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Author Topic: Connect Lever to Lever  (Read 2219 times)

Dreggon

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Connect Lever to Lever
« on: February 12, 2011, 06:39:57 pm »

Perpetual motion is a dwarvenly pastime. And perhaps I want to connect different levers to different things, and one lever to in the darkness bind them. For example: 10 levers to open 10 different bridges, and one lever to flip all the levers and thus open all the bridges.

Or one lever to flip a lever, which then flips the first lever, and on and on.
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Demicus

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Re: Connect Lever to Lever
« Reply #1 on: February 12, 2011, 07:18:28 pm »

Perptual motion by linking levers wouldn't work, as levers transmit on or off signals, and do not toggle position.
Though a master/emergency switch to set off multiple switches at once would be cool.
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Maklak

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Re: Connect Lever to Lever
« Reply #2 on: February 12, 2011, 07:33:20 pm »

I think this was suggested before.

For me it wouldn't matter matter if levels don't flip positions as long as I can sync them with master level. Lets say master is OFF, some slave levers are ON and some OFF. When a Dwarf flips master, all slaves that were OFF flip to ON, so all slaves become ON. It works pretty much the same with bridges and floodgates if you connect them to two levers.
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Neowulf

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Re: Connect Lever to Lever
« Reply #3 on: February 12, 2011, 09:24:24 pm »

Linking Lever to Lever and Pressure Plate to Lever is one of the thing I've been asking for, as it can streamline trap design and mega projects.
3 pressure plates controlling 8 bridges, 24 linkages currently, 11 if you can link all the plates to a lever then the lever to the bridges.


Reverse linkages would be nice too, along with lock lever position and manual reset pressure plates (like single use plates, but you can reset with a linked lever or a dwarf job).
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Maklak

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Re: Connect Lever to Lever
« Reply #4 on: February 13, 2011, 06:28:37 am »

That, plus moving "link lever" job to object (you usually have fewer levers than gears, door or bridges, so q over gear assembly -> link to lever -> choose lever), and adding some logic gates would make things so much easier.
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Dreggon

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Re: Connect Lever to Lever
« Reply #5 on: February 13, 2011, 11:44:49 pm »

I'll be honest, when I first thought up suggesting this topic, I thought it was already a feature.

Then I found out it wasn't a feature, and so I suggested it. I can think of several things I could do with this.
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ZioAnthros

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Re: Connect Lever to Lever
« Reply #6 on: February 13, 2011, 11:51:24 pm »

Options (almost) always = good.
This options is no exception.
Probably pretty easy to throw in there, and would make some interesting constructions easier and more efficient to build.

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anon_outlaw

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Re: Connect Lever to Lever
« Reply #7 on: February 14, 2011, 04:10:16 am »

i have a multi story fortress with bars that can initiate 'lockdown' and block all stairways. right now i have to pray to god the master control room doesn't get taken but if i could have synchronized levers across all floors... yeah that would work. what i would love to see it a choice between sync and master connections. master being as described one lever that all the others copy but the others can still be toggled independently and sync being a 2 way "both levers copy each other"
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Captain Mayday

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Re: Connect Lever to Lever
« Reply #8 on: February 14, 2011, 10:42:20 am »

Perpetual motion is a dwarvenly pastime. And perhaps I want to connect different levers to different things, and one lever to in the darkness bind them. For example: 10 levers to open 10 different bridges, and one lever to flip all the levers and thus open all the bridges.

Or one lever to flip a lever, which then flips the first lever, and on and on.

This is less efficient than simply linking one lever to 10 bridges, but it would still be useful to have the various triggers to be able to trigger each other.
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Quietust

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Re: Connect Lever to Lever
« Reply #9 on: February 14, 2011, 01:15:28 pm »

This has already been suggested here, and possibly in other places as well.

One similar recommendation I've seen (and endorsed) is a mechanical relay - acts just like a lever or pressure plate, except instead of being triggered manually or by a creature/liquid, it's triggered by the presence/absence of mechanical power. As an added bonus, it can also be made to function exactly like what you've suggested, though at the cost of some mechanical power (and with the added bonus of not wasting mechanisms whenever you want to move the source lever, since you can deconstuct/rebuild the gear assembly in front of the relay and reclaim its mechanism).
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