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Author Topic: Dwarf Companion - new version linked @first post  (Read 99793 times)

Shurhaian

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #690 on: November 29, 2009, 01:53:08 pm »

The problem is that you don't need Glade at all.

Don't click the "download Glade" button; instead, go to the Files tab.

What you need from that project is the most recent GTK+ Win32 runtime. As of this post, that can be found here, but anyone who reads this after more than a few days should try to find it themselves at http://sourceforge.net/projects/gladewin32/files/ just in case there's a new one.

(Edit note: Although there are two files listed under gtk-2.12.9-win32, you don't need #1. The page doesn't explain why both are there, but #2 alone, the more recent one, will work.)
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Greiger

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #691 on: November 29, 2009, 03:56:08 pm »

Ah how silly of me.  Of course.  I was assuming Glade was just another name for GTK or something.

That did the trick(after I deleted my funky versions of the dlls).  Thank you, I could of been at that all day.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Shurhaian

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #692 on: November 29, 2009, 04:17:18 pm »

It threw me for a loop when I went there, and I did know what I was looking for. :) Sourceforge is a wonderful place, but some of their helpful features aren't very helpful. The "download this!" button is actually quite often not for the right file.
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Gertack

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #693 on: November 29, 2009, 06:41:17 pm »

Careful with teleporting: the tiles can become permanently "occupied" and unable to build anything there afterward.  I assume the game keeps track of a count of occupants rather than actually looking at the list of occupants and it gets desyncronized.

I use it for:
* Healing sparring injuries.
* Butchering all cats (even pets) when I get tired of them.
* Changing mood material requirements (oak as primary? no, no you will not make a worthless wood artifact.)
* Forcing all traders to melancholy when they try to split because my trader got a drink, ate, and then took a nap all without bothering to ever go trade. (Berserk is pretty fun too.)
* Unmelancholy-ing my King, who got pissed at someone else's tomb even though he had by far the most expensive one.
* Changing the boring Troglodytes in my chasm to much more Fun creatures: Giant Cave Spiders.

Now if it could stop inadvertently setting people to 65535 exhaustion I'd be happy. (4-byte, 2-byte mismatch?)
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spokehedz

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #694 on: November 29, 2009, 10:27:19 pm »

for the love of all that is dwarfy and right in the world, can someone post some clear instructions on how to get this program working?

Right now, it is about as easy as herding cats into my magma forge...
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bartavelle

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #695 on: November 30, 2009, 02:22:45 am »

I updated the main page with Shurhaian's advice. Does that help ?
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Shurhaian

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #696 on: November 30, 2009, 03:45:04 am »

for the love of all that is dwarfy and right in the world, can someone post some clear instructions on how to get this program working?

Right now, it is about as easy as herding cats into my magma forge...

Without knowing how exactly it's failing to work, there's not much that can be done to help...

@bartavelle: Is the -dev package really necessary for end users? It doesn't seem to be - I got gtk-2.12.9-win32-2.exe and it worked just fine, and it doesn't have any additional install options that might confuse the user.
« Last Edit: November 30, 2009, 03:51:00 am by Shurhaian »
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bartavelle

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Re: Dwarf Companion - 0.17 out, 27/11/2009 [update for D16 WINDOWS]
« Reply #697 on: November 30, 2009, 06:54:04 am »

@bartavelle: Is the -dev package really necessary for end users? It doesn't seem to be - I got gtk-2.12.9-win32-2.exe and it worked just fine, and it doesn't have any additional install options that might confuse the user.

I did not realize they were there! Documentation was fixed.
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bartavelle

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Updated for modded languages.
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Shurhaian

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Re: Dwarf Companion - 0.17c out, 30/11/2009 [update for D16 WINDOWS, modded lang
« Reply #699 on: November 30, 2009, 04:18:01 pm »

...huh. If I'd known you had THAT short a release cycle in mind, I might not have bothered with the Wiki! Ah well, no harm done.
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Goran

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VALDEMAR!

WHY HAVE YOU FORSAKEN ME?

When will the executable version for 0.17 be out? This whole python thing is frustrating and not common user friendly.
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Valdemar

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The exe version for 0.17c is up. I'm not sure why you're being so hostile, but I don't follow this thread very closely. Just send me an email when a new version is posted and I'll do my best to compile it as soon as possible.

Goran

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 ;D

It was kinda supposed to be funny, the theatrics, drama and stuff.

Good to see you back on board and thanks a lot for the .exe version. ;)
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Grax

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017c doesn't work with my [nonvanilla] d16.

"Dwarf Fortress is not running, or could not be found"
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Shurhaian

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Re: Dwarf Companion - 0.17c out, 30/11/2009 [update for D16 WINDOWS, modded lang
« Reply #704 on: December 02, 2009, 03:57:21 am »

Works just fine with mine, and I've got some mods in. Are you running with a nonstandard exe?

...or the Linux version, perhaps?
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