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Author Topic: Storm over Normandy - A WW2 RTD  (Read 6631 times)

Taricus

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Re: Storm over Normandy - A WW2 RTD
« Reply #15 on: February 15, 2011, 08:53:15 pm »

One of the AT or HMG teams needs to switch to a radio squad.
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We sided with the holocaust for a fucking +1 roll

Zrk2

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Re: Storm over Normandy - A WW2 RTD
« Reply #16 on: February 15, 2011, 09:43:45 pm »

One of the AT or HMG teams needs to switch to a radio squad.

Bah...
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He's just keeping up with the Cardassians.

inteuniso

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Re: Storm over Normandy - A WW2 RTD
« Reply #17 on: February 15, 2011, 09:54:06 pm »

Anyways, I won't be here until Monday (heading to Quebec) so my orders are as follows:
If advancing, advance with the other squads. If assaulting a position, set up and launch HE mortars. If defending, retreat then set up and get ready to fire on any targets requested.

That should hold me for two or three turns :D
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Lol scratch that I'm building a marijuana factory.

Ze Spy

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Re: Storm over Normandy - A WW2 RTD
« Reply #18 on: February 16, 2011, 01:21:39 am »

Climb onto a rooftop and shoot Them Nazi assholes
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Dwarmin

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Re: Storm over Normandy - A WW2 RTD
« Reply #19 on: February 16, 2011, 08:11:16 am »

One of the AT or HMG teams needs to switch to a radio squad.

I'll do this.

Shadow, change me to radio squad!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ShadowZane

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Re: Storm over Normandy - A WW2 RTD
« Reply #20 on: February 16, 2011, 11:52:53 am »

Alright: Youre first mission is to secure a small village close to the water, you need to swim a large piece of the way for stayind undetected, so all of youre squad gain -1 in all rolls to the first 3 rounds
You just arrived at the beack area and laid down to scout for targets, all of youre equipment was hulled in special material so it is able to fire now, however, there are no enemies sightable on the beachline..you might advance or look out further.
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"Never discuss with an idiot,
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Taricus

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Re: Storm over Normandy - A WW2 RTD
« Reply #21 on: February 16, 2011, 11:58:45 am »

Get onto the beach quietly.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Storm over Normandy - A WW2 RTD
« Reply #22 on: February 16, 2011, 12:35:51 pm »

Secure the beach!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Frelock

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Re: Storm over Normandy - A WW2 RTD
« Reply #23 on: February 16, 2011, 01:01:08 pm »

Cautiously advance.
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ShadowZane

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Re: Storm over Normandy - A WW2 RTD
« Reply #24 on: February 16, 2011, 01:41:11 pm »

Dwarmin
Secure the beach!
5-1 = 4
You succesfully manage to secure the beach, giving all positioned on it a +1 bonus when being attacked!

Taricus:
Get onto the beach quietly.
3 -1 = 2
You make quite some noise advancing onto the beach...however it seems you had luck and have noone noticing you.

Frelock:
Cautiously advance.
5-1 = 4
You move up the beachline without any problems, in arround 200 metres of distance you can see the light of a village, youre target.

RP:
You land on the beach and 2 of 3 squads start to move up the beach, however one of them istn really stealthy while doing so. The radio operator squad stays on the beach defending the others while advancing, some lights are seen in the air scouting for planes, too bad they dont know whats coming for them..




Summary:
Taricus: Troops advanced towards the target
Dwarmin: Defending the beach
Frelock: Spotting village, advanced towards the target


To the new applicants:
Zrk2, you are a anti-tank team, not grenadiers with knives, edit youre post please
mcclay: Perfect, welcome to the game^^
NightS: Only one of youre guys has a sniper rifle, rest is standard, also, do you need TWO spotters?^^
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"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Taricus

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Re: Storm over Normandy - A WW2 RTD
« Reply #25 on: February 16, 2011, 01:47:29 pm »

Set up defencive positions.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

NightS

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Re: Storm over Normandy - A WW2 RTD
« Reply #26 on: February 16, 2011, 02:16:36 pm »

Better 2 spotters than one, right? Also, one of them is carrying all the team's shit (hauler :P)
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Dwarmin

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Re: Storm over Normandy - A WW2 RTD
« Reply #27 on: February 16, 2011, 02:31:04 pm »

Yeah, me and Taricus make a good reargaurd force-his heavy MG's and my ability to contact HQ for resupply or air, naval and artillery support.

EDIT: Which means everyone else should be on offense!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Frelock

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Re: Storm over Normandy - A WW2 RTD
« Reply #28 on: February 16, 2011, 02:40:19 pm »

Hold up for the other teams; keep careful watch.
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Ze Spy

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Re: Storm over Normandy - A WW2 RTD
« Reply #29 on: February 17, 2011, 01:30:52 am »

Follow Taricus's Squad, try to keep low
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