You can shore up some points by removing plump helmets (they are four a pop, can be grown quickly and easily, brewable plants can be found via plant gathering), drop all the wooden equipment at the bottom of the list (buckets, splints, crutch, etc), drop quivers unless you are sure you'll need them (you can make ambushers who start with them anyways if you are going that way), drop down the amount of cloth/thread/rope/bags (I keep one rope in case I need an early well, and one or two cloth/thread in case I have an early injury, and drop all the bags). You can buy plenty of cloth from the caravans if you need it, as well as get it from plants/spider webs or animals.
Doing this should free up quite a few points without actually getting rid of anything that is super useful or hard to replace very early on for very low cost.
As for your initial guys.. A lot depends on where you are going (and I don't pretend to be an expert regardless), generally speaking I have at least one trained up miner (even more important now that metal is rare), grower and food producers, somebody who is good at fort management (used for broker, manager, etc), a armor/weaponsmith (Again, metal is now rare, better to give him a boost early on in quality), and depending on the situation perhaps some trained soldiers (if you train ambusher you get a free set of leather armor, crossbow, bolts and quiver), this is more useful if you are in a dangerous biome or you have mods that may result in early attacks (such as fort defense II).
Ultimately you just need to think along three lines; one, what things do you need to specialize in as fast as possible, what things are most useful to have highly specialized in the long run (for example its less important in most situations to have a highly skilled butcher then a weaponsmith), and finally what things take a long time (or are expensive in terms of resources) to level up in game (mining, woodchopping, etc will train up pretty fast. You can, for minimal cost, train up stoneworking as there will likely be tons of stone out there to practice with, metalwork on the other hand takes a while and metal is (these days) rare).
So yea, its perhaps more general info then specifics but like I said, builds change a lot depending on where you are biome wise, what mods you have, and what your goals are (both long and short term) as well as obviously your play style.
-MB