I've read some threads on worldgen parameters but still can't seem to get this quite right.
Basically what I'm trying to do is create a world with an embark site that:
- Has a volcano, or at least some lava near the surface
- Has one or preferably more z-levels of ice on the surface
- Is a terrifying biome
- Is near enough to globlins that they'll try to invade
- Is still near enough to at least one other non-dwarf civilization to get caravans
- Has a sedimentary layer
- Ideally has lots of caves on the map
This is the best I've been able to come up with so far :
[WORLD_GEN]
[TITLE:COLD EVIL]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:250]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:-60:5:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:50:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:2:3:1:1:1:3]
[MEGABEAST_CAP:400]
[SEMIMEGABEAST_CAP:1000]
[TITAN_NUMBER:200]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:10:100:200]
[EVIL_SQ_COUNTS:300:3000:6000]
[PEAK_NUMBER_MIN:25]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:100]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:8256:4:4]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:10000:3:3]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:500]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:30000:0]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:0:0:18000]
[SAVAGERY_RANGES:0:0:20000]
[VOLCANISM_RANGES:8256:16512:8256]
I can get the glacier, volcano, sedimentary layer, and evil biome, but not the nearby civilizations and my evil savage biome seems to be rather devoid of creatures. (Maybe I've got it too cold?)
Any suggestions for maximizing the number of of caves, nearby civilizations, and evilness of the biome?