Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 34

Author Topic: Missing Metals  (Read 92013 times)

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Missing Metals
« Reply #60 on: February 16, 2011, 11:32:27 pm »

i would be fine with it with 2 conditions:
1) guaranteed fucktons of iron or copper and a few handfuls of a half dozen other ores.
2) Easier trading, i don't want to fuck about setting the same trade options every year, and they need to bring more of what i want.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Missing Metals
« Reply #61 on: February 16, 2011, 11:39:54 pm »

you would be screwed if you needed to make magma safe pumps when you need iron to make corkscrews and nickel or something to make pipes :/
Glass.
i would be fine with it with 2 conditions:
1) guaranteed fucktons of iron or copper and a few handfuls of a half dozen other ores.
2) Easier trading, i don't want to fuck about setting the same trade options every year, and they need to bring more of what i want.
You can always make a macro to quickly set up the trade levels for you, and apparently the caravan arc, that we're working through now, is completely overhauling the trade system.  So, we may expect this to happen.

Sarudak

  • Bay Watcher
    • View Profile
Re: Missing Metals
« Reply #62 on: February 16, 2011, 11:49:27 pm »

I think the density of metal ores should be a world gen parameter.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Missing Metals
« Reply #63 on: February 16, 2011, 11:50:44 pm »

I never bothered with macros, i better start learning them thx :D
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Missing Metals
« Reply #64 on: February 16, 2011, 11:55:25 pm »

Macros are easy, you just have to realize that it records your actions exactly, and replays them key for key.  so, if you designate a small wall to be build, and record that, you can easily do it again.  On the other hand, if you go into the military screen and play the same macro, it'll start reassigning uniforms and schedules, because a macro doesn't pay attention to where it's playing, just the keystrokes.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Missing Metals
« Reply #65 on: February 16, 2011, 11:58:20 pm »

Map with both shallow and deep metals:

Just under soil layer:
Lots of garnierite (nickel ore)
clear zircon gem clusters

1st Cavern:
Lots of native gold
Lots of microline (how useless...)
brown zircon
clear zircon
fire opal
turquoise
yellow zircon

2nd Cavern:
yellow zircon
goshenite

3rd Cavern:
Adamantine
goshenite

Magma sea:
goshenite

agatharchides

  • Bay Watcher
    • View Profile
Re: Missing Metals
« Reply #66 on: February 17, 2011, 12:07:56 am »

I never bothered with macros, i better start learning them thx :D
And remember to stop recording them before you save and put in the name. I've named it while the macro was still running and strange things happened. :P
Logged
Memento Mori

shmelse

  • Bay Watcher
    • View Profile
Re: Missing Metals
« Reply #67 on: February 17, 2011, 12:09:46 am »

Map with both shallow and deep metals:
Spoiler (click to show/hide)

so despite having both shallow and deep as plural, you only had 2 types of metal total? ouch... (I'm assuming that adamantine doesn't count under the "metals")
Logged
"Aye, th' fortress o' Barbedgear. They say th'r was a dinin' room dere...o' such splendor tha' it'd reduce ye te tears! Masterful engravings lined th' walls! Th' food was endless!"

"An' th' tables?"

"Oh, those fuckin' TABLES...*weeps gently into beard*"

Vercingetorix

  • Bay Watcher
    • View Profile
Re: Missing Metals
« Reply #68 on: February 17, 2011, 12:17:41 am »

My site has hematite, magnetite, and galena based upon what I've found so far.
Logged
Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Missing Metals
« Reply #69 on: February 17, 2011, 12:26:46 am »

Based on the available evidence, I can conclude that without a tag, there will be no metal.  With a tag, Armok gathers a set of dice and you roll for LCK, determining if there is any metal or if the tags lie.

bluelang

  • Bay Watcher
    • View Profile
Re: Missing Metals
« Reply #70 on: February 17, 2011, 01:18:42 am »

Shallow and deep metals, no flux listed, got:

Limonite
Magnetite
Tetrahedrite
Gold
Candy

aaaaand Marble.

Winner!

New caverns are cool.. Dunno if it's random but mine are much less labyrinthine.
Logged

Uristocrat

  • Bay Watcher
  • Dwarven Railgunner
    • View Profile
    • DF Wiki User Page
Re: Missing Metals
« Reply #71 on: February 17, 2011, 01:20:03 am »

This sounds like a good time to use saves made in .18 and update them?
Logged
You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Missing Metals
« Reply #72 on: February 17, 2011, 01:28:48 am »

This sounds like a good time to use saves made in .18 and update them?

This sounds like an amazing idea.  Gen worlds in .18 and load them in .19 for all the nuggety goodness.

Eoganachta

  • Bay Watcher
  • The Second Mouse Gets The Cheese
    • View Profile
Re: Missing Metals
« Reply #73 on: February 17, 2011, 01:32:23 am »

This sounds like a good time to use saves made in .18 and update them?

This sounds like an amazing idea.  Gen worlds in .18 and load them in .19 for all the nuggety goodness.

Would that allow you to still get the new .19 features?
Logged
Quote from: Loud Whispers
Giant Cave Spider Wagons. Where are your Gods now Goblins?
This minecart has more kills then every other weapon in the mountainhomes.
Quote from: Broken
every place i go ends covered in vomit
Quote from: Karnewarrior
WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Missing Metals
« Reply #74 on: February 17, 2011, 01:34:44 am »

...crap
Pages: 1 ... 3 4 [5] 6 7 ... 34