Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Removed clothing tokens from dwarf entity - still embark with clothes?  (Read 1078 times)

Rutilant

  • Bay Watcher
    • View Profile

Dwarves claiming clothes and preventing me from doing what I want with them infuriates me, so I removed the [CLOTHING] (and subterranean version) tokens from entity_default and genned a new world, hoping i'd be free of the damned things, but apparently that doesn't work.  Any other ways to eliminate clothing?
« Last Edit: February 12, 2011, 06:12:23 am by Rutilant »
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #1 on: February 12, 2011, 05:05:00 am »

if you mean the [CLOTHING] tag, that maybe not work as I havent got any luck with it either. You however can remove access to all clothing items from dwarves, goblins and elves then they wont have any clothings to worry about.

Shameless plug:
Alternatively play my mod and it does that as one of the features  8)
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Rutilant

  • Bay Watcher
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #2 on: February 12, 2011, 06:16:21 am »

if you mean the [CLOTHING] tag, that maybe not work as I havent got any luck with it either. You however can remove access to all clothing items from dwarves, goblins and elves then they wont have any clothings to worry about.

Shameless plug:
Alternatively play my mod and it does that as one of the features  8)

I see.. that's a bit big of a mod for my tastes though;  How did you change the clothing in that, though?  Or more specifically, how might I go about doing it myself?
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #3 on: February 12, 2011, 06:32:34 am »

if you mean the [CLOTHING] tag, that maybe not work as I havent got any luck with it either. You however can remove access to all clothing items from dwarves, goblins and elves then they wont have any clothings to worry about.

Shameless plug:
Alternatively play my mod and it does that as one of the features  8)

I see.. that's a bit big of a mod for my tastes though;  How did you change the clothing in that, though?  Or more specifically, how might I go about doing it myself?
In the mod, I first removed a bunches of clothings I deemed redundant, basically the inferior ones. Then I made the rest into armors so they cannot be claimed and tweaked the coverage around so they can be properly stacked like you normally would with regular clothings. In example my cloak look like this:

[ITEM_ARMOR:ITEM_ARMOR_CLOAK]
[NAME:cloak:cloaks]
[ARMORLEVEL:1] // this is the most critical tag. 1 for soft, 2 for chainmail, 3 for plate
[UBSTEP:MAX]
[LBSTEP:1]
[LAYER:ARMOR] // Not exactly neccesary, as armor level does this already but nice to have as clarification.
[COVERAGE:15] // this and the 2 tags below are for balance reasons, dont worry about it.
[LAYER_SIZE:1]
[LAYER_PERMIT:74] // In my version, they are 15% effective and you can stack 75 of them for a total of 11 cloak-worth, roughly the same as vanilla.
[MATERIAL_SIZE:750]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Rutilant

  • Bay Watcher
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #4 on: February 12, 2011, 06:39:04 am »

Removed some, eh?

So I can just go into the raws, delete for example


[ITEM_GLOVES:ITEM_GLOVES_MITTENS]
[NAME:mitten:mittens]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:15]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

and it'll be gone from the game?  It won't break anything?  Alternatively, can I just change the [LAYER:] token to [LAYER:ARMOR] and they'll be treated the same as, say, a breastplate would?  No claimies?
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #5 on: February 12, 2011, 07:04:22 am »

Removed some, eh?

So I can just go into the raws, delete for example


[ITEM_GLOVES:ITEM_GLOVES_MITTENS]
[NAME:mitten:mittens]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:15]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

and it'll be gone from the game? yes It won't break anything? the game will complain when it create entities cause they try to give them access to this item, but that shouldnt cause any ill effects. Alternatively, can I just change the [LAYER:] token to [LAYER:ARMOR] and they'll be treated the same as, say, a breastplate would?  No claimies? You need to change the armorlevel token for that to work, NOT the layer token. However it's probably best to change both just in case.
« Last Edit: February 12, 2011, 07:14:51 am by rephikul »
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Rutilant

  • Bay Watcher
    • View Profile
Re: Removed clothing tokens from dwarf entity - still embark with clothes?
« Reply #6 on: February 12, 2011, 07:07:02 am »

Alright, thanks!  I'll start experimenting with it now rather than bugging you for ALL the details.

Nude Fortress, here I come!
Logged