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Author Topic: In Por Ylem.  (Read 16870 times)

Lethal Dosage

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In Por Ylem.
« on: February 11, 2011, 11:06:15 pm »

Ultima Online private server Ir Por Ylem is now online.
The game is very similar to Haven and Hearth, for those who like sandboxes, this is a must-play.
http://inporylem.com/
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Hugehead

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Re: In Por Ylem.
« Reply #1 on: February 11, 2011, 11:20:35 pm »

I didn't read their page, but what makes it different than every other UO shard?
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PenguinOverlord

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Re: In Por Ylem.
« Reply #2 on: February 11, 2011, 11:25:51 pm »

Don't advertise private servers here, man. Unless it's legal, which it might be, because IIRC a WoW private server won a lawsuit from Blizzard.
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Sensei

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Re: In Por Ylem.
« Reply #3 on: February 11, 2011, 11:27:24 pm »

Pretty sure UO shards are legal.
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A Dwarven Smokeologist

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Re: In Por Ylem.
« Reply #4 on: February 11, 2011, 11:29:32 pm »

I'll be playing on it once I get my UO client patched up.

Some differences:
A) There is a Paladin system in place that will let you become a justice dealer and hunt down PKs, they will become the ones who are hunted. http://azaroth.org/2010/10/17/10-in-10-paladins/
B) The server is backed by a staff that has a long history with UO.
C) Two hours of quicker skill gain per day, after two hours it slows down. It will take time / effort / fun to reach grandmaster.
D) City system with citizenship and the ability to siege other towns / steal their gold / elect a king for each city.


FAQ - http://inporylem.com/codex/index.php?title=FAQ

From reading through the forums / faqs / wiki it appears they've taken the route UO should have followed and kept the intense hunter vs hunted feeling that the world and combat delivered. You can be PK'd out in the wilderness, you can be scammed, it's not about collecting rare loot all day long and camping boss mobs (though there are champion mobs / camps).

Once I've played for a while and if it isn't a complete toss (highly depends on the community) I might look into setting up an Urist guild near Minoc or something.

I'll know more though when this 5hour patch process finishes, come on already...
« Last Edit: February 12, 2011, 03:32:26 am by A Dwarven Smokeologist »
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Hugehead

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Re: In Por Ylem.
« Reply #5 on: February 11, 2011, 11:30:32 pm »

What makes it different from every other UO shard?
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Detrevni|inverteD

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Re: In Por Ylem.
« Reply #6 on: February 12, 2011, 05:48:45 am »

So there's building 'n stuff? I like building things.

I didn't really play Ultima Online very much so I don't have a lot to compare this to.

EDIT:
Oh also, what's the player count for this server like?
« Last Edit: February 12, 2011, 05:59:43 am by Detrevni|inverteD »
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Ioric Kittencuddler

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Re: In Por Ylem.
« Reply #7 on: February 12, 2011, 06:54:22 am »

"Corp Por!  Corp Por!  Nah, I'm just kidding. I'm a blacksmith."

Actually, my Blacksmith character back when UO first came out was TKed by someone because the very eastern edge of the Minoc mine was outside the city radius so calling guards did nothing.  ???

Anyway, if I weren't so addicted to Hazeron I might be interested in playing a blacksmith in some Bay12 related guild.
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Deon

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Re: In Por Ylem.
« Reply #8 on: February 12, 2011, 07:59:25 am »

I'll be playing on it once I get my UO client patched up.

Some differences:
A) There is a Paladin system in place that will let you become a justice dealer and hunt down PKs, they will become the ones who are hunted. http://azaroth.org/2010/10/17/10-in-10-paladins/
B) The server is backed by a staff that has a long history with UO.
C) Two hours of quicker skill gain per day, after two hours it slows down. It will take time / effort / fun to reach grandmaster.
D) City system with citizenship and the ability to siege other towns / steal their gold / elect a king for each city.


FAQ - http://inporylem.com/codex/index.php?title=FAQ

From reading through the forums / faqs / wiki it appears they've taken the route UO should have followed and kept the intense hunter vs hunted feeling that the world and combat delivered. You can be PK'd out in the wilderness, you can be scammed, it's not about collecting rare loot all day long and camping boss mobs (though there are champion mobs / camps).

