You know, I think you're a little misdirected in getting so heated at G-Flex. You seem to agree with the things I've said, and G-Flex's stance has little difference from my own.
We agree on some things, but (apparently) we disagree on others. Although, I must admit you and G-Flex both have good arguments about the viability of Mega Projects. I'll have to reevaluate my position on that.
Aye, I'm having fun by not playing .19. I don't feel like taking a month to get the site I was only spending 5 days on in .18.
And ore scarcity may be a hot topic, but there's also the much vaguer embark screen now too. 'deep metal' to some people has turned out to be one 6-tile vein of unspecified origin. Since the actual maps haven't changed, just how they're being presented, I do not feel that it is too unreasonable to ask for an option of 'precise' or 'vague' embark details.
Ore scarcity would do better in the worldgen parameters (e.g. Ore_Quantify 1-100x or somesuch). I'm concerned as well by the fact that I'm limited to a 3x3 embark due to performance - I could easily be crippled due to lack of minerals while someone who can embark on a 7x7 would have much more area in which ore could be found (with the same dwarven population). The abundance of ore in .18 made small embarks possible, but without some form of scaling I think there is a chance we will be forced to take early FPS death and a larger embark simply so we can have those extra potential ore deposits.
I agree. And I worry about these things. (Particularly with minerals vs. small embarks and FPS issues.) Which is part of why I'm so passionate about this.
I embarked on a place with no metals I've been able to find at all (deep metals on the map indicator)...
And you really do not have a problem with this?
When the goblins come, I'll find my iron source even if I can't find metal on the map
That sounds like a stopgap measure.
Question: In .19 does
that bug still exist where all forged items, including armor and weapons, only require 1 bar of metal? Sooner or later, Toady will get this bug fixed. Thereafter, it should be much like it was in earlier versions of DF. Forged items should require 2 or 3 bars of metal (usually 3). Also,
recycling should yield
far less than 100% and Goblinite should not be nearly as useful. What then?
...having to take multiple throws of the dice that take an hour or so to check the results of to find a roll we like (functionally, savescumming) is just tedium. Maybe you'll enjoy it the first few times you do it, but I suspect it will get boring if you have to make five aborted forts before you find a site you like every time you try to play a new fort by the third or fourth fort you play.
Just repeatedly embarking over and over and over again to get a lucky roll of the dice isn't real difficulty, it's just sacrficing hours of my life at the alter of the Random Number God until it shines down some favor.
Yes. And tedium + boredom can be the suicide of interest in a game. If we wanted more of that we would volunteer for overtime at work.
I'm surprised how many people seem giddy at the thought of DF being harder.
I can't seem to figure that out, myself.
I'm playing .31.18 right now and it does seem that the availability of things like native gold and native aluminum in the ground seems a bit ridiculous, but iron ores are not anywhere near as rare as those here on planet Earth.
Actually... you seem to be misinformed about the availability of iron on planet Earth.
Wikipedia >
IronIt is the most common element in the whole planet Earth, forming much of Earth's outer and inner core, and it is the fourth most common element in the Earth's crust.
It is produced in abundance as a result of fusion in high-mass stars, where the production of nickel-56 (which decays to iron) is the last nuclear fusion reaction that is exothermic, becoming the last element to be produced before collapse of a supernova leads to events that scatter the precursor radionuclides of iron into space.
So, iron is not only
the most abundant element on Earth and the fourth most common in the Earth's crust (the two most common being oxygen and aluminum), but it also happens to be one of the most common elements in the Universe. Astronomical observations confirm this. And so did NASA probes, including the Viking lander which studied the rocks of Mars. (What do you suppose gives Mars it's blood-red color?) In fact, scientists theorize that the cores of most planets consist almost entirely of iron and nickel. (Mostly iron.)
On planets with a molten core, like Earth, that iron is a liquid. (See the
Structure of the Earth for more details.)
Magma on Earth can have a variety of compositions and the lava that erupts on the surface contains much more silicates and other minerals than iron. But it usually contains at least a small amount of iron.
This means, in a game universe built on laws of physics similar to our own, iron should be one of the most common elements on most planets. And since dwarves can dig down to the magma sea, there should
always be some iron ores available near this bottom layer. If nothing else, they should be able to extract small amounts of iron from magma itself.
If there is any scarcity of
viable iron ores on the surface of planet Earth today, it is due solely to the expense and difficulty of mining and extracting the iron from said ores. And that would be due to much of the easy deposits on the surface having already been mined out over the course of over a century of commercial exploitation. (The cheapest method being strip mining ores near the surface.) Further, there's plenty of iron ore which is not commercially exploited because it would take too much fuel and/or processing to be economically viable.
Heck, I live on a farm in the Midwest and there are not any iron ore mines nearby. (There are a few towns nearby known for their
lead mines of historical significance.) But we do have small outcroppings and rocks bearing iron ore on the surface here. It's not economical enough for a mine. But if I was so determined, I could easily smelt them down and make something out of iron. Similarly, one can easily spot small veins of iron ore along the local highways where the road crew blasted a hillside for the construction.
Make no mistake: The scarcity of iron in .19 is neither realistic, nor reflective of the geology of Earth.
My current .18 fort completely lacks coal/lignite, but I can deal with that. A complete lack of iron ore would've killed it.
Exactly. Especially in evil or savage biomes, iron is pretty important to fort survivability. One can
sometimes make do with alternative materials, Goblinite or trade, but that does not always work out. Even then, it can take a lot of effort and luck.