Well, I tried it, but they all went mad. I ran out of meat to early. Back to the blackboard I guess...
Attempt 2: More MEAT, less silly things like clothes, etc.
So I guess it'll be... two mega fuck-tons? (Directed at you Mr. Grammar Nazi)
WTF? Even with 2 Miners, a woodcutter, carpenter, mason/engraver, farmer/brewer & farmer/cook my dwarves can live off all the food & booze the embark points let you have for the
entire first year before I need to even think about starting up food/alcohol production. By which time I've had the first 2 migrant waves & the first dwarven caravan (more mouths to feed but more consumables added to your stockpiles from the caravan hopefully balanced out by more diverse skills with which to start production or at least help haul things around the place).
Other than 7 copper picks for your miners, what are you wasting your embark points on? You don't need the battle axes, seeds, or medical supplies you get added to the default embark. The wiki says "Dwarves require 2 units of food and 4 units of drink each season." so 112 meat & 224 drinks should be enough to keep them going for 2 years. That's only 448 points if you buy 2 point meat (dog, horse, cow, donkey, mule etc). You should have more than that if you're not bringing any animals or the other unnecessary stuff I mentioned. Note: you could also butcher the pack animal which pulls your wagon to the embark for more meat.