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Poll

You think DM is forgetful?

Yes
- 9 (40.9%)
A little
- 4 (18.2%)
Meh
- 6 (27.3%)
Not really
- 2 (9.1%)
No
- 1 (4.5%)

Total Members Voted: 22


Pages: 1 ... 15 16 [17] 18 19 20

Author Topic: Zombie RPG (recruiting)  (Read 18858 times)

mcclay

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Re: Zombie RPG (currently running a contest)
« Reply #240 on: May 17, 2011, 05:22:26 pm »

Go outside and konock on the door. When the person anwsers bite them and attempt to kill. Clear out that apartment if possible.
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lexavian

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Re: Zombie RPG (currently running a contest)
« Reply #241 on: May 17, 2011, 06:35:46 pm »

FYI Mycclay--Me and Tseralith from MSPA Forums are using the daughter-dad dynamic to our advantage and are hoping to make plans and basically use it to our advantage.
From me before we even infected dad-
Quote
Hmmm.... How about this:
P4>get infected by doopliss?
P4>Bite dad
Me>Infect dad
P4>Invite other kid over to play
Me>take over dad
P8>be dad
P4&p8>attack and eat kid
P4&p8>attack and eat mom who comes looking for her son
P4&p8>Level up!

IMO, best idea so far. Anyone got any better ideas?

Recent reply of mine to a post of Tseralith's-
Quote
Quote
Edetic memory, cool.

Hey lexavian, I got a plan. We go out of the apartment together, knock on the door to an elderly neighbour and ask them if they could look after me for the night and give them the reason you suddenly have to leave for something. Given it works, I'll (hopefully) be able to handle the elders and let you in when I'm done. Or I could just wait a while and let you in so you can deal with them instead.
How does this sound?
Oh my god, that's PERFECT! That's EXACTLY the kind of stuff I was hoping to pull with the child-single dad combo but even better than I expected! Nice! Let's wait til day though to do this to avoid suspicions.
>>Go outside and talk a short walk.
Also, I'd like to start using my edetic memory to try to see which people most often wander around outside alone.
« Last Edit: May 17, 2011, 06:38:12 pm by lexavian »
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Doopliss

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Re: Zombie RPG (currently running a contest)
« Reply #242 on: May 17, 2011, 06:46:21 pm »

Having a vested interest in Zombie Family I would just like to add that a lone, unskilled human attacking a family of indeterminate size while completely unarmed is really, really dangerous.
« Last Edit: May 17, 2011, 06:51:48 pm by Doopliss »
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AntiAntiMatter

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Re: Zombie RPG (currently running a contest)
« Reply #243 on: May 17, 2011, 09:15:22 pm »

Continue to execute previously stated course of action.
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[/post]

rarborman

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Re: Zombie RPG (currently running a contest)
« Reply #244 on: May 18, 2011, 01:16:51 pm »

Turn 28
Spoiler: map (click to show/hide)

Spoiler: Patient: 0 (click to show/hide)
The zombie watches the tram doors close and the tram starts to move.

Spoiler: Patient: 1 (click to show/hide)
The host moves off towards the residential district.

Spoiler: Patient:2 (click to show/hide)
The host searchs for where the dump truck may be, but cant find any signs of where it went.

Spoiler: Patient:3 (click to show/hide)
The cat looks for small animals, hey look another cat where did that come from...

Spoiler: Patient:4 (click to show/hide)
The host puts the knife down and follows the father out.

Spoiler: Patient 5 (click to show/hide)
The mechnical construct carries the zombie away gently.

Spoiler: Patient 6 (click to show/hide)
The cat looks for dead birds, finding a live bird that it desides to make dead.

Spoiler: Patient 7 (click to show/hide)
The pigeon flys over military park, seeking anyone of high rank, but still finding no people at all, noone.

Spoiler: Patient 8 (click to show/hide)
The host moves through the kitchen out the door, the host does not recall anyone out after night ever, and associates night with grave danger.

Spoiler: Patient 9 (click to show/hide)
The bluebird flys towards the nuclear plant.

Sorry no update today, will update tomorrow.

You know what I'll update in a while...there.
« Last Edit: May 18, 2011, 02:08:16 pm by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Fniff

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Re: Zombie RPG (currently running a contest)
« Reply #245 on: May 18, 2011, 02:26:02 pm »

Scream.

kisame12794

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Re: Zombie RPG (currently running a contest)
« Reply #246 on: May 19, 2011, 08:19:03 am »

crash through window and crap on someone
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rarborman

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Re: Zombie RPG (currently running a contest)
« Reply #247 on: May 19, 2011, 04:07:12 pm »

Couldnt update if wanted to very late work too much.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Burnt Pies

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Re: Zombie RPG (currently running a contest)
« Reply #248 on: May 19, 2011, 06:06:20 pm »

Go back inside, search for unlocked doors.
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rarborman

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Re: Zombie RPG (currently running a contest)
« Reply #249 on: May 20, 2011, 04:02:03 pm »

Turn 29
Spoiler: map (click to show/hide)

Spoiler: Patient: 0 (click to show/hide)
The zombie waits on the tram.

Spoiler: Patient: 1 (click to show/hide)
The host moves off towards the residential district.

Spoiler: Patient:2 (click to show/hide)
The host walks back towards inside.

Spoiler: Patient:3 (click to show/hide)
The cat attacks the other cat, the white cat deftly evades all the host cat's attacks, the white cat hops on the host cat and disapears... where'd the buildings go?

Spoiler: Patient:4 (click to show/hide)
The host knocks on the neighbor's door, "Go away.".

Spoiler: Patient 5 (click to show/hide)
The zombie screams, the mechanical costruct doesnt seem to care too much, the mechanical construct moves towards a tram car and places the zombie in gently.

Spoiler: Patient 6 (click to show/hide)
The cat looks for dead birds, finding nothing to eat.

Spoiler: Patient 7 (click to show/hide)
The pigeon, looks for other birds, finding none it flys into a window, knocking itself unconscious.

Spoiler: Patient 8 (click to show/hide)
The host knocks on the other neighbor's door, and gets no reply.

Spoiler: Patient 9 (click to show/hide)
The bluebird flys towards the nuclear plant.

Today is the last day for contest submitions.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Taricus

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Re: Zombie RPG (currently running a contest)
« Reply #250 on: May 20, 2011, 04:04:39 pm »

Look for food.
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Burnt Pies

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Re: Zombie RPG (currently running a contest)
« Reply #251 on: May 20, 2011, 04:21:18 pm »

Continue inside, check doors to see if they're unlocked.
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Also, I am a bit drunk
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Fniff

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Re: Zombie RPG (currently running a contest)
« Reply #252 on: May 20, 2011, 06:11:05 pm »

Look around. Crawl to examine things.

rarborman

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Re: Zombie RPG (currently running a contest)
« Reply #253 on: May 22, 2011, 07:56:04 am »

Turn 30
Spoiler: map (click to show/hide)

Spoiler: Patient: 0 (click to show/hide)
The zombie examines the subway, the car is empty, adverts for all sorts of things are clearly visible above the seats, at the front of the tram is a closed section, through the glass door the tram's emergency manual overide controls are visible at the far end of the section, there is also a clearly sleeping man barely visible off to the right in a small cot like groove, at the back of the tram is a phonebooth and a small bathroom section.

Spoiler: Patient: 1 (click to show/hide)
The host moves off towards the residential district.

Spoiler: Patient:2 (click to show/hide)
The host walks inside.

Spoiler: Patient:3 (click to show/hide)
The cat looks for food, not finding anything it'd be able to get while staying dry.

Spoiler: ChimericWilder(mspa) (click to show/hide)
Leaves the cat and migrates to the water.

Spoiler: Patient:4 (click to show/hide)
The host tries to start a dialog with the neighbor, "Go away, I'm in the middle of something very important.".

Spoiler: Patient 5 (click to show/hide)
The zombie looks around the tram, there is noone onboard, and its relatively clean considering its a tram car, the doors shut and the tram beings to move (the zombie can speak just fine).

Spoiler: Patient 6 (click to show/hide)
The cat sits there.

Spoiler: Patient 7 (click to show/hide)
The pigeon wakes up, finding itself tumbling downwards.

Spoiler: Patient 8 (click to show/hide)
The host walks upstairs.

Spoiler: Patient 9 (click to show/hide)
The bluebird flys towards the nuclear plant.

Doopliss was judged as winner of last weeks contest for 20 modifier points, congrats, and for participation Tseralith and lexavian get 5 modifier points each.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Taricus

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Re: Zombie RPG (currently running a contest)
« Reply #254 on: May 22, 2011, 07:59:46 am »

Head towards the amry base.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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