Once I've played for a while and if it isn't a complete toss (highly depends on the community) I might look into setting up an Urist guild near Minoc or something.

I'll know more though when this 5hour patch process finishes, come on already...
Really? You will play it? Man! I may join too :D. I just tried to get in UO again, but the server I played on has too many high-level powergamers and "pvp tools" (when the loot has some ultimate weapons/armor, everyone becomes a walking death machine no matter how rare is it; I prefer servers with mediocre materials and requirement to play in groups to defeat tough monsters/capture bases rather than with an emphasis on a single player ownage), so it was not enjoyable.

I may join too!


P.S. The thread title made my heart to stop for a second when I saw it, and I already knew what is it about. Does it mean that I've played UO too much? :)

Don't advertise private servers here, man. Unless it's legal, which it might be, because IIRC a WoW private server won a lawsuit from Blizzard.
Don't be an ass. I mean seriously, try to google around before posting something like this. The main point in UO is shards, and they exist for a dozen of years already.

Quote
You can be PK'd out in the wilderness, you can be scammed, it's not about collecting rare loot all day long and camping boss mobs (though there are champion mobs / camps).
Yeah, I disliked those servers which made a focus on ultimate gear where people were farming for it for months (as I wrote above, to be "like others"), nor I liked "teddybear" servers with guard zones sprawling across the world and houses on top of each other.

I prefer it old way: where a bunch of scrolls and mediocre crafted gear were enough to loot and plunder, so the skills played the major role.
« Last Edit: February 12, 2011, 08:03:34 am by Deon »
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Deon

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Re: In Por Ylem.
« Reply #9 on: February 12, 2011, 08:08:34 am »

Oh, I see that Razor is allowed >:E. Time to remember my scripting skills :D.
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Akura

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Re: In Por Ylem.
« Reply #10 on: February 12, 2011, 08:45:34 am »

I just read over the Paladin system. Sounds kinda nice, actually.
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Deon

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Re: In Por Ylem.
« Reply #11 on: February 12, 2011, 08:56:04 am »

Yeah, I don't remember seeing any working "anti-pk" system on any of the servers I played on :).
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jnecros

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Re: In Por Ylem.
« Reply #12 on: February 12, 2011, 09:05:01 am »

The only working antiPK system I have seen was a family friendly shard, been so long I forgot its name now, but the host(s) got on top of pkers ultra fast and locked them up in prison, pking was forbidden by the server rules unless it was rppk and both parties agreed to it.

Also you got insta ported to prison if you typed a curse word as well, and you had to 'break rocks' by mining in order to get out, that was FUN.

I tried to get interested in UO a few months back, but interest faded very quickly. I think it was the grind that killed it for me..I may check this server out though
« Last Edit: February 12, 2011, 09:07:01 am by jnecros »
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Deon

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Re: In Por Ylem.
« Reply #13 on: February 12, 2011, 09:48:35 am »

Well, most of the "grind" is automatic, you don't have to kill tons of monsters or mine manually. The only player input is needed in trading/adventuring/dungeon delving/pvp.
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PenguinOverlord

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Re: In Por Ylem.
« Reply #14 on: February 12, 2011, 09:49:31 am »

Don't advertise private servers here, man. Unless it's legal, which it might be, because IIRC a WoW private server won a lawsuit from Blizzard.
Don't be an ass. I mean seriously, try to google around before posting something like this. The main point in UO is shards, and they exist for a dozen of years already.


(d) Official Service. Ultima Online has been designed by Electronic Arts for play only on the Service. The Software is licensed to you for play on the Service only. Electronic Arts does not grant you a license to use the Software for any other purpose. You agree to play Ultima Online only on the Service and not through any other means. You further agree not to create or provide any other means through which Ultima Online may be played by others - for example, through server emulators. You may not reverse engineer, decompile or disassemble the Software, including any proprietary communications protocol used by the Software. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for Ultima Online unless specifically authorized in writing by Electronic Arts.

Of course, that is only the TOS, and EA has never taken legal action, and since it's only TOS, I am pretty sure it's fine and legal. Police aren't going to break down your door if they find out you're playing a UO shard, in other words.
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