE:LION:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR:ALL]
[SYN_IMMUNE_CREATURE:TIGER:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH:ALL]
[SYN_IMMUNE_CREATURE:LION_GIANT:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD_GIANT:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR_GAINT:ALL]
[SYN_IMMUNE_CREATURE:TIGER_GIANT:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH_GIANT:ALL]
[SYN_IMMUNE_CREATURE:WILD_CAT:ALL] <--- A wild version of the domestic cat. (So I can lose them all, and get more easily.)
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT][SYN_INHALED][SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:START:5:PEAK:10:END:100]
[INORGANIC:LION_ADAMANTINE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:lion's adamantine]
[STATE_NAME_ADJ:LIQUID:molten lion's adamantine]
[STATE_NAME_ADJ:GAS:boiling lion's adamantine]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:450]
[SPEC_HEAT:400]
[IGNITE_POINT:10068]
[MELTING_POINT:10068]
[BOILING_POINT:10068]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:lionman's rage]
[SYN_IMMUNE_CREATURE:LIONMAN:ALL]
[SYN_IMMUNE_CREATURE:COUGAR:ALL]
[SYN_IMMUNE_CREATURE:LION:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR:ALL]
[SYN_IMMUNE_CREATURE:TIGER:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH:ALL]
[SYN_IMMUNE_CREATURE:LION_GIANT:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD_GIANT:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR_GAINT:ALL]
[SYN_IMMUNE_CREATURE:TIGER_GIANT:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH_GIANT:ALL]
[SYN_IMMUNE_CREATURE:WILD_CAT:ALL]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT][SYN_INHALED]
[CE_PARALYSIS:SEV:100:PROB:100:START:5:PEAK:10:END:100]
Next, the what determines the poison. Sense I already created a creature with a nasty poison (both made just to toy with what could be done, but the raw is striped down though)?
[CREATURE:LIONMAN]
[DESCRIPTION:A tan fur covered humaniod with a lion like head and tail.]
[NAME:lionman:lionmen:lionman]
[CASTE_NAME:lionman:lionmen:lionman]
[CHILD:3][GENERAL_CHILD_NAME:cub:cubs]
[CREATURE_TILE:'L'][COLOR:6:0:1]
[LIKES_FIGHTING]
[CANOPENDOORS]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:10]
[CARNIVORE][NATURAL]
[EQUIPS][LARGE_PREDATOR][NO_EAT]
[SAVAGE][INTELLIGENT][UBIQUITOUS]
[GRASSTRAMPLE:0]
[PREFSTRING:roars]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[MATERIAL_REACTION_PRODUCT:BLOOD_STEEL:INORGANIC:LION_STEEL] <--- Note this line.
[MATERIAL_REACTION_PRODUCT:BLOOD_ADAMANTINE:INORGANIC:LION_ADAMANTINE] <--- Note this line.
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:lionman's rage]
[SYN_IMMUNE_CREATURE:LIONMAN:ALL]
[SYN_IMMUNE_CREATURE:COUGAR:ALL]
[SYN_IMMUNE_CREATURE:LION:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR:ALL]
[SYN_IMMUNE_CREATURE:TIGER:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH:ALL]
[SYN_IMMUNE_CREATURE:LION_GIANT:ALL]
[SYN_IMMUNE_CREATURE:LEOPARD_GIANT:ALL]
[SYN_IMMUNE_CREATURE:JAGUAR_GAINT:ALL]
[SYN_IMMUNE_CREATURE:TIGER_GIANT:ALL]
[SYN_IMMUNE_CREATURE:CHEETAH_GIANT:ALL]
[SYN_IMMUNE_CREATURE:WILD_CAT:ALL]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[CE_PARALYSIS:SEV:100:PROB:100:START:5:PEAK:10:END:100]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:40000]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:400000]
[SKILL_RATES:5000:NONE:NONE:NONE]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:FOCUS:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:CREATIVITY:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:PATIENCE:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:MEMORY:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:SPATIAL_SENSE:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RATES:INTUITION:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RATES:WILLPOWER:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RATES:SOCIAL_AWARENESS:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RATES:KINESTHETIC_SENSE:-100:NONE:NONE:NONE]
[MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RATES:SPATIAL_SENSE:-100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000] +++
[PHYS_ATT_RATES:AGILITY:-100:NONE:NONE:NONE]
