Also, as a subnote, your praise gives me a hard on for working on the project. More praise/suggestions/attention/so forth = more self-enthusiasm that the time and effort is worth it!
Have you lost weight?
Oh, and also I agree with this
Does flint have it's own dedicated stone type?
Really like the idea of this mod.
Flint should have it's own stone type.
You look nice, have you done something with your hair?
I'll look into flint.
As for praise, I meant towards the project, not thineself, heh. But yes, I have done both of the aforementioned!
This looks really interesting.
I can't think of a way to prevent ultra-deep mining.
Couldn't this be done through world gen settings also? Just limit the total depth of the maps. If you turn off HFS and the caverns you'd get a FPS boost too.
I've not really messed with World Gen before, but I'll check out the depth modding, too.
This is like what i've been waiting for as a mod for this game. Something about prehistoric man really fascinates me I guess. Good luck anyways.
Yeah, I've been interested in history for a year or two now, and there is a TV Series on right now (England) about mesolithic/Neolithic britain. Note gathering is fun.
I'd really like to try adding some dinosaurs to this when it's done just to see how the people fare.
I just so happen to have a boner for dinosaurs too (Get it? Bones? No..?), but I don't want to wreck the timescape.
Oh, I think the problem with your map generation is that it needs to have at least one plant with each of the basic tags- a cloth plant, a mill plant, a brewable plant, a dye plant, and so on.
If you don't want farming, how about removing the seed tag from all the plants in question? Then they could be gathered but not farmed. That said, farming would totally fit the setting. One thing you could do is drastically decrease yield for each plant and increase growdur, making farming more difficult, but still possible.
Limitted farming seems fair. What I found interesting in the TV Series I'm watch is that, the Mesolithic and Neolithic humans were actually two seperate people, the Neo's coming from abroad with their wheat seeds and such, whilst the Mesolithics were just hunter-gatherer natives.
Would be interesting to be able to play as the Meso or the Neo individually, or to spot a native man running around through the forest, hunting, as a "wild creature".
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Mining is back in, with "spades", that can't penetrate "stone", and only "earth".
The three "despot" positions have been changed, but i'll leave that for you guys to discover.