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Author Topic: Mesolithic Humanity (5000BCE)  (Read 28114 times)

Sheb

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Re: Mesolithic Humanity (5000BCE)
« Reply #105 on: March 01, 2011, 12:27:43 pm »

You can make primitive thatching using wild cereals or even ferns.
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Askot Bokbondeler

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Re: Mesolithic Humanity (5000BCE)
« Reply #106 on: March 01, 2011, 12:32:33 pm »

and would it be available in the quantities needed?

SirAaronIII

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Re: Mesolithic Humanity (5000BCE)
« Reply #107 on: March 01, 2011, 06:17:53 pm »

Most likely, yes. I mean, it would kinda suck if it weren't.
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Re: Mesolithic Humanity (5000BCE)
« Reply #108 on: March 02, 2011, 03:01:35 am »

i'm assuming the modder made his research before deciding that agriculture was out of the picture in britain in 5000bc, so i'm standing by him

No doubt, but there's no archaeological consensus about whether or not it was. It would depend very much on who you asked. I don't think anyone would say that large-scale agriculture existed; equally I don't think anyone would say that the population of the British Isles in 5000BCE made no use of domesticated plants.
Thatch would be available from wild sources if not from agricultural ones.
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Funk

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Re: Mesolithic Humanity (5000BCE)
« Reply #109 on: March 02, 2011, 09:59:57 am »

and would it be available in the quantities needed?
i did a few years back work on a bracken thatched building, and you need a far bit of it but it grow in dense thickets all over the place, good as it is food and beer.
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #110 on: March 03, 2011, 11:51:01 am »

Ack. Reactions truly aren't my strong points. Can anybody fix up the below for me, please? I've just been wrestling with it for 30 minutes and it's driving me crazy.

Code: [Select]
[REACTION:LOG_TO_WOOD]
[NAME:process log]
[BUILDING:LUMBERMILL:CUSTOM_P]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[PRODUCT:25:1:BLOCK:WOOD:NONE:NONE]
[SKILL:CARPENTRY]

[REACTION:PAINT_CLAY]
[NAME:make clay paint]
[BUILDING:PAINT_STATION:CUSTOM_P]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:PAINT][PRODUCT_TO_CONTAINER:A]
[SKILL:MINING]

Code: (INORGANIC_OTHER) [Select]
[INORGANIC:PAINT]
[USE_MATERIAL_TEMPLATE:PAINT_TEMPLATE]
[STATE_NAME_ADJ:ALL:paint]
[DISPLAY_COLOR:6:0:1][TILE:'~']
[SOLID_DENSITY:2787]
[MATERIAL_VALUE:3]

Code: (MATERIAL_TEMPLATE_DEFAULT) [Select]
[MATERIAL_TEMPLATE:PAINT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CARMINE]
[STATE_NAME:ALL_SOLID:frozen paint]
[STATE_ADJ:ALL_SOLID:frozen paint]
[STATE_COLOR:LIQUID:CARMINE]
[STATE_NAME:LIQUID:paint]
[STATE_ADJ:LIQUID:paint]
[STATE_COLOR:GAS:CARMINE]
[STATE_NAME:GAS:boiling paint]
[STATE_ADJ:GAS:boiling paint]
[DISPLAY_COLOR:5:0:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
« Last Edit: March 03, 2011, 12:10:58 pm by Azkanan »
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Re: Mesolithic Humanity (5000BCE)
« Reply #111 on: March 03, 2011, 11:58:58 am »

Oh wow, I never thought of making wood blocks. I had it make "finished" wood logs and I had to make a reaction and finished type of log for every tree... That was back when all reactions had to be at the smelter.

I like that idea, although I have to note that making paint as cloth would mean you could make clay paint backpacks...

I wonder if you could do clay paint as a contaminant.
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #112 on: March 03, 2011, 12:02:33 pm »

Oh wow, I never thought of making wood blocks. I had it make "finished" wood logs and I had to make a reaction and finished type of log for every tree... That was back when all reactions had to be at the smelter.

I like that idea, although I have to note that making paint as cloth would mean you could make clay paint backpacks...

I wonder if you could do clay paint as a contaminant.

