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Author Topic: Dwarf Companion - new version linked @first post  (Read 99982 times)

Dame de la Licorne

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Re: Dwarf Companion
« Reply #345 on: July 24, 2008, 10:55:28 am »

Ok, now I feel really stupid, I was downloading the wrong thing.  It works now.   :-X
*crawls into the nearest dark corner in shame*
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If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

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Jay

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Re: Dwarf Companion
« Reply #346 on: July 24, 2008, 10:56:50 am »

Ok, now I feel really stupid, I was downloading the wrong thing.  It works now.   :-X
*crawls into the nearest dark corner in shame*
Not entirely your fault...  Your computer's to blame for preventing the AIO from working correctly and installing Python to begin with...
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Shadowlord

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Re: Dwarf Companion
« Reply #347 on: July 26, 2008, 07:11:51 am »

I've got a dwarf in one fort who died on spikes with a red heart and lung, and if I resurrect him by removing the dead flag, he dies again of blood loss. I've tried re-resurrecting and healing, and he just dies again every time. I can't seem to find anything different that's causing him to die - he doesn't have any extra flags I can disable that fix it, or anything like that, and there's no wounds listed on the tab that lists wounds, bleeding is listed as 0, etc.

I could upload a saved game with the dwarf resurrected and healed, and the game paused, where he will die of blood loss as soon as it's unpaused, if you'd like.
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Qmarx

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Re: Dwarf Companion
« Reply #348 on: July 26, 2008, 08:48:47 am »

I've got a dwarf in one fort who died on spikes with a red heart and lung, and if I resurrect him by removing the dead flag, he dies again of blood loss. I've tried re-resurrecting and healing, and he just dies again every time. I can't seem to find anything different that's causing him to die - he doesn't have any extra flags I can disable that fix it, or anything like that, and there's no wounds listed on the tab that lists wounds, bleeding is listed as 0, etc.

I could upload a saved game with the dwarf resurrected and healed, and the game paused, where he will die of blood loss as soon as it's unpaused, if you'd like.
Yeah, the bleeding to death status doesn't seem to be addressed by Companion.  Turn him into a bronze colossus or iron man for a while.
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Lord Licorice

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Re: Dwarf Companion
« Reply #349 on: July 26, 2008, 04:13:12 pm »

The "How" section of the Wiki needs a serious rewrite; the instructions are really confusing.  Instruction #3 tells people to install an old version of the game, and #4 tells people how to install the latest version but makes it sound like that's a special instruction. It's entirely misleading. I installed Python 2.5, Gtk+/Win32 Runtime Environment, PyCairo, PyGObject, PyGTK, and grabbed companion version .12, and it worked.
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Derp.

Nikov

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Re: Dwarf Companion
« Reply #350 on: July 30, 2008, 03:27:47 am »

I concur. A rewrite is needed and will prevent countless questions about installation from coming up on the forums.
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I should probably have my head checked, because I find myself in complete agreement with Nikov.

sphr

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Re: Dwarf Companion
« Reply #351 on: July 30, 2008, 05:34:11 am »

Yup, I have this problem as well. Changing agility in DC alters strength, changing toughness affects agility. Toughness cant be changed and if you try to put numbers in the strength field it crashes (for me it did anyway).

try temp fix for 39e:
in creature.py(158), change to following

Code: [Select]
strength = LongAt(0x424+0x14)
agility = LongAt(0x428+0x14)
toughness = LongAt(0x42c+0x14)

needs to be verified though.

Snoman

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Re: Dwarf Companion
« Reply #352 on: July 30, 2008, 05:56:01 am »

Yup, I have this problem as well. Changing agility in DC alters strength, changing toughness affects agility. Toughness cant be changed and if you try to put numbers in the strength field it crashes (for me it did anyway).

try temp fix for 39e:
in creature.py(158), change to following

Code: [Select]
strength = LongAt(0x424+0x14)
agility = LongAt(0x428+0x14)
toughness = LongAt(0x42c+0x14)

needs to be verified though.

