I modded in furniture bees which make furniture out of their wax.
That's madness.
A few people are taking up presumptuous assumptions about other people. A lot more assumptions are going on about what Toady's view is.
I'm fairly new to DF, and I keep getting surprised by how many people are complaining about changes and bugs between releases when the game is at such an early stage of development and has no staff except for one guy.
Once a game is declared finished it is open season, but . . . we're not even beta-testers for this game yet yet. We are practically playing his design notes. With any other dev we wouldn't even have the right to play the game at this stage.
This release made me think.. will nobles suddenly start mandating the construction of eggshell thrones?
I'd gladly build them some eggshell rooms over steel menacing spikes.
I'll point out my dwarves are happily enjoying their silty clay (no, not fired clay or stone or earthware, just the dirt) chairs and tables and such. It's a little bit silly that actual dirt is not excluded from masonry.
Anyway, I've said it before and I'll say it plenty more in the future, this isn't an "early alpha", this is a "playable work in progress". Even if it's by donations, this is a game with a community and a business model where people have been playing the game for years. Using terms like "it's an alpha," to therefore mean "none of the bugs or problems are worth mentioning" is just semantic trickery. The "alpha" of DF is nothing like the alpha of a game that actually expects to be released in under 10 years, and typically doesn't throw its game out into the public eye or raise money until it's at least nearly complete. Pretending that the same reasoning that works on alphas of other games works on DF is not really being honest about what DF really is.
DF needs playtesters, since obviously Toady isn't going to playtest everything all by himself as fast as we are, but we also need to recognize we're playtesters to a degree, and that means that we both are going to be working on a buggy product subject to change and that those bugs are real bugs that need to be brought to Toady's attention, and it's not an insult to Toady to point out that, yes, there are problems with the game he's built
so far.
Complaining about the way that the mineral veins works as if it's being permanently thrust upon us is going too far, but when something is going outside of the bounds of where you want to see the game going, it's certainly worth speaking up alongside others who feel the same to let Toady know that maybe he over-corrected in his steering, and needs to pull it back a little.
As Psieye said, I think what's happening is that Toady isn't trying to set up a single big release where everything is more-or-less working in one big push anymore, he's just throwing out the first thing that has his new systems in place that at least mostly works, and is seeing what things broke, and it's our job as the playtesters to find the broken parts.
That said, it would be nice to have some "stable releases" every now and again like 40d, and "experimental releases" if he starts going down this path, with an ability for players to choose which of these they want to play.
Damnit, so many ninjas they black out the sky!