Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 54

Author Topic: Dwarf Companion - new version linked @first post  (Read 99725 times)

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion
« Reply #15 on: January 04, 2008, 04:56:00 am »

Actually there are several things I'd like to do before starting to work on a .exe version, such as:
  • reversing the "joblist" part
  • grabbing various statistics, especially, time spent walking, working, crounching
  • implementing a "right click/zoom on that creature" function, especially for dead creatures
  • reversing some of the combat system and adding breakpoints to get per creature damage done/limbs cut/creatures killed

You can now see dead creatures BTW, which is cool because you can see what damages they had when they died. That would help with "sparring accidents" forensics.

Logged

dyze

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #16 on: January 04, 2008, 07:31:00 am »

quote:
Originally posted by bartavelle:
<STRONG>Oh, and it's possible to display stuff like that :


[CODE] nextmood: 37
0.83% has complained of hunger lately
4.46% has complained of thirst lately
1.66% slept uneasily due to noise lately
0.62% slept very uneasily due to noise lately
..
16.49% admired craft
6.02% admired craft
0.31% was honored to join the Fortress Guard
4.46% has been satisfied at work lately
..

Is that useful?</STRONG>


yeah, cool!
for some complaints maybe it could be useful to use it like:

has complained about noise lately: name1, name2, name3
etc

Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Dwarf Companion
« Reply #17 on: January 04, 2008, 11:24:00 am »

This is going to be the best management/cheating utility yet if all these features get added.
Good job.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion
« Reply #18 on: January 04, 2008, 02:27:00 pm »

Well this is a lot of work, not sure I'll be able to reverse all the stuff myself!
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Dwarf Companion
« Reply #19 on: January 04, 2008, 05:48:00 pm »

...It still probobly is anyways actually...
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Speeeedy

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #20 on: January 05, 2008, 03:54:00 am »

It would be unbearably awesome if you could get a dwarf to butcher his/herself.
Logged

Corbine

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #21 on: January 05, 2008, 04:15:00 am »

code:
if((c.fe4 & 2) and (showmode==1)):  #i see dead people

Ahahaha, nice.  :D

Logged
hat

Thallone

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #22 on: January 05, 2008, 12:47:00 pm »

Awesome utility! Just one thing to say. Wewease Wodewick! (aka0.5) That, or stop taunting with all these improved features.  :D
Logged

Thallone

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #23 on: January 05, 2008, 06:00:00 pm »

One other thought. Add a R&R option to the right-click menu. I think the thin I do most is to remove weariness from crucial dwarves at crucial times. For instance, from everyone during the first trading session when normally everyone's asleep.
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion
« Reply #24 on: January 07, 2008, 07:51:00 am »

0.5 is out, works with python 2.5 and linux now. Installation instructions have changed a bit, so read carefully the wiki page. The "packaging" has not been toroughly tested!

I added the R&R option, and i hope this means "rest and restore" (removes thirst, hunger, exhaustion and drowsiness).

I'm often on the irc chan if you beta testers need assistance  :)

Logged

Bullion

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #25 on: January 07, 2008, 01:49:00 pm »

this doesn't seem to be working for me, al i'm getting is a black text box up for a second
Logged
Bullion cancels witty informative post: Interrupted by Logic

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion
« Reply #26 on: January 07, 2008, 02:12:00 pm »

Please run it on the command line:

start / run / cmd.exe
cd "your directory"
dfcompanion_prototype.py

You'll see the error message

Logged

Thallone

  • Bay Watcher
    • View Profile
Re: Dwarf Companion
« Reply #27 on: January 08, 2008, 12:22:00 pm »

Thanks for the R&R function, works exactly as hoped. Especially useful when you get your first immigration wave after the first human caravan   :roll:
Logged

Railick Stonemane

  • Bay Watcher
    • View Profile
    • Stonemane Library
Re: Dwarf Companion
« Reply #28 on: January 08, 2008, 12:28:00 pm »

Is it possible to edit the dwarfs skills from the dwarf info screen? I know it allows you to change their toughness and agility but is there some way to get it to let you increae their skills? :P Just wondering
Logged
"And call a dog a cow-that don't change the way the thing'll taste!" Bruenor Battlehammer

http://railickstonemane.wordpress.com/
http://stonemane.hostei.com/

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Dwarf Companion
« Reply #29 on: January 08, 2008, 01:18:00 pm »

you can, double click on the skill  :)

[ January 08, 2008: Message edited by: bartavelle ]

Logged
Pages: 1 [2] 3 4 ... 54