Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Sessile MBs Gain Enemies  (Read 474 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Sessile MBs Gain Enemies
« on: February 15, 2011, 07:52:01 pm »

Veni, vidi, siesta.

Bronze collosi and titans and such often have enemy lists far longer than their kill lists. Sometimes they just settle/ began wandering in a region and still have dozens of enemies.

Is this a bug, or is there some sort of rationalization?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Sessile MBs Gain Enemies
« Reply #1 on: February 15, 2011, 08:10:19 pm »

Normal, I should think.  After all, a lot of people are afraid of them.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Sessile MBs Gain Enemies
« Reply #2 on: February 15, 2011, 10:03:49 pm »

Each and every unit the beast kills makes it an enemy of both the victim's home civ and local government.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!