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Author Topic: Dwarf Companion - new version linked @first post  (Read 99819 times)

penguinofhonor

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Re: Dwarf Companion
« Reply #150 on: February 12, 2008, 12:36:00 pm »

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« Last Edit: October 20, 2015, 09:49:40 pm by penguinofhonor »
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bartavelle

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Re: Dwarf Companion
« Reply #151 on: February 12, 2008, 01:25:00 pm »

I took the liberty to create this page
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Trukkle

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Re: Dwarf Companion
« Reply #152 on: February 12, 2008, 01:28:00 pm »

Fixed my problem. (previous page) I downloaded GTK 2.8.20, assuming that it was a higher version than 2.10.11. I also followed the extra language fix when I didn't need to. Silly me.

I've been missing a tool that shows me what skills each dwarf has since LabourDF stopped being updated, thanks for that bartavelle  :)
As a suggestion, seeing as you seem to be taking them, have a look at how labordf's UI used to look (might need to grab the 2D version) and add that as a new tab behind "Main". Failing that, make the skill column resizable?

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penguinofhonor

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Re: Dwarf Companion
« Reply #153 on: February 12, 2008, 01:38:00 pm »

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« Last Edit: October 20, 2015, 09:49:46 pm by penguinofhonor »
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bartavelle

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Re: Dwarf Companion
« Reply #154 on: February 12, 2008, 05:21:00 pm »

Well just edit them as you wish, i think it will be a lot more useful to users that way!
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bartavelle

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Re: Dwarf Companion
« Reply #155 on: February 13, 2008, 02:06:00 am »

0.8 is out, for real, it should fix some bugs and has sample scripts for your enjoyment.

For those who already downloaded it, do it again as it's the "last" 0.8.

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Metalax

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Re: Dwarf Companion
« Reply #156 on: February 13, 2008, 07:37:00 am »

Done some testing of values for the designator, up on the discussion page of the wiki.
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Metalax

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Re: Dwarf Companion
« Reply #157 on: February 14, 2008, 12:06:00 pm »

heh, just found a new code for the designator while doing some more tests. db 96000 0, gives disco walls.
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GreyMario

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Re: Dwarf Companion
« Reply #158 on: February 14, 2008, 03:21:00 pm »

I am SO close to discovering the formula for minable bauxite.

I've even got a goblin fort where I can compare the differences between obsidian and bauxite floors and use that to make a minable bauxite wall.

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bartavelle

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Re: Dwarf Companion
« Reply #159 on: February 14, 2008, 03:42:00 pm »

Actually for most cool stuff (economic stones, metals, gems ...) you have to mess with the "mineral event" stuff. Next time i'll release a designator.py that can alter that.
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GreyMario

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Re: Dwarf Companion
« Reply #160 on: February 14, 2008, 04:01:00 pm »

quote:
Originally posted by bartavelle:
<STRONG>Actually for most cool stuff (economic stones, metals, gems ...) you have to mess with the "mineral event" stuff. Next time i'll release a designator.py that can alter that.</STRONG>

Actually, I was hoping to mess around until I stumbled on a minable bauxite wall.

That works too, I suppose.

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penguinofhonor

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Re: Dwarf Companion
« Reply #161 on: February 14, 2008, 04:08:00 pm »

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« Last Edit: October 20, 2015, 09:49:54 pm by penguinofhonor »
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GreyMario

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Re: Dwarf Companion
« Reply #162 on: February 14, 2008, 04:17:00 pm »

Good point, but what if the area doesn't have bauxite and lava at the same time?

Have you EVER seen an area with bauxite and lava on it at the same time? They're extreeeeeeeeeeeeeeeeeeeemely rare and I might want to import bauxite using DFCompanion.

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Valdemar

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Re: Dwarf Companion
« Reply #163 on: February 14, 2008, 06:32:00 pm »

I've developed some quick GUIs for manipulating the terrain data. They both go in the scripts folder.

1. Designator GUI - Download
This can perform the same functions as designator.py. Move the in-game cursor to the tile you want to clone and press 'Get' in the third row, next to the boxes for tile type. Move the cursor to the top-left coordinates to clone to, and press 'Get' in the first row. Move it to the bottom-right corner and do the same to the second row. Then click 'Set tiles' and it will do it. You can type a name into the lower box and press Save to save the tile info to a file (tileinfo.db). Press Load to load the info with the name in the box. The action buttons off to the right will perform the labeled actions to the tile info - they are not very useful right now.

2. Designation Flag GUI - Download
This program will allow you to easily edit the 2nd number of a tile. Press Load to load the tile under the cursor into the program. Then you can edit the checkboxes and press Save to save it to the tile. Modifying the checkboxes will change the value in the entry field, which is the hex representation of the binary data in the checkboxes. If you modify the hex value, you must press Update to update the checkboxes. The boxes are labeled with an abbreviation of what they do; you can see the full details of what I've found at my user page.

Edit: Messed up links

[ February 17, 2008: Message edited by: Valdemar ]

bartavelle

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Re: Dwarf Companion
« Reply #164 on: February 15, 2008, 01:50:00 am »

This is really cool! Do you mind if i re-use it?
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