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Author Topic: What if you make a trader a Vermin Creature?  (Read 1517 times)

UristMcDwarf

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What if you make a trader a Vermin Creature?
« on: February 17, 2011, 09:45:52 am »

Would they even come?
Would they trade?
Will hungry dwarfs come out and eat them?
Will cats kill them?
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IT 000

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Re: What if you make a trader a Vermin Creature?
« Reply #1 on: February 17, 2011, 10:57:52 am »

Only one way to find out!  :D !!SCIENCE!! post your results please!
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janglur

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Re: What if you make a trader a Vermin Creature?
« Reply #2 on: February 17, 2011, 07:49:46 pm »

Indeed, i'd like to know.

If it works relatively well, i'll mod in a species of sentient mouse-people and their ultra-tiny equipment, just for the sheer hilarity.
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Ultimuh

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Re: What if you make a trader a Vermin Creature?
« Reply #3 on: February 17, 2011, 07:51:46 pm »

Indeed, i'd like to know.

If it works relatively well, i'll mod in a species of sentient mouse-people and their ultra-tiny equipment, just for the sheer hilarity.

I'm sure your cats will love to meet them.
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Icee77

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Re: What if you make a trader a Vermin Creature?
« Reply #4 on: February 17, 2011, 07:52:04 pm »

Wouldn't they be able to teleport because they're vermin?
No need to wait! Vermin never delay!
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Stone Wera

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Re: What if you make a trader a Vermin Creature?
« Reply #5 on: February 18, 2011, 04:45:44 pm »

If it works relatively well, i'll mod in a species of sentient mouse-people and their ultra-tiny equipment, just for the sheer hilarity.

If you do this, you simply have to post it. I need to slay a bronze colossus as a mouse.
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PTTG??

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Re: What if you make a trader a Vermin Creature?
« Reply #6 on: February 18, 2011, 04:49:24 pm »

Prooooobably not going to work, but I want to see this.
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Bohandas

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Re: What if you make a trader a Vermin Creature?
« Reply #7 on: February 18, 2011, 04:59:56 pm »

Indeed, i'd like to know.

If it works relatively well, i'll mod in a species of sentient mouse-people and their ultra-tiny equipment, just for the sheer hilarity.

I actually did this in 40d!

I didn't really spend much time playing fortress mode in that game though, I mainly used that mod for adventure mode.

Here's a LINK to a later version of it in which I had removed the vermin tags to correct some strange placement behavior in world-gen, but which has tiny versions of most weapons and armors (including many custom weapons and armors stolen from other mods such as Genesis (there's also a few other things stolen from other mods in it too)). There's also a bunch of other custom stuff in the mod in addition to the mice, because I kept just adding stuff whenever I got an interesting idea.
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Stone Wera

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Re: What if you make a trader a Vermin Creature?
« Reply #8 on: February 18, 2011, 05:46:01 pm »

Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.
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Bohandas

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Re: What if you make a trader a Vermin Creature?
« Reply #9 on: February 18, 2011, 06:44:24 pm »

Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.

Yes. Yes I did. After I scaled an object down (using a standard formula which I made up somewhat arbitrarily and which eluses me at the moment) I would add "_MOUSE_" or something like that somewhere in the item name. The mouse weapons and armors are also in seperate files, whose names generally include the word "mouse" or "mice"

(Note however that the file I linked to also has the originals of many of the the genesis weapons too though, as basically I just grabbed the "...raw/objects"  and "...data/speech" folders that I was using for that game and stuck them in a zip file.)
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Bohandas

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Re: What if you make a trader a Vermin Creature?
« Reply #10 on: February 18, 2011, 07:48:35 pm »

Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.

Yes. Yes I did. After I scaled an object down (using a standard formula which I made up somewhat arbitrarily and which eluses me at the moment) I would add "_MOUSE_" or something like that somewhere in the item name. The mouse weapons and armors are also in seperate files, whose names generally include the word "mouse" or "mice"

(Note however that the file I linked to also has the originals of many of the the genesis weapons too though, as basically I just grabbed the "...raw/objects"  and "...data/speech" folders that I was using for that game and stuck them in a zip file.)

Also, remember, my version is for 40d, I haven't finished the updated version of it yet.
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Stone Wera

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Re: What if you make a trader a Vermin Creature?
« Reply #11 on: February 18, 2011, 07:53:10 pm »

Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.

Yes. Yes I did. After I scaled an object down (using a standard formula which I made up somewhat arbitrarily and which eluses me at the moment) I would add "_MOUSE_" or something like that somewhere in the item name. The mouse weapons and armors are also in seperate files, whose names generally include the word "mouse" or "mice"

(Note however that the file I linked to also has the originals of many of the the genesis weapons too though, as basically I just grabbed the "...raw/objects"  and "...data/speech" folders that I was using for that game and stuck them in a zip file.)

Also, remember, my version is for 40d, I haven't finished the updated version of it yet.

Could you perhaps just PM me the raws and equipment? I can do the rest.
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