11 Hematite
As some more weapon traps are set to complement the maim-o-matic, I've also commissioned some iron spikes to line the bottom, to increase the value of course (amusement value that is). I've also marked out some tunnels and chambers to be dug out (from the maintenance access to the maim-o-matic, so that it doesn't make the fort at risk of flooding, much). Anyhow, the lumber supply is low and we'll need that for a power plant so die forests die! Iron pipes and screws to be made also.
***
12 Hematite
Yuck, those elves sure are stinky sorts, especially once dead, better set up a refuse dumping spot outside.
***
21 Hematite
Damn, out of magnatite, must look for more. Double drat, those lazy dirt grubbers haven't removed the rotting ex elf items. I've ordered them to dismantle the trade depot until they've done that.
***
22 Hematite
Rebuilding the depot, and marked out a spot for a big 'misc stockpile' for anything I can think of that needs to be out of the way. Digging is going slowly, may need to consider the need to make more picks. Also need some traction benches apparently to heal the two wounded dwarves.
***
9 Malachite
Digging is going quite slow, I fear that my gift to future engineers of pressurised water may be just a pipe dream. A pipe dream disturbed by Agatharchides as he runs off to some workshop, ranting about.
***
15 Malachite
That crazy has finally finished hogging the carpenter's workshop, carrying out the 'Dull Battle', a cedar casket glazed with cedar (not sure how that works), encircled with bands of giant olm leather and rock crystal and has spikes of rock crystal.
***
22 Malachite
More migrants, more damn distractions from the flushinator construction. Fine, hurry in you sods, and get cracking on that digging and pump making!
***
19 Galena
With more picks available, the digging is going nicely, and with the tree genecide mostly successful for now the organisation of the place has improved as bins and barrels are made. Time however to test the maim-o-matic in its preliminary phase, as goblins have just ambushed a poor hunter. Ring the alarms, muster the squads, pull the maim-o-matic channeling lever!
A picture of the maim-o-matic, some pre-existing defences (and some slight extensions) as well as some cleared out sections of the pressure washer.
***
Battle report (23 Galena):
The hunter managed to shoot one of his assailants in the leg before being swarmed and struck down. We shall remember you, brave impromptu marksdwarf!
The bridges went up fine and everyone is running to battle stations. The uninjured goblins are milling around as the wounded one is left to crawl away, passing out often.
As the last few outside dwarves run for the safety of the maim-o-matic, a snatcher is spotted.
Eventually, after killing a sensor unit bird (might need more animals for a better detection network) the goblins approach the maim-o-matic, seen here is the first real victim, which is the say the first to make it the self-maim-o-matic as he has dodged off the cliff.
Weeeeeeee!! SPLAT! CRUNCH! The first victim got mincemeated, landing on an iron spike (which due to the temporary iron shortage only cover a certain section). The goblin crossbow leader shown here still somewhat alive landed on rock.
Time to send the melee squad in for practice! Hehehehehe!
As the goblins were being slaughtered, one voluntereed to volunteer a steel clad dwarf to ensure that the fall and spikes were also effective against armour. Success! Mwahahahaha.
That crafty goblin crossbow leader shots some more shots to make dwarves dodge to their doom. Fascinating! I vote we continue to attack to see how long this goblin can last. After all, we still have the crossbow squad and maim-o-matic to defend us.
A macedwarf remembers that there is a maintenance access and comes up to the goblin crossbow leader from behind and bashes his goblin brains out from behind.
Alert cancelled, back to work everybody, showtime is over for now.