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Author Topic: Dwarf Companion - new version linked @first post  (Read 99779 times)

bartavelle

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Re: Dwarf Companion
« Reply #90 on: January 28, 2008, 09:19:00 am »

Well I have no clue either  :( perhaps you have another program that installed its own GTK DLLs in a system-wide place? Did you put the -any version in a place other than the -python25 version? If not, that might be a problem as it will not load the proper modules ...
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Future

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Re: Dwarf Companion
« Reply #91 on: January 28, 2008, 09:39:00 am »

have you got msn? also ill try reinstall everything again making sure i put everything in the right place.

ok ive sorted it out thanks for your help.

[ January 28, 2008: Message edited by: Future ]

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Captain Mayday

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Re: Dwarf Companion
« Reply #92 on: January 28, 2008, 09:55:00 am »

To everyone noting that Skeleton dwarves turn their killers into homocidal maniacs, try changing the civ entity the skeleton dwarf belongs to, to ffffffff

This is the one used for wildlife and such.

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Flok Speargrabber

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Re: Dwarf Companion
« Reply #93 on: January 28, 2008, 12:33:00 pm »

Can you make it so we don't have to download like 20 things? :x
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bartavelle

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Re: Dwarf Companion
« Reply #94 on: January 28, 2008, 12:36:00 pm »

I tried but it's too painful to do. As stated this is a prototype and will eventually be a standalone program. However, this will probably be the case in two years  :)

I did not specify a license, but people are welcome to use it, modify it and repackage it if they want.

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Future

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Re: Dwarf Companion
« Reply #95 on: January 28, 2008, 04:15:00 pm »

I made DFcompanion into an installer an put itself, python 2.5 and the latest gtk into a rar archive if you wanna host the archive bartavelle. Then all they have to do is extract an run the three installers just to make life a little bit easier.
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penguinofhonor

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Re: Dwarf Companion
« Reply #96 on: January 28, 2008, 05:47:00 pm »

.
« Last Edit: October 20, 2015, 09:48:02 pm by penguinofhonor »
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bartavelle

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Re: Dwarf Companion
« Reply #97 on: January 29, 2008, 03:38:00 am »

For the mood selection, how would you like it? Would you prefer a menu system like it exists right now, or a dialog where you can input arbitrary numbers?

The 0xffffffff thingie is a nice observation, and gives some insight on the underlying mechanisms.

And i'm on IRC, #bay12games (worldirc) if somebody wants to get in touch (instead of MSN for example).

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Captain Mayday

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Re: Dwarf Companion
« Reply #98 on: January 29, 2008, 08:31:00 am »

When do you think you'll have the release capable of changing names done by? Only I have some ideas for Nist Akath that would benefit greatly from it.
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Nite/m4re

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Re: Dwarf Companion
« Reply #99 on: January 29, 2008, 08:41:00 am »

Hey, can we also change in moods the item type to be created? I set the possesed dwarf skillset to weaponsmith, and set all ingredients to steel, but still got a steel door   :mad:
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Kagus

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Re: Dwarf Companion
« Reply #100 on: January 29, 2008, 08:47:00 am »

Heck, why complain?  Draft him and have him train up in wrestling and the various armor skills.

You'll have your very own elite door-squad.  You could call him a doorman.

If my floodgate and coffer masons are any indication, items like that do a lot of damage.  The dude with the chest actually blew up a kobold thief with one swing.  I never found all the bodyparts.

Captain Mayday

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Re: Dwarf Companion
« Reply #101 on: January 29, 2008, 09:04:00 am »

I guess he showed him the door...   :p
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Kagus

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Re: Dwarf Companion
« Reply #102 on: January 29, 2008, 09:06:00 am »

Uggh, that's painful...   And they trust you with writing a fortress saga?

Mud

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Re: Dwarf Companion
« Reply #103 on: January 29, 2008, 09:20:00 am »

Would this utility allow me to transfer fortress guards into the regular military? I've got several guards who reached elite wrestler status, and they're all but useless because I can't control them at all.
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bartavelle

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Re: Dwarf Companion
« Reply #104 on: January 29, 2008, 12:36:00 pm »

As for the name editor release, it's still very rough, but you can try it at this place, and write silly names ...    .

About the item produced by moods, i currently don't know how to alter that, although changing the mood-profession type could help ...

For drafting the champions, i tried altering their professions and it worked, so i'll just have to add the profession edition capability to make it possible.

Ps: you can cheat by altering the creatures flags, but it won't work as expected as the various lists won't be updated.

PPS: and AFAIK elite guys can never be controlled, even in the military

[ January 29, 2008: Message edited by: bartavelle ]

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