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Poll

The ending.

You still rushed it.
Meh.
Great.
Bad writing. (Sorry, English as second language.)
It's... beautiful! T_T
I am GM\ I voted for this because I'm a smartass.

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Author Topic: RollToKeepSanity:THE END!Achievements in last post.Taking next RTD suggestions!  (Read 15820 times)

tomas1297

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Re: Roll To Keep Sanity : Who will die first?
« Reply #60 on: February 22, 2011, 08:30:31 am »

 Eating. Will post soon. Edited OP. Sanity costs are still huge, but sanity meter is changed and everything restores more sanity. Sleep has been removed, and fanatic flaw has been edited due to removal of sleep. It will be much more FUN now. I will tweak the "relaxed" skill soon, to make it useful with the new balance.
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tomas1297

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Re: Roll To Keep Sanity : Who will die first?
« Reply #61 on: February 22, 2011, 09:41:00 am »

 Balanced "relax" and made darkness more dangerous (-10 sanity). Light sources also run out faster (candles 3 -> 2 turns, torches and lanterns 5 -> 4 turns).

- - - - - - -
Turn 4: In which,
Spoiler (click to show/hide)
.






- - - - - - -
 New poll!

 Also:

 
Well... getting a little stressed because of that I can see.

Going insane, not so much

 It was -5 sanity. It's hardly going insane, just stress.

« Last Edit: February 22, 2011, 09:48:35 am by tomas1297 »
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Taricus

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Re: Roll To Keep Sanity : Who will die first?
« Reply #62 on: February 22, 2011, 09:52:39 am »

Beat the living darkness out of it!
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warhammer651

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Re: Roll To Keep Sanity : Who will die first?
« Reply #63 on: February 22, 2011, 09:54:47 am »

Open the chest from behind so that no traps are triggered. Yell at the creature to go [redacted][redacted][redacted][redacted]and [redacted][redacted][redacted] it's mother until [redacted][redacted][redacted][redacted][redacted][redacted][redacted] Sideways!
Barricade the door, just to be on the safe side


I just realized that there's only one entrance to this room from the description.

Ah well, still gots me stabbin kinfe of +2stabbyness
« Last Edit: February 22, 2011, 09:58:24 am by warhammer651 »
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quip

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Re: Roll To Keep Sanity : Who will die first?
« Reply #64 on: February 22, 2011, 10:30:59 am »

Put down lantern, smash open the door, pick up the lantern and run.
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Draignean

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Re: Roll To Keep Sanity : Who will die first?
« Reply #65 on: February 22, 2011, 11:35:50 am »

I said rest, not magically heal. My guy is 70 years old and walking around on a broken leg, I thought he would appreciate sitting down.

Take the book, open a few of the containers in the room, GET OUT OF THE ROOM BEFORE THE CANDLE GOES OUT.
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Krath

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Re: Roll To Keep Sanity : Who will die first?
« Reply #66 on: February 22, 2011, 12:06:41 pm »

Hop down the trapdoor and light my lantern if it's too dark. JUSTICE has evaded the Communist Darkness yet again.
« Last Edit: February 22, 2011, 02:17:01 pm by Krath »
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tomas1297

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Re: Roll To Keep Sanity : Now more player tolerant.
« Reply #67 on: February 22, 2011, 01:32:07 pm »

 Oh god, you guys are fast. I will post update in an hour. Tired due to work and grudges. Also I would appreciate if you guys would post actions in bold. That is referring to you, Krath. Also, holy shit some people actually want me to make this harder. 0_o Masochist much? Turn 1: You wake up in a dark chamber, then suddenly Cthulhu kills ((12 + 6) : 2 = 9) players.
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Krath

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Re: Roll To Keep Sanity : Now more player tolerant.
« Reply #68 on: February 22, 2011, 02:18:10 pm »

Also I would appreciate if you guys would post actions in bold. That is referring to you, Krath.

The one time I forget...

NAGNAGNAGNAGNAGNAGNAG

No, you no I love you.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

tomas1297

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Re: Roll To Keep Sanity : Now more player tolerant.
« Reply #69 on: February 22, 2011, 02:39:24 pm »

 Will post tomorrow. Sorry. At least I'm coming home early tomorrow. Tight schedule. Hopefully I will post twice per day next time.
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tomas1297

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Re: Roll To Keep Sanity : Now more player tolerant.
« Reply #70 on: February 23, 2011, 09:32:52 am »

No, you no I love you.
o Krath u such a homo

 Removed loner/social and similar feats/flaws. I decided having you alone all the time would be more fun. Also the castle keeps changing all the time. It has a mind of its own. Also medics can now heal large wounds. There will also be rare potions of health, which I have not included in the OP.

- - - - - - -
Turn 5:





- - - - - - -
 Darvi is next. Will put him in next turn.

 Pssst...Check the "dead" section near the end of the OP.
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Taricus

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Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
« Reply #71 on: February 23, 2011, 09:39:37 am »

R.I.P wallace, That insult involving sandpaper isn't going to let that night creature sleep for a while.
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warhammer651

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Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
« Reply #72 on: February 23, 2011, 09:56:42 am »

Open up the tome, but be ready to close it quickly if it starts fucking with my mind. Keep a particular eye out for anything related to what ever is outside the door, or any history of this place. Any useful info basically
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Taricus

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Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
« Reply #73 on: February 23, 2011, 10:06:20 am »

Am I the only one who thought he was asking for it?  :D
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Draignean

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Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
« Reply #74 on: February 23, 2011, 12:10:36 pm »

Find a relatively well lit spot, attempt to decipher tome.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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