Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fortress Mode: Expeditions  (Read 525 times)

idgarad

  • Bay Watcher
    • View Profile
Fortress Mode: Expeditions
« on: February 16, 2011, 01:23:30 pm »

An alternate idea for training and added lore opportunities.

Borrowing a page from Final Fantasy Tactics and other similar Tactical RPGs has the idea of missions for your characters. Set up a squad and send them off to lord knows where for a few weeks and see if they come back; i.e. Off-screen action.

You make a squad and send them off to some remote location (somewhere in the game world) and you can pretty much generate an adventure for them. Simulate up a whole nice adventure, maybe output a log of their journey, and in the process train them up military wise (to reduce the need for danger rooms and barracks). Sending them off for 1-12 months and they return with training, some loot, and occasionally (how the simulated adventure pans out) the dead.

Advantage:
Fewer units to track for a while, no need for physical tracking of the units for a while
Unlimited potential for building adventure stories they bring back
Another training channel for military
Chance to interact with off-map entities (maybe the evil Lich they fought got away and a few years later shows up looking for them? Oh Fun!)

Disadvantages:
More coding.


A possible opportunity exists to make the adventure modules external files so players can contribute adventure components.

It's more or less a
Pick Units
Pick Supplies
Send them Off
See how well they succeed.


Maybe they save a human village, maybe they sack an elf town.


Perhaps you have to build a tavern first, then inspect the tavern to see if there are any Adventures posted. If so go to squad->orders->Adventure. Then build a cart, stock it with supplies and set the cart to "venture off" taking the marked squad with them for how ever long the adventure takes. Then they come back X months later similar to migrants.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Fortress Mode: Expeditions
« Reply #1 on: February 16, 2011, 01:39:12 pm »

Already planned suggestion is already planned
Logged

blizzerd

  • Bay Watcher
    • View Profile
Re: Fortress Mode: Expeditions
« Reply #2 on: February 17, 2011, 09:30:51 am »

expedition: send squads of migrants and peasants to the gobbo town
equipment: bought from the elven trader

the one that survives becomes the new king of the fortress

Logged

idgarad

  • Bay Watcher
    • View Profile
Re: Fortress Mode: Expeditions
« Reply #3 on: February 17, 2011, 07:37:12 pm »

expedition: send squads of migrants and peasants to the gobbo town
equipment: bought from the elven trader

the one that survives becomes the new king of the fortress

I was thinking like, "There is a rumor of treasure in the lands of XYZ." Sending an expedition? (Y/N)

Then generate a mini-adventure cast with the dwarfs you sent off and see how many, if any, return. Output a story.txt file for the adventure for reading at a later time. By booking it all off-screen you can free up some path-finding, dump some resources, and ship off any smack-talking loafers to the foreign legion.
Logged