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Author Topic: Missing Metals  (Read 91900 times)

Unfrozen Caveman

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Re: Missing Metals
« Reply #360 on: February 20, 2011, 04:39:35 am »

I tried my first .19 fort.  I embarked on a spot with shallow and deep metal.  I found the first cavern before I found tetrahedrite.  Then, troglodytes found my dwarfs and began to kill them.

*sits in childish attention*  Then what happened, grandpa Caveman?  Did the Dwarves win?

I abandoned after the first death.  I suppose I could've tried to kill them with my 2 copper axes and 2 copper picks, but I'm too lazy for that.  I don't usually worry about military stuff until the first or second migration wave, and I don't want to.

Also, I knew to expect it, but wasn't too excited to find something that wasn't an iron ore.
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Max White

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Re: Missing Metals
« Reply #361 on: February 20, 2011, 04:41:10 am »

Do you know any good ways of pitting a dwarven baby against an unarmed goblin?  I'm thinking that maybe I don't start training my soldiers early enough....

It might help if you were to have the baby spend some time in the danger room. I mean you could have the goblin drop a few levels to break bones, but you want the baby to understand that in a real fight it is going to have to fight healthy goblins.

Unfrozen Caveman

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Re: Missing Metals
« Reply #362 on: February 20, 2011, 04:55:45 am »

Do babies actually attempt to attack?
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Flaede

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Re: Missing Metals
« Reply #363 on: February 20, 2011, 04:58:12 am »

Do babies actually attempt to attack?

If they are cornered maybe?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Max White

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Re: Missing Metals
« Reply #364 on: February 20, 2011, 05:06:24 am »

They have been known to throw punches when in a tight spot, yes. I would very much like to see a baby trance...

Flaede

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Re: Missing Metals
« Reply #365 on: February 20, 2011, 05:10:02 am »

They have been known to throw punches when in a tight spot, yes. I would very much like to see a baby trance...

But how to reliably separate the baby from mother without killing the mother? All else flows from this. Do burrows do anything? (I doubt it). flowing water? does caging the mother leave the baby in her arms? knocking her out with sydrome will likely hit the baby as well, and even if not, the baby will just try to suicide constantly if the mother doesn't eventually come and pick it up from Gobboe's Daycare.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Max White

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Re: Missing Metals
« Reply #366 on: February 20, 2011, 05:13:27 am »

Dwarf justice to the rescue!
Were the mother to get dragged off to a holding cell for bringing those toy boats that were banned from export to drop a baby, we would be in business. Not sure if that works, but worth a try.

Flaede

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Re: Missing Metals
« Reply #367 on: February 20, 2011, 05:17:04 am »

Dwarf justice to the rescue!
Were the mother to get dragged off to a holding cell for bringing those toy boats that were banned from export to drop a baby, we would be in business. Not sure if that works, but worth a try.

That's very hit or miss... but if you set up your fort with easy (pressure-plate activated? Can you set a max-size as well as a min one for pressure plates?) methods of isolating dropped babies, then it doesn't matter who dropped it or which baby. Perhaps near your hall of justice? Do babies with mothers in jail ever get set down and crawl outside of chain-length? because that could have the same result.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Max White

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Re: Missing Metals
« Reply #368 on: February 20, 2011, 05:20:27 am »

Hmm, I guess we could be a little more pre-emptive about this. Get a dwarven woman to burn off her hands, so she can not hold anything, then have her spend her days chatting up the boys untill she pops one out. She is unable to hold the child at all, let alone let it go.

Flaede

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Re: Missing Metals
« Reply #369 on: February 20, 2011, 05:26:00 am »

Hmm, I guess we could be a little more pre-emptive about this. Get a dwarven woman to burn off her hands, so she can not hold anything, then have her spend her days chatting up the boys untill she pops one out. She is unable to hold the child at all, let alone let it go.

But then you have the same "never picked up from daycare" problem. The baby starves before it can put its new fighting skills to use.

I was thinking just a set of grates to block the hallway out of the hall of justice, and a single use "baby-triggered" pressure plate. BAM. captured baby. Now you just have to have lots of babies so that the odds are good the next incarcerated criminal is a new mother.

You could start it off with smaller opponents and work up through crippled kobolds all the way up to full armored goblins.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Max White

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Re: Missing Metals
« Reply #370 on: February 20, 2011, 05:27:13 am »

Dwarf fortress: You name it, we weaponise it.

Flaede

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Re: Missing Metals
« Reply #371 on: February 20, 2011, 06:05:57 am »

Dwarf fortress: You name it, we weaponise it.

Today I've seen grass, babies, and the sky. Also possibly candy (honey for sure). What's next?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Max White

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Re: Missing Metals
« Reply #372 on: February 20, 2011, 06:08:39 am »

It's amazing that we can make a weapon out of grass faster then we can make a weapon out of a building material like clay...

Flaede

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Re: Missing Metals
« Reply #373 on: February 20, 2011, 06:10:40 am »

It's amazing that we can make a weapon out of grass faster then we can make a weapon out of a building material like clay...

Pfft. You make a brick, and build a bridge out of it. You want something special? More specific type of weapon maybe? Takes more time.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Mantonio

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Re: Missing Metals
« Reply #374 on: February 20, 2011, 06:57:32 am »

Do babies actually attempt to attack?

If they are cornered maybe?

Trust me on this. If a baby is cornered, they'll put up quite a fight.

/not creepy
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BILLY!
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