Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 54

Author Topic: Dwarf Companion - new version linked @first post  (Read 99806 times)

Daywalkah

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #645 on: October 05, 2009, 04:34:32 pm »

Huzzah it works with language mods!
Logged
Magma cancels flow; interrupted by Ironblood.

Devast

  • Bay Watcher
    • View Profile
Re: 0.16 fixed it
« Reply #646 on: October 05, 2009, 08:22:51 pm »

That fixed it - evidently the problem was the language bug - caused by named Orcs. 

As an aside, the install instructions on http://www.dwarffortresswiki.net/index.php/Dwarf_Companion are out of date.  I was originally using Valdemar's precompiled 0.15 version, so to upgrade to 0.16 required going through the install.  After loading the following per the instructions there:

Python 2.6.3 from http://www.python.org
Glade 3-3.6.1 from http://sourceforge.net/projects/gladewin32/files
PyCairo 1.4.12-2.win32-py2.6, PyGobject 2.14.2-2.win32-py2.6, and PyGTK 2.12.1-3.win32-py2.6 http://www.pygtk.org/downloads.html

Running 0.16 at this point fails - unable to import _gobject.  So I install gtk2-runtime-2.16.6-2009-09-12-ash.exe from http://sourceforge.net/projects/gtk-win/files/

This fixes the gobject error, but I still had an unable to import glade.gtk error, which I fixed by installing glade-3.3.6.7-with-GTK+.exe from http://ftp.gnome.org/pub/GNOME/binaries/win32/glade3/3.6/

Also, the aruiz.typepad.com page for the all in one installer still exists, but the installer linked to from that page doesn't.


Will this work with the newest MayDay?
Logged

Shurhaian

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #647 on: October 07, 2009, 02:46:36 am »

Right, so... I'm going to issue an apology.

I wasn't aware that there was a portable version of .NET(which, after all, is very visibly branded as Microsoft .NET), thus my frustration with it being invoked.

So... sorry.

As it is, if you do go ahead and work with .NET, so long as it works under the Mono build of it I'll be happy.

In that case, it'd be helpful to provide a link to their download page here so other people who are unaware of it don't only see the MS .NET download and give up.
Logged
Working on: drakes - making the skies(mostly) a bit more varied

My guards need something better to do than make my nobles happy with hugs and justice.

2xMachina

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #648 on: October 07, 2009, 11:55:56 am »

I saw the "liaisons" tag in editing creatures.

Can this be used to add a liaisons if we don't have one? Just ticking it seems to just give me a "A diplomat has left in disgust" or something like that.
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #649 on: October 07, 2009, 01:21:07 pm »

I saw the "liaisons" tag in editing creatures.

Can this be used to add a liaisons if we don't have one? Just ticking it seems to just give me a "A diplomat has left in disgust" or something like that.


You can use it the other way around to steal fighters from caravanes.
Logged

DrazharLn

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #650 on: October 24, 2009, 08:49:42 pm »

I can't get this to run in linux, I download the 0.16 version and then run from terminal. The program will not run and I get this:
Code: [Select]
[censored]:~$ ~/Programs/companion/dfcompanion_prototype.py
/home/colin/Programs/companion/dfcompanion_prototype.py: line 1: import: command not found
/home/colin/Programs/companion/dfcompanion_prototype.py: line 2: syntax error near unexpected token `'./pygtk''
/home/colin/Programs/companion/dfcompanion_prototype.py: line 2: `sys.path.append('./pygtk')'
Import is a fairly important part of python, so I'm surprised to see it's not working. I have python 2.6.x installed, as well as the other requirements.

I'm going to poke around and see if I can find the problem, if someone could tell me, that'd be better., I want to get on with my fortress :P

OS: Ubuntu 9.04
Dwarf Fortress version: 40d16

Edit: Ran the script in IDLE, it printed:
Code: [Select]
init
Dwarf Fortress is not running, or could not be found

The print init command is in dflinux.py, I'll look for the other line now, see where it was printed from, that should tell me how far through the program gets before it fails.

Ok, I worked this out before I went to bed last night: the program will run fine from IDLE, but cannot detect Dwarf Fortress (perhaps because of the version I'm using?).

If I run the windows versions of DF and DC in wine, it still doesn't connect, though I get the UI for DC.

I was going to test with the native linux 40d, but there doesn't seem to be one
« Last Edit: October 25, 2009, 06:30:47 am by DrazharLn »
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #651 on: October 25, 2009, 07:12:23 pm »

Code: [Select]
[censored]:~$ ~/Programs/companion/dfcompanion_prototype.py
/home/colin/Programs/companion/dfcompanion_prototype.py: line 1: import: command not found
/home/colin/Programs/companion/dfcompanion_prototype.py: line 2: syntax error near unexpected token `'./pygtk''
/home/colin/Programs/companion/dfcompanion_prototype.py: line 2: `sys.path.append('./pygtk')'

Ok, I worked this out before I went to bed last night: the program will run fine from IDLE, but cannot detect Dwarf Fortress (perhaps because of the version I'm using?).

It doesn't support d16. And I probably forgot the #!/usr/bin/python or something, so it runs as a shell script.
Logged

DrazharLn

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #652 on: October 28, 2009, 04:48:45 pm »

How exactly do I use it in linux then? Can I run it with a wine version of df 40d?
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #653 on: October 30, 2009, 02:06:22 pm »

How exactly do I use it in linux then? Can I run it with a wine version of df 40d?

This is what I do ... it is far from perfect but works.
Logged

hitto

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #654 on: November 02, 2009, 08:46:46 pm »

I tried just that and can't run it in 9.10... Says the same thing about import and pygtk even though the game works just fine.

Are there any complete idiot's guides to this? ^^;
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #655 on: November 03, 2009, 01:54:57 am »

I tried just that and can't run it in 9.10... Says the same thing about import and pygtk even though the game works just fine.

Are there any complete idiot's guides to this? ^^;

You should probably apt-get install all the relevant packages. The windows installation procedure should be complete, the linux version is really experimental.
Logged

hitto

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #656 on: November 03, 2009, 07:34:35 am »

I'll give it another go tonight, I may be missing something. Are you sure that everything can be taken from the repositories?
(on an unrelated note, your prog saved many a MOOD and turned my useless cats into giant eagles and thus you are awesome)
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #657 on: November 07, 2009, 03:30:42 pm »

When will it support d16?
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #658 on: November 17, 2009, 11:20:55 am »

When will it support d16?

I'd like to know this aswell.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Dwarf Companion - 0.16 out, 05/08/2009 [solves bug with language mods]
« Reply #659 on: November 23, 2009, 07:28:27 pm »

I have a question.  The fortress I am currently playing seems to have a number of animals listed in DF Companion that are not listed in DF.  They are all marked with flags that would seem to indicate that they are leaving the map.  However, they have not left in several years now.  There are quite a few of them.  For instance, there are 18 donkeys and 22 cats.  I have not counted how many horses and cattle.  I don't seem to be able to make these animals either leave the map or appear.  I can force them to move to the dead page of DF Companion, but it still has no effect on DF itself. 

I looked in another fortress and it does not have this problem.

Has anyone seen anything like this?  Is it curable?  Does it need curing?  What might have caused it?
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.
Pages: 1 ... 42 43 [44] 45 46 ... 54