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Author Topic: Lets Play Space Empires IV: Carrier Battles  (Read 7238 times)

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Lets Play Space Empires IV: Carrier Battles
« on: February 15, 2011, 08:35:17 pm »

Space Empires IV: Carrier Battles Let's Play



After a friend on a different forum announced a very similar LP I picked the mod up myself and have been really enjoying it, so I've decided to have a go at it myself.

Space Empires IV is a rather graphically simplistic, but interesting 4X game released by Malfador Games in 2000.

I won't be running the vanilla game, but rather the Carrier Battles mod, which completely overhauls ship design and combat. The best part of this is that it actually makes fighters an important component of your fleets.

Additionally, it allows far better customization of your empire, allowing you to play anything from Brainiacs with the most advanced technology to Hive civilizations which overwhelm their enemies by power of number.

So what do I ask of you? Firstly, to vote on the starting settings. After the LP has started I will often stop to ask what course of action I should take in certain situations, and allow a lot of naming to be done (a LOT of things can be named in this game, so there is plenty of room for fun stuff)

So, let us start:

Galaxy Type


Example Galaxy Map

Right, first we have to decide on the Galaxy type we'll be using. The Galaxy in  Space Empires consists of a number of systems connected by warp routes. What Galaxy type we chose decides the content of these systems and in what kind of structure they're connected.

We've got the following options:

Paradise - Contains a lot of high resource planets, with little annoying (or exciting?) stellar phenomena.
Mid Life - The average galaxy type.
Cluster - Systems are organised into clusters, with only limited connections between clusters. Makes defending easier since it allows for choke-points.
Galactic Edge - Lots of stellar phenomena, for the rest similar to Mid Life.
Spiral Arm - Systems are organised in a semi-spiral pattern. Density is higher towards the center.
Grid - Very boring square pattern.
Ancient - A lot of dead systems without planets, black holes and other fun stuff. Might give the AI some problems, so should probably be avoided.

Events

The interesting stuff. Random events happen at a chosen frequency and severity. They range from a ships engine failing to a star going supernova. They can also be positive in Carrier Battles.

Frequency:
None
Low (every 100ish turns.)
Medium (every 50ish turns.)
High (every 20ish turns.)

Severity:
Low (Engine failure.)
Medium (Rifts in space and time. Ships get warped all over the galaxy.)
High (Planets collapsing.)
Catastrophic (Stars going supernova.)

Appearance

Spoiler (click to show/hide)

Culture

We can chose from several culture options. These will primarily determine the strengths and weaknesses of our empire.

Neutral - No bonuses or penalties. The boring one.

Pacifists - Receive great bonuses to resource production, happiness, trade and research. Suffer severe penalties in combat to compensate.

Traders - Suffer slightly on production, combat and research but make up for it with a huge trade and spying bonus.

Berzerkers - Suffer in production and maintenance of their fleets, but make it for it with a nice combat bonus.

Preservationists - If something works, don't fix it. They have a huge maintenance bonus, rendering their fleets almost free to maintain, but produce new things very slowly.

Efficient Workers - Production bonuses but are slow to come up with new things. (Research penalty.)

Disposable Society - The opposite of Preservationists. Quantity over quality, things are produced at tremendous rate, but cost a lot to maintain and can't be upgraded. Their vessels are in essence throw-away after use.

Brainiacs - Research bonus, with penalties in ground combat, construction and production.

Demeanour

What kind of people we are. Determines what makes our guys happy and what makes em sad. (And overthrow you.)

Peaceful - We enjoy building things, setting up alliances and ships guarding our citizens. War in general makes us unhappy.

Bloodthirsty - Winning or losing, they don't care, they just want to fight. They don't like ships around, since that means they're not fighting.

Provincial - We just want to be left alone. We don't mind what others do, as long as they don't bother us. If they do though, they will meet our fiery wrath.

Masochistic - Ehmm, these guys actually likes losing, which doesn't make for a very effective combat doctrine.

Name

We'll still need a name for our fledgling empire. I'll come up with something myself if needed, but you're always free to make suggestions.



This thread is running parallel on two forums
Bay 12: http://www.bay12forums.com/smf/index.php?topic=77403.0
Zettabyte:  http://zettabyte.ws/viewtopic.php?f=9&t=661
« Last Edit: February 15, 2011, 08:39:09 pm by Volatar »
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Deadmeat1471

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #1 on: February 15, 2011, 08:38:26 pm »

The Athiests Alliance!
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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #2 on: February 15, 2011, 08:48:49 pm »

The Athiests Alliance!
Oh you would end up regretting that one. I would roleplay them like Evil Catholic Crusaders, just against god rather than for, or something  :P
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Deadmeat1471

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #3 on: February 15, 2011, 08:57:34 pm »

Name: Poland
Description: Poland cannot into space :(
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SHAD0Wdump

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #4 on: February 15, 2011, 09:05:08 pm »

Just here so you know I'm watching.
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Burnt Pies

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #5 on: February 15, 2011, 09:19:21 pm »

Galactic Edge, Medium events, high severity, Sunglasses guy (No.8 ), Bloodthirsty Preservationists.

