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Author Topic: Booze Management: "Finish the old one before starting a new one!" <--Possible?  (Read 834 times)

Hans Lemurson

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I recently ran into a situation where my fort's alcohol stockpiles were down to about 200, and so it was time to brew up another batch of booze.  After getting back up to 800, I noticed that my Still was severely cluttered with something like 15 barrels of booze.  This bothered me.  I checked on my stockpiles and saw that my booze-stockpile was in fact full.  "How could this be?" I thought.  When I first made my "new and improved" kitchen/dining area I had filled up the booze-stockpile with over 1,000 drinks, but now it seemed to be overflowing with a mere 800.

The answer to my puzzlement is that approximately half of the barrels in my stockpile contained less than 10 units of booze in them.  Several contained only 3 units.  This is unacceptable!  If there are open barrels of the drink you're looking for, you should drink from THOSE ones first!  Otherwise you'll end up with a "full" stockpile filled with half-empty barrels.

Is there any way to get your dwarves to finish near-empty barrels BEFORE they drink from the new ones?  I think I actually read somewhere that they actually favor the full ones, but that doesn't make much sense.  The best I've come up with so far is to periodicly forbid all the barrels with 10 or more units in them to force them to finish off the old barrels, but this is annoying to do.

Any ideas or suggestions?
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Foolprooof way to penetrate aquifers of unlimited depth.  (Make sure to import at least 10 stones for mechanisms)
Toughen Dwarves by dropping stuff on them.  (Nothing too heavy though, and make sure to wear armor.)
Quote
"Urist had a little lamb
whose feet tracked blighted soot.
And into every face he saw
his sooty foot he put."

s20dan

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Ah there's nothing quite like a fresh keg, I'm glad the Dwarves also understand that fresh is best ;)
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Bikgn

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I recently ran into a situation where my fort's alcohol stockpiles were down to about 200, and so it was time to brew up another batch of booze.  After getting back up to 800, I noticed that my Still was severely cluttered with something like 15 barrels of booze.  This bothered me.  I checked on my stockpiles and saw that my booze-stockpile was in fact full.  "How could this be?" I thought.  When I first made my "new and improved" kitchen/dining area I had filled up the booze-stockpile with over 1,000 drinks, but now it seemed to be overflowing with a mere 800.

The answer to my puzzlement is that approximately half of the barrels in my stockpile contained less than 10 units of booze in them.  Several contained only 3 units.  This is unacceptable!  If there are open barrels of the drink you're looking for, you should drink from THOSE ones first!  Otherwise you'll end up with a "full" stockpile filled with half-empty barrels.

Is there any way to get your dwarves to finish near-empty barrels BEFORE they drink from the new ones?  I think I actually read somewhere that they actually favor the full ones, but that doesn't make much sense.  The best I've come up with so far is to periodicly forbid all the barrels with 10 or more units in them to force them to finish off the old barrels, but this is annoying to do.

Any ideas or suggestions?

Maybe just wait until you see 6's and 7's dancing around in your well water. Then set your brewery to work on overdrive until you're good.

Or you could dump all the existing liquor out of your barrels and start a fresh batch, if you don't mind losing a bit of juice in the process.

Besides those two crude methods, I can't really think of anything else...
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Lamphare

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i cant stand checking every booze barrel and to move/forbid them.
since i normally have stockpiles dedicated for booze, i could, allow one type near workshop/dining hall/sleeping quarters, and move the rest to a relatively remote stockpile.
so dwarfs would finish this part first, then introduce another type, then another, then another...then brew.
it is a matter of perfection, but in a not too stretched fort, producing a lot barrels and more space for stockpile is not to hard. considering there is always quantum stockpilea exploitive workaround.

but then the dwarves are stupid. i often see dwarves brew or mill, or extract to bag/barrel with one, just one freaking unit of plant. i understand there is hidden quality modifier for booze, but the raw plant and mill product has not!
ah then i cope it by accepting it.
« Last Edit: February 15, 2011, 12:00:15 am by Lamphare »
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Hans Lemurson

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1 unit of plant-matter yields 5 units of booze, so the maximum amount any barrel can hold is 25 units, which is the quantity you get it in from caravans.  This leads to a huge variance in the actual storage capacity of a stockpile.

I did the forbidding of the booze from the stockpile menu where each booze-type is sorted by stack-size, so it wasn't all THAT difficult, and then I just mass-reclaimed the whole booze stockpile when my free stock was exhausted.

I do the singularity-stockpile for rocks because they are too numerous for conventional stockpiles, but for everything else I stick to the active stockpiles.
Logged
Foolprooof way to penetrate aquifers of unlimited depth.  (Make sure to import at least 10 stones for mechanisms)
Toughen Dwarves by dropping stuff on them.  (Nothing too heavy though, and make sure to wear armor.)
Quote
"Urist had a little lamb
whose feet tracked blighted soot.
And into every face he saw
his sooty foot he put."

shlorf

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You can get even more, if you use fertilizer. I've seen stacks of 9 plants resulting in barrels with 45 units of booze.
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Hans Lemurson

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This I did not know.  Thanks.  Maybe on my next fort, I'll experiment with potash and see if I can feed 100 dwarves on 10 tiles of farmland.

Large stack-size will certainly be useful for my stockpiles.  Using quarry-bushes, and Dwarven Syrup, I should be able to churn out 100-unit roasts.  Maybe.  That's why I should test it out.
« Last Edit: February 15, 2011, 04:57:16 am by Hans Lemurson »
Logged
Foolprooof way to penetrate aquifers of unlimited depth.  (Make sure to import at least 10 stones for mechanisms)
Toughen Dwarves by dropping stuff on them.  (Nothing too heavy though, and make sure to wear armor.)
Quote
"Urist had a little lamb
whose feet tracked blighted soot.
And into every face he saw
his sooty foot he put."

Malibu Stacey

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This I did not know.  Thanks.  Maybe on my next fort, I'll experiment with potash and see if I can feed 100 dwarves on 10 tiles of farmland.

Large stack-size will certainly be useful for my stockpiles.  Using quarry-bushes, and Dwarven Syrup, I should be able to churn out 100-unit roasts.  Maybe.  That's why I should test it out.

After the 2nd year my farming is usually so productive I drop down to using only 1 or 2 3*3 farms otherwise my stockpiles fill up faster than I can use the stuff. If I'm in a good area I will usually have a greenhouse too for growing Sunberries & Whip Vines for making Sunshine, Whip Wine & Whip Vine Flour. Combine those with Dwarven Syrup, Quarry Bush Leaves & some high value Meat Industry products (Unicorn or Elephant works very well) & you'll see your roast values skyrocket. If you buy out the booze & crops from the Dwarven & Human caravans you should have a diverse alcohol supply to keep your population happy enough as they'll get bored drinking the same stuff all the time & occassionally want something else.
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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough.