I know there has been a bit of negativity lately, so this thread is a place to
post all the cool things we appreciate about .19. The Toady One has said that he's going to work on it to make sure that we can
all have fun:
Even after that, I think we should end up with some world gen options for different play styles. As people have mentioned, an over-abundance of metals will essentially remove that element of the economy (and warfare etc etc), but not everybody is going to be playing for those reasons. Worlds with some variation in metal distribution will be the ones that receive the most attention over the long term, though.
Speaking for myself here, these are the things I like the most so far:
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Weaponized Grass - Sure, you could always burn it down, but now grass is *inside* too. You can use grass as a fuse and even make anti-building-destroyer/FB traps that way. Forbid a stockpile of booze. Have the FB or building-destroyer destroy something that prevents magma from reaching the fuse. Grass burns, ignites booze. *BOOM* !!FUN!!
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Nest Box Traps - Egg layers path to your nest boxes. Egg layers include: dragons, kobolds, cave crocks, cave swallow people, etc. So much !!FUN!! waiting to be had! It's even somewhat realistic, because wild animals sometimes do this IRL!
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Cat Herding - You can actually herd cats onto a pasture! Cats might be useful for once, to keep them near your food stockpiles so they protect them from vermin without wandering all over the place. Just beware their hypnosis.
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Dwarven Baby Hives - Okay, I still don't know if it's possible and I strongly suspect it's not going to work, but just the idea is hilarious.
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Furniture Bees - Bees are certainly industrious! Thank you to all the people who sponsored them!
And I know there are several other things I can't think of right now that I left out. What are you guys most excited about or appreciative of in .19?