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Author Topic: Dwarf Companion - new version linked @first post  (Read 99837 times)

Metalax

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Re: Dwarf Companion
« Reply #180 on: February 18, 2008, 08:07:00 pm »

Just something I noticed when having problems erecting a building. Teleporting a creature via it's details page doesn't always reset the occupancy of the tile it was teleported from.

However this can be solved by using the tile designator. The third value was 8 while it believed that a creature was in the tile without one actually being there, setting this to 0 cleared the tile.

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penguinofhonor

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Re: Dwarf Companion
« Reply #181 on: February 18, 2008, 10:03:00 pm »

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« Last Edit: October 20, 2015, 09:50:31 pm by penguinofhonor »
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Zogundar

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Re: Dwarf Companion
« Reply #182 on: February 18, 2008, 11:01:00 pm »

Hmm, could this program be used in Adv. Mode in order to locate an elusive quest target?
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bartavelle

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Re: Dwarf Companion
« Reply #183 on: February 19, 2008, 01:29:00 am »

Now this is weird penguin! And I already used it in adv mode to locate a hiding minotaur.
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CautionToTheWind

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Re: Dwarf Companion
« Reply #184 on: February 19, 2008, 05:02:00 pm »

Can this utility be used by players running DF in linux+wine?
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THLawrence

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Re: Dwarf Companion
« Reply #185 on: February 19, 2008, 05:25:00 pm »

penguin, did you remember to install the new version over the old one?
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penguinofhonor

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Re: Dwarf Companion
« Reply #186 on: February 19, 2008, 06:40:00 pm »

.
« Last Edit: October 20, 2015, 09:50:37 pm by penguinofhonor »
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ricemastah

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Re: Dwarf Companion
« Reply #187 on: February 19, 2008, 06:46:00 pm »

Wait what? Install the new one over the old one? I'm not sure what you mean by that.
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isitanos

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Re: Dwarf Companion
« Reply #188 on: February 19, 2008, 08:22:00 pm »

I don't know in which version it got introduced, but the Zoom tool is really cool! Finally we can find where a dwarf or creature died (to quickly forbid all its items, for instance). It would be nice if it worked when you are in 'k' (look) mode, so that it'd position the cursor right over the creature in question.

The nextmood value in the status bar is kind of spoily though, I'd appreciate if it was disabled by default.

Is it normal I can't resize/move the different columns? The alert column is currently huge, and prevent me from seeing the skill column.

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bartavelle

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Re: Dwarf Companion
« Reply #189 on: February 20, 2008, 01:33:00 am »

penguinofhonor: as the error messages says, you seem to lack "creatureedit.glade". I can't see how this could happen, perhaps the access rights on that file are too restrictive? You sure have the weird errors  :)

The reinstall over previous version should not be necessary, but as more and more people do this to have it working, i guess i failed in packaging the tool ...

Finally there are several UI problems that i find hard to correct and will probably be corrected in the "standalone" version.

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penguinofhonor

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Re: Dwarf Companion
« Reply #190 on: February 20, 2008, 05:54:00 pm »

.
« Last Edit: October 20, 2015, 09:50:42 pm by penguinofhonor »
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Greiger

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Re: Dwarf Companion
« Reply #191 on: February 20, 2008, 06:56:00 pm »

I'm also getting some kind of error.  But it seems to be related to Dwarf fortress' completed mood bug.

The companion works fine 90% of the time, however when theres a resident with an artifact I get this error.

code:

C:\Games\Freeware\Dwarf Fortress\companion>dfcompanion_prototype.py
version generic version, pid 2544, player 18
1574 words loaded
race 0 loaded
race 1 loaded
race 2 loaded
race 3 loaded
Traceback (most recent call last):
 File "C:\Games\Freeware\Dwarf Fortress\companion\dfcompanion_prototype.py", line
402, in <module>
   DFcmp = DFcompanion()
 File "C:\Games\Freeware\Dwarf Fortress\companion\dfcompanion_prototype.py", line
396, in __init__
   self.initList()
 File "C:\Games\Freeware\Dwarf Fortress\companion\dfcompanion_prototype.py", line
123, in initList
   list = self.dd.getCreatures(self.showmode,dead=self.showdead)
 File "C:\Games\Freeware\Dwarf Fortress\companion\dwarfdbg.py", line 814, in getC
reatures
   col = self.getCreature(c)
 File "C:\Games\Freeware\Dwarf Fortress\companion\dwarfdbg.py", line 480, in getC
reature
   c.events = self.getEvents(c)
 File "C:\Games\Freeware\Dwarf Fortress\companion\dwarfdbg.py", line 154, in getE
vents
   events.append( [p, eventName[p], id] )
KeyError: 212

C:\Games\Freeware\Dwarf Fortress\companion>pause
Press any key to continue . . .  


I was hoping to remove the artifact flag from the creator to see if that would remove the lag, but the companion no longer starts.  It works on all other occasions (including this fort before the artifact) but not with the artifact present.

Probably not much you can do about it though.

EDIT: Those last two lines have nothing to do with the error, I just use a batch file with the pause command to get a readable screen instead of the usual way.

[ February 20, 2008: Message edited by: Greiger ]

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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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bartavelle

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Re: Dwarf Companion
« Reply #192 on: February 21, 2008, 01:48:00 am »

It looks like there are new events that i did not include! I'll try to fix this today.
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CautionToTheWind

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Re: Dwarf Companion
« Reply #193 on: February 21, 2008, 08:01:00 am »

Can this utility be used by players running DF in linux+wine?
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bartavelle

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Re: Dwarf Companion
« Reply #194 on: February 21, 2008, 03:28:00 pm »

I wrote a tentative linux version in the early versions, but this is likely not gonna work now!
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