[PHYS_ATT_RATES:STRENGTH:-100:NONE:NONE:NONE]
[PHYS_ATT_RATES:TOUGHNESS:-100:NONE:NONE:NONE]
[PHYS_ATT_RATES:ENDURANCE:-100:NONE:NONE:NONE]
[PHYS_ATT_RATES:RECUPERATION:-100:NONE:NONE:NONE]
[PHYS_ATT_RATES:DISEASE_RESISTANCE:-100:NONE:NONE:NONE]
[PROFESSION_NAME:CRAFTSMAN:craftslion:craftslions]
[PROFESSION_NAME:FISHERMAN:fisherlion:fisherlions]
[PROFESSION_NAME:HAMMERMAN:hammerlion:hammerlions]
[PROFESSION_NAME:SPEARMAN:spearlion:spearlions]
[PROFESSION_NAME:CROSSBOWMAN:markslion:markslions]
[PROFESSION_NAME:AXEMAN:axelion:axedlions]
[PROFESSION_NAME:SWORDSMAN:swordslion:swordslions]
[PROFESSION_NAME:MACEMAN:macelion:macelions]
[PROFESSION_NAME:PIKEMAN:pikedlion:pikelions]
[PROFESSION_NAME:BOWMAN:bowlion:bowlions]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Markslion:Elite Markslions]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowlion:Elite Bowlions]
[SPEECH:dwarf.txt]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLOOD:LIQUID:100:100]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLOOD:LIQUID:100:100]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[NATURAL_SKILL:
[NATURAL_SKILL:BITE:20]
[NATURAL_SKILL:GRASP_STRIKE:20]
[NATURAL_SKILL:DODGING:20]
[NATURAL_SKILL:MELEE_COMBAT:20]
[NATURAL_SKILL:SNEAK:20]
[NATURAL_SKILL:SWIMMING:20]
[NIGHT_CREATURE_HUNTER]
[CASTE:FEMALE]
[FEMALE][SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE_NAME:lionwoman:lionwomen:lionwoman]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000] +++
[POP_RATIO:700]
[LITTERSIZE:2:4]
[MAXAGE:20:35]
[CASTE:MATERIARCH]
[FEMALE][SPOUSE_CONVERTER]
[CASTE_NAME:lion materiarch:lion materiarch:lion materiarch]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000] +++
[POP_RATIO:7]
[LITTERSIZE:2:4]
[CASTE:MALE]
[MALE][CONVERTED_SPOUSE][SPOUSE_CONVERTER]
[PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000] +++
[PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500] ++
[POP_RATIO:100]
[MAXAGE:20:35]
[CASTE:PATRIARCH]
[MALE][SPOUSE_CONVERTER]
[CASTE_NAME:lion patriarch:lion patriarch:lion patriarch]
[PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000] +++
[PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500] ++
[POP_RATIO:1]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
Note the line in the blood material definition:
[MATERIAL_REACTION_PRODUCT:BLOOD_STEEL:INORGANIC:LION_STEEL]
[MATERIAL_REACTION_PRODUCT:BLOOD_ADAMANTINE:INORGANIC:LION_ADAMANTINE]
The meat and bones (Again, tweaked form my personal version simplicity):
[REACTION:DRAW_BLOOD]
[NAME:draw blood]
[BUILDING:ARTIFACT_FORGE:NONE]
[REAGENT:CONTAINER:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[PRODUCT:100:3:LIQUID_MISC:NONE:CREATURE_MAT:LIONMAN:BLOOD]
[PRODUCT_TO_CONTAINER:CONTAINER]
[PRODUCT_DIMENSION:150]
[SKILL:DRESS_WOUNDS]
[REACTION:RED_STEEL1]
[NAME:create blood steel bar]
[BUILDING:SMELTER:NONE]
[REAGENT:BLOOD:150:LIQUID_MISC:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:BLOOD_STEEL]
[REAGENT:CONTAINER:1:TOOL:NONE:NONE:NONE]
[CONTAINS:BLOOD]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:B:150:BAR:NO_SUBTYPE:INORGANIC:STEEL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:BLOOD:BLOOD_STEEL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
[REACTION:RED_ADAMANTINE]
[NAME:create blood adamantine bar]
[BUILDING:SMELTER:NONE]
[REAGENT:BLOOD:150:LIQUID_MISC:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:BLOOD_ADAMANTINE]
[REAGENT:CONTAINER:1:TOOL:NONE:NONE:NONE]
[CONTAINS:BLOOD]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:B:150:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:BLOOD:BLOOD_ADAMANTINE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
The first reaction draws the poison to be used (in this case the creature's blood), then reads the materiel value for the poisoned metal from that, and finally makes a bar. The nice thing is that after that? The only thing that has to change to add a new poison is to add a new material, and then add the proper [MATERIAL_FROM_REAGENT] in whatever extract hold's the poison to refer to the new material.
Edit: (Oops. Fixed reactions by removing 'METAL' token, and Just for the sake of argument, made both metals fairly combustible too.)
Edit2: Oops, forgot [SYN_INJECTED]