Clay Paint is still in the works, heh. Looking to define it to custom reactions only, at the paint workshop (Facepaint, Torsopaint, etc) that work as "UNDER" layer clothing.

I may add a small risk of vomitting to the material in a syndrome (2% or so), so if your character is running around naked, head-to-toe in paint made from rotting eggs and clay, he'll feel a bit sick.
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Johnfalcon99977

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Re: Mesolithic Humanity (5000BCE)
« Reply #113 on: March 03, 2011, 05:45:34 pm »

I really hope this comes out soon. Its my third biggest expectation, beside Dwarf Fortress .20 and my Favorite Web Comics ending...
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TomiTapio

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Re: Mesolithic Humanity (5000BCE)
« Reply #114 on: March 03, 2011, 07:33:57 pm »

Sounds like fun! Should be better FPS due to no mining, less stones/weapons/metals, less paths to calculate.
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Vattic

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Re: Mesolithic Humanity (5000BCE)
« Reply #115 on: March 04, 2011, 08:32:09 am »

I can fix your log to block reaction. I already have similar working in a custom mod of my own.
Code: [Select]
[REACTION:LOG_TO_WOOD]
[NAME:process log]
[BUILDING:LUMBERMILL:CUSTOM_P]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:25:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

Not sure about this one, not tested it myself.
Code: [Select]
[REACTION:PAINT_CLAY]
   [NAME:make clay paint]
   [BUILDING:PAINT_STATION:CUSTOM_P]
   [REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
   [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
   [PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:PAINT][PRODUCT_TO_CONTAINER:A]
   [SKILL:MINING]
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #116 on: March 05, 2011, 07:24:34 am »

Ugh... One problem after another (due to lack of general knowledge in Clay).

To gather clay, you need a kiln. To make a kiln, you need a fireproof material.
To gather a fireproof material, you need a stone. To be clay, it must not be stone.

So, after an hour of testing and tweaking, I've made seven duplicate "soft stones" that players can dig up to use for the kiln, to gather clay, to make paint.

I still havn't come across any Soft Stone, on the sedimentary layer, even though clay (when I used it as a sedimentary stone) was everywhere. Sigh. Unlucky, I guess.

So, I'm still unable to test the creation of paint. Note also that it doesn't seem to show up in adventure mode or the embark item screen.

However, the Lumbermill works fine now. Just needs a quick fix on the amounts it spits out. Thanks Vattic. :)





Also, does anybody understand this second screen? :|
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Vattic

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Re: Mesolithic Humanity (5000BCE)
« Reply #117 on: March 05, 2011, 11:16:20 am »

The chicken or the egg problem you're having with the kiln could be avoided a few ways. You could create a new kiln workshop that's buildable using wood and with all the usual kiln reactions reassigned to it. Alternatively you could make a custom fire pit workshop that lets you harden clay into a stone suitable for building kilns. I prefer the second method.

As for the paint reaction I'm unsure exactly how you want paint to work so it's hard to comment. The reaction screen says you need a stone/boulder with [MATERIAL_REACTION_PRODUCT:FIRED_MAT:material token: material type] and an empty bucket. The only stones/boulders with this token are the various clays and kaolinite. You could make it only work with specific clays by giving said clays [REACTION_CLASS:PAINT] and then using this as the reaction:
Code: [Select]
[REACTION:PAINT_CLAY]
   [NAME:make clay paint]
   [BUILDING:PAINT_STATION:CUSTOM_P]
   [REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
      [REACTION_CLASS:PAINT]
   [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
   [PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:PAINT][PRODUCT_TO_CONTAINER:A]
   [SKILL:MINING]

Hopefully I'm making sense. I'd really like to see this mod released.
« Last Edit: March 05, 2011, 12:04:18 pm by Vattic »
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Svarte Troner

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Re: Mesolithic Humanity (5000BCE)
« Reply #118 on: March 05, 2011, 04:12:40 pm »

you should add a 1x1 kitchen called a cooking fire or something. 3x3 kitchens are too bulky for a mesolithic hunter gatherer society.
« Last Edit: March 05, 2011, 04:15:08 pm by Svarte Troner »
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Re: Mesolithic Humanity (5000BCE)
« Reply #119 on: March 05, 2011, 05:00:43 pm »

You can't change the normal buildings.
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