Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bring back the Show "other" features option on site finder (possible spoilers)  (Read 1388 times)

Malibu Stacey

  • Bay Watcher
  • [LIKES_FIGHTING]
    • View Profile

So I already created a bug report but apparently asking for old functionality for 40d to be reinstated isn't considered a bug.

In 40d there was the option in d_init of [SHOW_EMBARK_OTHER:FINDER] which allowed you to show the location of HFS on the region map. Could we have this reinstated to show the location of the "curious underground structure" on the region map so you are able to include it in your embark if you wish? Right now it's very hit & miss whether you get it in your map after embark.

I've tried dozens of embarks over the last couple of days & not found a single site with the "curious underground structure" (checked using dfreveal from dfhack as well as checking the stocks screen for adamantine weapon) & it's awfully frustrating. I would like to play with the nasties which inhabit these things again as the first one I found was in one of the older (more bugged than current) 0.31.x releases but since I need to regen a world to fix some of the issues I can't use that save (and have deleted it since anyway).
Logged
I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Waparius

  • Bay Watcher
    • View Profile

Isn't there Hidden Fun Stuff at the bottom of every map? By all accounts you just have to dig deeper, underneath the magma and everything. Start looking around when the slade shows up.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile

Quote
Isn't there Hidden Fun Stuff at the bottom of every map?

Quote
show the location of the "curious underground structure" on the region map

Hell is on every map, a 'Curious Structure' aka demonic temple shows up roughly once on a 16x16 embark site. It has a masterwork adamantine weapon inside along with enough zombies to start the apocalypse, once removed opens hell.

As a tester I enjoy this idea, part of me wants to do a hostile takeover with seven dwarves.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile

I haven't exactly tried this, but since it's supposed to be on every 16x16 chunk, can't you just make a duplicate save before embark, embark at 16x16 embark size, use reveal, and find out that way?

It's a pretty inefficient means of doing so, yes, but it's possible to do.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Malibu Stacey

  • Bay Watcher
  • [LIKES_FIGHTING]
    • View Profile

Isn't there Hidden Fun Stuff at the bottom of every map? By all accounts you just have to dig deeper, underneath the magma and everything. Start looking around when the slade shows up.
I'm constantly amazed at the number of threads & replies to threads which a simple search of the wiki would remove the need for in this forum recently. This is one of them. See http://df.magmawiki.com/index.php/Demonic_fortress

As a tester I enjoy this idea, part of me wants to do a hostile takeover with seven dwarves.
The first time I breached the 3rd cavern there was a massive outpouring of zombies & other evil creatures from the Demonic Fortress connected to it which eventually killed off my fortress (didn't have any clownite yet but my masterwork steel armour & weapon wielding militia put up a brave fight). That was actually fun & I'd really like to be able to try again without needing to generate hundreds of embarks in the hope I get lucky with one of them eventually.

I haven't exactly tried this, but since it's supposed to be on every 16x16 chunk, can't you just make a duplicate save before embark, embark at 16x16 embark size, use reveal, and find out that way?

It's a pretty inefficient means of doing so, yes, but it's possible to do.
I was thinking about that earlier. At work just now but I may give it a go when the new version is posted. It's still massively inconvenient even if that works.
« Last Edit: February 14, 2011, 12:08:21 pm by Malibu Stacey »
Logged
I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Malibu Stacey

  • Bay Watcher
  • [LIKES_FIGHTING]
    • View Profile

I haven't exactly tried this, but since it's supposed to be on every 16x16 chunk, can't you just make a duplicate save before embark, embark at 16x16 embark size, use reveal, and find out that way?

It's a pretty inefficient means of doing so, yes, but it's possible to do.

Trying to embark on a 16*16 chunk crashes hard. The game reaches the 2GB memory limit for 32-bit apps very quickly & then dies.

So not possible to do unless the game is recompiled as native x64 with /LARGEADDRESSAWARE linker option set.
Logged
I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile

So can we add this to the 'Make the site finder better' list? Because realy, there are a few things that site finder needs. I list of possible locations rather then just giving you one location would be nice.

Malibu Stacey

  • Bay Watcher
  • [LIKES_FIGHTING]
    • View Profile

So can we add this to the 'Make the site finder better' list? Because realy, there are a few things that site finder needs. I list of possible locations rather then just giving you one location would be nice.

I bug reported the site finder searching through the list even if it gets a match early on. Someone posted in the notes that there are changes coming. See http://www.bay12games.com/dwarves/mantisbt/view.php?id=3375
Logged
I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile

hmmm... I know this may not be the most attractive option as a way to do this now (as in a stop-gap until this might actually be put in the game), but you could try making fewer z-levels between caverns, and cutting the number of caverns down to two or even one.

That way, you can significantly reduce the number of tiles on a map.  It also saves your fort FPS to have less caverns with less random roaming monsters in the deeps.  I generally don't see a point in more than two caverns, anyway, since I'm never going to make a fort that vertical.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare