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Author Topic: Mesolithic Humanity (5000BCE)  (Read 28153 times)

Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #30 on: February 19, 2011, 05:49:33 am »

Also, as a subnote, your praise gives me a hard on for working on the project. More praise/suggestions/attention/so forth = more self-enthusiasm that the time and effort is worth it!

Have you lost weight?

Oh, and also I agree with this

Does flint have it's own dedicated stone type?

Really like the idea of this mod.

Flint should have it's own stone type.

You look nice, have you done something with your hair?

I'll look into flint.

As for praise, I meant towards the project, not thineself, heh. But yes, I have done both of the aforementioned!

This looks really interesting.

I can't think of a way to prevent ultra-deep mining.
Couldn't this be done through world gen settings also? Just limit the total depth of the maps. If you turn off HFS and the caverns you'd get a FPS boost too.

I've not really messed with World Gen before, but I'll check out the depth modding, too.

This is like what i've been waiting for as a mod for this game. Something about prehistoric man really fascinates me I guess. Good luck anyways.

Yeah, I've been interested in history for a year or two now, and there is a TV Series on right now (England) about mesolithic/Neolithic britain. Note gathering is fun.

I'd really like to try adding some dinosaurs to this when it's done just to see how the people fare.

I just so happen to have a boner for dinosaurs too (Get it? Bones? No..?), but I don't want to wreck the timescape. :(

Oh, I think the problem with your map generation is that it needs to have at least one plant with each of the basic tags- a cloth plant, a mill plant, a brewable plant, a dye plant, and so on.

If you don't want farming, how about removing the seed tag from all the plants in question? Then they could be gathered but not farmed. That said, farming would totally fit the setting. One thing you could do is drastically decrease yield for each plant and increase growdur, making farming more difficult, but still possible.

Limitted farming seems fair. What I found interesting in the TV Series I'm watch is that, the Mesolithic and Neolithic humans were actually two seperate people, the Neo's coming from abroad with their wheat seeds and such, whilst the Mesolithics were just hunter-gatherer natives.
Would be interesting to be able to play as the Meso or the Neo individually, or to spot a native man running around through the forest, hunting, as a "wild creature".

================

Mining is back in, with "spades", that can't penetrate "stone", and only "earth".




The three "despot" positions have been changed, but i'll leave that for you guys to discover.
« Last Edit: February 19, 2011, 06:25:47 am by Azkanan »
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #32 on: February 19, 2011, 07:06:49 am »








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Jordan~

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Re: Mesolithic Humanity (5000BCE)
« Reply #33 on: February 19, 2011, 07:17:34 am »

Flint is just chert that occurs in chalk; if you think it's worth including as a separate stone you could make it a cluster in chalk.
The fact that chert's material properties are in the game already is handy, since it tells you what rocks could be mined using chert tools. I'm no physicist, so I'm not sure exactly what numbers are relevant, but if it's possible to work out armour effectiveness from the numbers it should be possible to work out which rocks can be cracked by a human wielding chert. Bone would also be used to make picks, and could be the only material available before chert and schist were mined out. Schist axes were usually preferred for cutting down trees.
I'm not sure if obsidian was used in Britain. Obsidian mined in Turkey was used to make tools in parts of the Ancient Near East, but those were cultures with large villages, social stratification and public buildings, so the Mesolithic/Neolithic British aren't really on the same level.
With farming, there are some crops that had probably spread to Britain. Emmer wheat arrived in Spain and Germany by 5000BCE, barley probably about the same time, but rye and oats not until the Bronze Age. The earliest examples of barley being used to make beer are from the 4th and 3rd millennia BCE, so alcohol appears slightly after our period.
It's a shame I'm not still at university, or I'd be able to plunder the Haddon Library of all its relevant books and journals. :P
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #34 on: February 19, 2011, 07:31:25 am »

Flint is just chert that occurs in chalk; if you think it's worth including as a separate stone you could make it a cluster in chalk.
The fact that chert's material properties are in the game already is handy, since it tells you what rocks could be mined using chert tools. I'm no physicist, so I'm not sure exactly what numbers are relevant, but if it's possible to work out armour effectiveness from the numbers it should be possible to work out which rocks can be cracked by a human wielding chert. Bone would also be used to make picks, and could be the only material available before chert and schist were mined out. Schist axes were usually preferred for cutting down trees.
I'm not sure if obsidian was used in Britain. Obsidian mined in Turkey was used to make tools in parts of the Ancient Near East, but those were cultures with large villages, social stratification and public buildings, so the Mesolithic/Neolithic British aren't really on the same level.
With farming, there are some crops that had probably spread to Britain. Emmer wheat arrived in Spain and Germany by 5000BCE, barley probably about the same time, but rye and oats not until the Bronze Age. The earliest examples of barley being used to make beer are from the 4th and 3rd millennia BCE, so alcohol appears slightly after our period.
It's a shame I'm not still at university, or I'd be able to plunder the Haddon Library of all its relevant books and journals. :P

I've chosen not to impliment flint, for now at least, for simplicity's sake. You can make weapons out of wood, which will appear as "Stone and Oaken Spear" for example. The adjective is on the weapon, not the material, so with flint it would be "Stone and Flint spear", which makes no sense. Otherwise, we have weapons called "Oak Axe" and "Flint Axe", which I don't like. I think it's just easier to guess that they have a selection of flints and stones in the workshops already ;).





I realised that I've embarked into a Broadleaf forest. There's nothing to hunt. Why? All the creatures are in the temperate forests. Sigh. Fixed, not sure if I can get them to show up in this save now, though :P.
Also, migrants. Huzzah. Five, eh? Not bad, considering my wealth is all wooden!











« Last Edit: February 19, 2011, 08:06:32 am by Azkanan »
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Svarte Troner

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Re: Mesolithic Humanity (5000BCE)
« Reply #35 on: February 19, 2011, 08:44:20 am »

Will there be any domestic animals like dogs or sheep maybe?
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Azkanan

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Re: Mesolithic Humanity (5000BCE)
« Reply #36 on: February 19, 2011, 09:06:04 am »

Will there be any domestic animals like dogs or sheep maybe?

Dog for sure, for hunting aid and such.

Sheep for sure, for the only source of string/cloth (Wool).
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Askot Bokbondeler

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Re: Mesolithic Humanity (5000BCE)
« Reply #37 on: February 19, 2011, 09:07:02 am »

lookin awesome. are you planin to make veins of copper available? surface ores, atleast

Deon

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Re: Mesolithic Humanity (5000BCE)
« Reply #38 on: February 19, 2011, 09:08:14 am »

I can make you a graphics set when I have some time today.

Also diggable surface ores sound like fun. Also, meteoric iron, as rare soil deposits?

P.S. It starts to look like a more serious "kobold camp", and I greatly enjoy it. Did you think about leather/cloth beds (as hammocks/bedrolls)?
« Last Edit: February 19, 2011, 09:10:07 am by Deon »
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Sheb

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Re: Mesolithic Humanity (5000BCE)
« Reply #39 on: February 19, 2011, 09:18:16 am »

Meteoric iron should be exeedingly rare and expensive. Seriously, having a single cluster of it should be considered extremely lucky, and only the bravest of the lands should have iron weapons.
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Deon

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Re: Mesolithic Humanity (5000BCE)
« Reply #40 on: February 19, 2011, 09:40:14 am »

With the current metal system it will be this way :).

Also, replace gems with fossils, so they would be rare bone decorations (and probably fuel).
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Deon

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Re: Mesolithic Humanity (5000BCE)
« Reply #41 on: February 19, 2011, 09:43:09 am »

By the way, did you leave pottery in? It was widely used at that time period. Also I feel that beekeeping should be in too, it was one of the ancient food gathering methods, and it's fun.
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Deon

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Re: Mesolithic Humanity (5000BCE)
« Reply #42 on: February 19, 2011, 09:54:43 am »

For animals:
Large cattle: aurochs for domestic cattle and bisons for wild (wisents).
Medium cattle: antilopes (hartebeest).

For predators: Machairodus (saber-tooth cat) and dinofelis (false saber-tooth cat); there were many types of sabretooth and false sabretooth cats so you could make a "sabretooth lion".

Eofelis for cats.
Don't forget wild hares.
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Johnfalcon99977

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Re: Mesolithic Humanity (5000BCE)
« Reply #43 on: February 19, 2011, 11:32:08 am »

Will this be adventure mode compatible? So we can have awsome Mesolithic heros? (Or mass murderers!)
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Svarte Troner

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Re: Mesolithic Humanity (5000BCE)
« Reply #44 on: February 19, 2011, 11:36:18 am »

Is it possible to have tattoos or some kind of body paint? It would be cool to have my warriors charge into battle with all kinds of crazy tattoos.

edit: After a little research, I'm not sure how realistic that would be... but it would still be cool!
« Last Edit: February 19, 2011, 11:38:31 am by Svarte Troner »
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