Name: Halledric Confederacy.
« Last Edit: February 15, 2011, 09:24:43 pm by Burnt Pies »
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Pwnzerfaust

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #6 on: February 15, 2011, 09:21:27 pm »

Cluster, events medium frequency, catastrophic severity, appearance 8, provincial demeanor, trader culture.  Name, uhhh... Solar Coalition? I dunno.
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Volatar

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #7 on: February 15, 2011, 10:18:48 pm »

Just here so you know I'm watching.

Sweet! It's good to see you again (we really need to play more Diablo together again)

General consensus seems to be that everyone really wants me to die from random events :P
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Tarran

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #8 on: February 16, 2011, 12:00:50 am »

Never played the game before, so this should be interesting.

Galactic Edge. Medium event frequency, Catastrophic severity. Appearance 2. Brainiac race. Bloodthirsty.

Name: No idea. Maybe "Terran Empire" or "Terran Crusaders"?
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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #9 on: February 17, 2011, 09:45:09 am »

Here are the vote totals so far


Galaxy Type

Paradise -
Mid Life -
Cluster - 1
Galactic Edge - 2
Spiral Arm - 2
Grid -
Ancient -

Events

Frequency:
None -
Low -
Medium - 3
High - 2

Severity:
Low -
Medium - 1
High - 1
Catastrophic - 3

Appearance

1 -
2 - 1
3 -
4 - 1
5 -
6 - 1
7 -
8 - 2
9 -
10 -

Culture

Neutral -
Pacifists - 1
Traders - 2
Berzerkers - 1
Preservationists - 1
Efficient Workers -
Disposable Society -
Brainiacs - 1

Demeanour

Peaceful -
Bloodthirsty - 2
Provincial - 3
Masochistic - 1
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Yes, you should always apply more magma.

Deadmeat1471

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #10 on: February 17, 2011, 10:41:39 am »

Traders, dooeeettttt
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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #11 on: February 17, 2011, 04:11:00 pm »

Provincial Traders.... This should be very fun. I have never played any 4X that way. Should be quite fun  :D
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Yes, you should always apply more magma.

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #12 on: February 17, 2011, 08:46:43 pm »

Here are the vote totals so far


Galaxy Type

Paradise -
Mid Life -
Cluster - 1
Galactic Edge - 2
Spiral Arm - 3
Grid -
Ancient -

Events

Frequency:
None -
Low -
Medium - 3
High - 4

Severity:
Low -
Medium - 1
High - 1
Catastrophic - 5

Appearance

1 -
2 - 1
3 -
4 - 1
5 -
6 - 1
7 -
8 - 2
9 -
10 -

Culture

Neutral -
Pacifists - 1
Traders - 4
Berzerkers - 1
Preservationists - 1
Efficient Workers -
Disposable Society -
Brainiacs - 1

Demeanour

Peaceful -
Bloodthirsty - 3
Provincial - 3
Masochistic - 1

Name
Bromacia - 3

I plan to end voting in 12 hours.
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SHAD0Wdump

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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #13 on: February 17, 2011, 10:23:15 pm »

I'll say provincal traders to break the demeanor tie. And because I really want to see that myself.
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Re: Lets Play Space Empires IV: Carrier Battles
« Reply #14 on: February 18, 2011, 08:35:29 am »

Prologue

The Universe is dying, and there's nothing we can do to stop it.

A flaw in time and space formed. The Doctor came. He crossed the void between universes to help ours. He failed. One Timelord, a female Human, and a Sonic Screwdriver could not save our Universe.

All he could do was slow the destruction, and delay the end.




Alright! So that concludes voting.

I present to you all, the Bromacian Confederacy!




The Bromacian Confederacy, led by Warlord Kamina. Yes, I did go there. Sunglasses guy totally resembles this guy doesn't he?



Uncanny resemblance.



Bromacians are Human, so they breathe air and walk on land. Boring, I know, but imagine trying to explain how they evolved to survive in a sub-zero methane environment or something in only one hundread years  ::)



Wow, talk about min-maxing. This will be interesting.



Leave us alone and we won't kill you.




These are the two traits I took. Scavengers because it fits with the Kamina thing, and Propulsion Experts because its the best trait in the game period. I take it every time.



Here I try to balance out some of those harsh penalties, especially the research one.



Never played in this kind of map before. Should be interesting.



Oh my god I am going to die.



Well, here we are. Let the journey begin.
« Last Edit: February 18, 2011, 08:37:36 am by Volatar »
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Yes, you should always apply more magma.
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