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Author Topic: Dwarf Companion - new version linked @first post  (Read 99778 times)

bartavelle

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Re: Dwarf Companion
« Reply #75 on: January 27, 2008, 10:39:00 am »

Name editor is coming ...

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Greiger

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Re: Dwarf Companion
« Reply #76 on: January 27, 2008, 12:22:00 pm »

OooooooOOOOooooo looks shiny!  Good name for a hammerer too.

EDIT: D'oh the reference flew completely over my head for a second.

I'm guessing my new idea for allowing you to change worn equipment into other things would be nearly impossible?

Imagine. Changing all the gobbo's equipment to full sets of adamantine weapons and armor.  And giving visiting titans weapons and armor.
 :eek:

[ January 27, 2008: Message edited by: Greiger ]

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Captain Mayday

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Re: Dwarf Companion
« Reply #77 on: January 27, 2008, 12:30:00 pm »

I have just verified that not only do Skeletal and Zombie dragons breath fire, but that it is the most awesome thing ever.
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penguinofhonor

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Re: Dwarf Companion
« Reply #78 on: January 27, 2008, 12:45:00 pm »

.
« Last Edit: October 20, 2015, 09:47:46 pm by penguinofhonor »
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Captain Mayday

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Re: Dwarf Companion
« Reply #79 on: January 27, 2008, 12:51:00 pm »

Maybe. Not entirely certain.

I did a run through with one souped up Skelly Dragon (modded dragon), and it simply mopped the floor with everyone, so I may need to tone it down a tad.

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bartavelle

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Re: Dwarf Companion
« Reply #80 on: January 27, 2008, 01:02:00 pm »

For the equipment, it sounds quite hard to me. It's entirely possible to list the quantity of owned items, but that's the best I can do for now. But keep hoping, there are some talented reversers working on DF, so this might happen. What I really wanted to add, but sounds like a lot of reverse work for now is:
* listing armor/weapon preferences of military dwarves and listing the missing equipement (swordsdwarves without a sword for example)
* listing dwarves with no rooms

And I'm quite happy people use this tool to invoke the deads! And it would be totally cool on Nist Akath (which I love).

And for the beefed up goblin idea, what about a "turn all goblins into skeletal goblins" button? But perhaps this would ruin the siege AI ...

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penguinofhonor

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Re: Dwarf Companion
« Reply #81 on: January 27, 2008, 05:45:00 pm »

.
« Last Edit: October 20, 2015, 09:47:52 pm by penguinofhonor »
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bartavelle

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Re: Dwarf Companion
« Reply #82 on: January 27, 2008, 05:49:00 pm »

I think most of requests like that can't be added in the UI. However, it's quite easy to script them, provided that you do a bit of python and read the dwarfdbg.py file!

As a side note, work on the inventory looks promising! I can decode the bodypart on which the item is located, what it is made of, its quality, but not its type yet. It's interesting to note that the creator's skill is also recorded!

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penguinofhonor

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Re: Dwarf Companion
« Reply #83 on: January 27, 2008, 10:41:00 pm »

.
« Last Edit: October 20, 2015, 09:47:56 pm by penguinofhonor »
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Future

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Re: Dwarf Companion
« Reply #84 on: January 28, 2008, 04:14:00 am »

Hey bart i know this is sort of off topic but how did you learn python, its just that i wanted to start but i don't know any good tutorials.
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bartavelle

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Re: Dwarf Companion
« Reply #85 on: January 28, 2008, 06:34:00 am »

You don't want to ask me, as i'm a loosy python writer ... I just red the online reference manual, and the pygtk reference. The only neat trick (the creature structure) was suggested by a friend. My best advice for learning a language is just to find some project and implement it.
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Future

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Re: Dwarf Companion
« Reply #86 on: January 28, 2008, 06:37:00 am »

ok thanks. I just liked how you made this program you're working on but as soon as i look at the files i hardly understand any of it  :D.
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Future

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Re: Dwarf Companion
« Reply #87 on: January 28, 2008, 07:10:00 am »

Oh yeh before i forget again i keep getting this error when i try to run dfcompanion_prototype.py. it says "The procedure entry point g_assert_warning could not be located in the dynamic link library libglib-2.0-0.dll." i was just wondering if you had any idea on how to get past this.

sorry for double post.

[ January 28, 2008: Message edited by: Future ]

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bartavelle

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Re: Dwarf Companion
« Reply #88 on: January 28, 2008, 07:34:00 am »

Unreadable python code ... sounds like me!  :)

Anyway, it's most likely a version mismatch between the GTK runtime environment and the python files. When this happens, make sure you have the GTK RE properly installed, and if it is the case, check the other program "package", with the name ending by -any.zip. It will require the installation of 3 small python packages, but should be the most compatible version ...

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Future

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Re: Dwarf Companion
« Reply #89 on: January 28, 2008, 07:50:00 am »

lol thanks again i didn't install the 3 packs so ill have to do that, i must have misread how to get it working.

I tryed reinstalling everything and that didn't help, then i installed the 3 things and the -any version and that didn't work either and now i have no idea what else to do  :D.

[ January 28, 2008: Message edited by: Future ]

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