I tried it and it worked fine so far.

I never bothered reading the code, but once I saw it I realised I so could have done that myself. :-[
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Slitherrr

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Re: Dwarf Companion
« Reply #353 on: July 30, 2008, 11:28:45 am »

If there's a link to the various versions of DC on the wiki page, I definitely can't find it.  The only link there is to an old version.  Just so you know.
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webwolf

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Re: Dwarf Companion
« Reply #354 on: July 31, 2008, 10:50:35 am »

Anyone know how to fix this set of errors (occuring when I try to use companion with a modded version of 39e)

Code: [Select]
C:\df\companion\companion>dfcompanion_prototype.py
version generic version, pid 4092, player 12
2103 words loaded
race 0 loaded
race 1 loaded
race 2 loaded
race 3 loaded
Traceback (most recent call last):
  File "C:\df\companion\companion\dfcompanion_prototype.py", line 402, in <modul
e>
    DFcmp = DFcompanion()
  File "C:\df\companion\companion\dfcompanion_prototype.py", line 396, in __init
__
    self.initList()
  File "C:\df\companion\companion\dfcompanion_prototype.py", line 123, in initLi
st
    list = self.dd.getCreatures(self.showmode,dead=self.showdead)
  File "C:\df\companion\companion\dwarfdbg.py", line 836, in getCreatures
    col = self.getCreature(c)
  File "C:\df\companion\companion\dwarfdbg.py", line 387, in getCreature
    name = self.getName(c, details)
  File "C:\df\companion\companion\dwarfdbg.py", line 270, in getName
    lastname = self.printName(table, lang)
  File "C:\df\companion\companion\dwarfdbg.py", line 183, in printName
    lastname += self.rwords[lang][v]
IndexError: list index out of range

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penguinofhonor

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Re: Dwarf Companion
« Reply #355 on: July 31, 2008, 11:31:31 am »

I think DC needs to take a little feature from Dwarf Foreman and allow us to enable/disable jobs on dwarves. Why? Because I don't like the Dungeon Master sneaking in and using his dabbling weaponsmithing skill instead of letting my legendary weaponsmith do what he knows how to do best.
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Qmarx

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Re: Dwarf Companion
« Reply #356 on: July 31, 2008, 12:19:14 pm »

I think DC needs to take a little feature from Dwarf Foreman and allow us to enable/disable jobs on dwarves. Why? Because I don't like the Dungeon Master sneaking in and using his dabbling weaponsmithing skill instead of letting my legendary weaponsmith do what he knows how to do best.
Isn't that what workshop permissions are for?

But, yeah, I kinda see where you're coming from.  Is Foreman still functional in the new version?  If so, why not use that?
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penguinofhonor

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Re: Dwarf Companion
« Reply #357 on: July 31, 2008, 02:03:18 pm »

I think DC needs to take a little feature from Dwarf Foreman and allow us to enable/disable jobs on dwarves. Why? Because I don't like the Dungeon Master sneaking in and using his dabbling weaponsmithing skill instead of letting my legendary weaponsmith do what he knows how to do best.
Isn't that what workshop permissions are for?

But, yeah, I kinda see where you're coming from.  Is Foreman still functional in the new version?  If so, why not use that?

I probably should use it, but I prefer having one utility do more stuff over using two at once.
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Grath

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Re: Dwarf Companion
« Reply #358 on: August 01, 2008, 05:07:51 pm »

Bartavelle, if I may suggest:
Is it possible to implement some Tweak and Foreman utility options? IE Startprofile, Adjust Start, Reveal, Tile Edit, Job Managing.
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KaelGotDwarves

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Re: Dwarf Companion
« Reply #359 on: August 01, 2008, 05:10:56 pm »

Man, dwarf companion would just be eating the other utilities then.

I'd just be happy with getting the wiki or making a download with all the components so we didn't have to run around and get all these LOLERROR messages every update of DF/DC.
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