@Barbarossa: Character is in after this update. Focus is how effectively you work on mental tasks. Speed is how well you brute force down different channels of thought. Complexity is how big of a thought you can have and how many trains of thought you can juggle. Intuition is that gut feeling of sorts. Intelligence is how well you learn. Grasp is how thoroughly you understand what you learn.
@Everyone else: Update time, sorry for the wait. Had a freaking research paper.
Abuyama takes one of the bows out and heads out hunting. The land is grassy, rolling plains for as far as can be seen, and is a perfect host to rabbits and small birds. Difficulty: 6. 1d10 - (4) + (0) = (4). You don't actually get any of these rabbits or small bird.
Jasper clambers up the hillock and checks out the cave. Difficulty: 6. 1d10 - (6) + (1) = (7). He notices slight depressions in the ground at the back of the cave and an extremely rusted cloak pin, but that is it. It's a very short, shallow 'cave', possibly an old warren that got washed out and widened by some beast.
Richard heads out to rustle up some herbs, and shrubberies, and spices and such. Difficulty: 6. 1d10 - (4) + (2) = (6). You find clusters of fleabane, milkweed, and an unknown plant, tall with deep green, egg shaped leaves. It was not flowering, but it seemed like a plant to grab at the time.
Taric gets to work organizing some farming, staking out where things will go and figuring out labor rotations. Difficulty: 6. 1d10 - (5) + (0). You work at the details but cannot find any way to innovate things, instead just plunking out blocks along the river. Furthermore, the labor schedule seems inefficient, and even still you don't have any plants or seed stock save Richards'.
(Taricus, your action was like, a seasons worth of work, so I scaled it back. To do better at tasks, call dibs on tools, adjutants, and peasants).