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Author Topic: 1 Dwarf per job  (Read 5113 times)

Xenxe

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1 Dwarf per job
« on: February 17, 2011, 10:35:33 pm »

Okay i had an idea. What if I were to assign only 1 dwarf per job. Like only 1 armor smith and only 1 weapon smith and only one farmer etc etc... Leftover dwarves would be military. How well do you see this going?
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Assassinfox

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Re: 1 Dwarf per job
« Reply #1 on: February 17, 2011, 10:46:03 pm »

Poorly, if you expect to get any construction, smoothing, or mining done.

MarcAFK

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Re: 1 Dwarf per job
« Reply #2 on: February 17, 2011, 10:59:33 pm »

Technically it's not the worst idea since your single dwarves would gain legendary skill from specisalising, but it would be slow to start... also you wouldn't have to worry about constructions being built in the wrong order.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

TheyTarget

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Re: 1 Dwarf per job
« Reply #3 on: February 17, 2011, 11:04:16 pm »

I do this all the time and it works out fine. I have 80 dwarfs doing the same task over on infinite, and the rest hauling stuff from dwarf to dwarf to stop all the delays.  I have a large group of miners, which act as pump operators, masons, architect, etc, whenever I need them. It works out fine especially when the fps gets really low.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Lamphare

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Re: 1 Dwarf per job
« Reply #4 on: February 17, 2011, 11:18:28 pm »

at least introduce apprenticeship as well.
all the master and masterminds left to die without someone to pass on there ingeniousness is truly a tragedy.
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assimilateur

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Re: 1 Dwarf per job
« Reply #5 on: February 18, 2011, 01:25:06 am »

Like only 1 armor smith and only 1 weapon smith and only one farmer etc etc... Leftover dwarves would be military. How well do you see this going?

In the case of the jobs you mentioned, having only one dwarf really is the only sensible way to go. Quality comes over quality when it comes to almost everything that has quality levels, especially when talking about items made out of rare materials (e.g., weapons made out of metal).

One highly experienced grower can also provide for your fort's food needs better than several inexperienced ones.

As has been said by another poster here, some jobs are probably better suited for a larger workforce, as opposed to a single specialist. You could probably manage with only one miner (I'm trying that right now) if you're patient, and you probably should be if you play Dwarf Fortress, but building walls or setting up traps is going to be a pain in the ass with only one mason or mechanic, respectively. What I'd recommend is having one specialist of each professions build furniture, mechanisms or link levers to several things at once (just access the profile of your workshop or lever and allow only your specialist to work there), but enable masonry and mechanics on a couple of "assistants" who otherwise only work in logistics (i.e., haul stuff).
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Max White

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Re: 1 Dwarf per job
« Reply #6 on: February 18, 2011, 01:31:22 am »

One Dwarf per job is a bad idea, as there are more jobs then dwarfs. One job per dwarf, however, is a great set up that allows for legendary dwarfs fast and easy fortress command.

Girlinhat

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Re: 1 Dwarf per job
« Reply #7 on: February 18, 2011, 01:32:57 am »

I have one armorsmith, weaponsmith, weaver, dyer, clothier, leatherworker, etc.  Lye maker, mason, carpenter, butcher, tanner, all of these are mass-jobs.  Basically, anything quality-sensitive gets specialized, and anything time-sensitive gets massed.

Pagan

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Re: 1 Dwarf per job
« Reply #8 on: February 18, 2011, 01:34:25 am »

I only ever assign one job per dwarf.

As I get migrants I check their skills and give them nicknames appropriate to their skills.

Any dwarf with a high skill gets his own workshop and dedicated to his task.

I just like masterful everything.
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My gf thinks sex will stop me from playing dwarf fortress.
Little does she know that will never work, a beard doesnt look good on her.

MarcAFK

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Re: 1 Dwarf per job
« Reply #9 on: February 18, 2011, 05:19:53 am »

I.... mostly have one job per dwarf, except i constantly disrupt everything with therapist whenever i have some project that needs completing fast
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Malibu Stacey

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Re: 1 Dwarf per job
« Reply #10 on: February 18, 2011, 05:24:45 am »

In the case of the jobs you mentioned, having only one dwarf really is the only sensible way to go. Quality comes over quality when it comes to almost everything that has quality levels, especially when talking about items made out of rare materials (e.g., weapons made out of metal).
The quote "hoist by his own petard" suddenly comes to mind.
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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Max White

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Re: 1 Dwarf per job
« Reply #11 on: February 18, 2011, 05:35:55 am »

How does weird grammer relate to 'falling on ones sword' so to speek? Is that the phrase I'm thinking of? I don't know, it's late, but it seems to relate to hurting yourself with your own weapon.

Flaede

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Re: 1 Dwarf per job
« Reply #12 on: February 18, 2011, 05:42:52 am »

hoisted on your own petard is someone using your ___ (words, deeds, weapon, masterfully crafted doomsday plan) against you.
Falling on your sword is more about atoning for something by "suicide" (abandoning career. etc.).

Basically it's about taking the blame. Often the meaning is that you take more than your share of the blame. Or more than your share of the punishment, at least.
« Last Edit: February 18, 2011, 05:44:44 am by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

MarcAFK

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Re: 1 Dwarf per job
« Reply #13 on: February 18, 2011, 05:44:13 am »

I don't see what a typo "quality over quality" has to do with a medieval sieger being lifter over a castle wall by defenders snagging his bomb with ropes...
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Max White

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Re: 1 Dwarf per job
« Reply #14 on: February 18, 2011, 05:45:49 am »

I don't see what a typo "quality over quality" has to do with a medieval sieger being lifter over a castle wall by defenders snagging his bomb with ropes...
No, the expression means to screw yourself over when your trying to screw another over. So your 'hoisted' (Read: Blown up) by your own petard (Read: Retard).
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