Accepted Draignean, Taricus, warhammer651, krath and quip. I have decided you can carry a maximum of 5 items by the way.
I wanted to mention that this will be less Cthulhu and more Amnesia: The Dark descent. So no Cthulhu devouring everyone on turn 1. Also, a player can join the waiting list even if he had already died/went insane already, since, yes I intend to start killing people off at ~turn 6. I'm having 5 player not because of a difficult system, but because I prefer to play at a faster place and focus on characters individually.
Anyway, let's start, shall we?
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Turn 1: Awakening. -You wake up on a cold stone floor. The first thing you see is an ancient chandelier. You stand up and look around. You're in the top level of some sort of tower. The once beautiful stained glass windows were shattered and you can feel a cold breeze. You lean through one of the windows. It seems you are in a castle. The night is starry and theres a full moon. You feel you are too tired to think or feel afraid. You look at the room once again. Theres a slightly opened door leading to a stairwell. You open the door. You can go through two doors, one probably leading to a keeps attic and the other one probably leading to the main building.
-You wake up to the sound of collapsing rock. It appears you were sleeping in the middle of a hallway. You're head hurts slightly. The place smells of old blood and decay. Your surroundings are pretty dark, but you don't mind. One side of the hallway has collapsed and you couldn't go there no matter how hard you tried. The other side has stairs that lead up. There is also a rusty iron door on the side of the hallway. The disgusting smell is stronger there. You don't know what's behind the door, but you probably don't want to find out anyway.
-You wake up cold and wet. You open your eyes. You were sleeping in a hallway flooded knee-deep with foul smelling water. You have no idea how you fell asleep there. The hallway has torches on both sides so it's quite well lit. On one side of the hallway, you can see stairs leading up. Upon closer examination, the stairs are wet, so something must of been moved there. On the other side, the hallway leads much deeper and you can't see any end of it.
-You wake up on the floor of a room illuminated by moonlight through a hole in the ceiling. There is an unlit candle on a small table. The room is unpleasantly dry and somewhat cold. There is door leading to another room on one side and a partially collapsed stairway in the middle. Both are dark. The whole place has an eerie abandoned atmosphere. You would rather stay here, but your survival instinct says otherwise.
- You wake up lying against a wall of what appears to be a small church. The place would look abandoned if not the burning torches on the walls. There is only one exit - through a large double door. There is a small chest behind the altar and some bookshelves by the walls. You feel anxious. Something tells you the wisest choice would probably be leaving as fast as possible.
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Sorry for kind of rushing this towards the end. I'm tired. Better, more atmospheric posts tomorrow. I plan to start tossing in ghosts and shit next round.