Nirur Torir
Xeniice (Turquoise)
Seafaring researched!
Mechanics reseached!
Population grows to 31
Guildhall built
Advanced farm built
Walls built
Golem depot started (4 labor, 1 gold, 4 money to finish)
Nedici galleys disbanded
Total wonder spending:
3 labor
Technology:
Farming
Oral tradition
Exploration
Fishing
Masonry
Craftsmanship
Hunting
Mysticism
Literacy
Trade
Sailing
The Plow
Mining
Bronze Working
Governance
Scars of War
Currency
Shamanism
Map Making
Elementalism
Horseback Riding
Life magic
Code of Law
Education
Artifice
Enchantment
Military Tradition
Maritime Warfare
Entertainment
Construction
Ephemera Magic
Weather Eye
Spirit-warding
Crop diversification
Iron Working
Navigation
Engineering
Matter Magic
Mind Magic
Guilds
Taxation
Academics
Naval Engineering
Siege engineering
Naval Artillery
Crop Rotation
Wind Magic
Longbows
Study of Labor
Law enforcement
Animation
Spirit-calling
Mechanics
Golemcraft
Literature
Labor golems
Seafaring
Unit types:
Lozanth Scouts (Wooden spears, wooden shields)
L1: 5A/5D/-R/10H/1M
L2: 6A/5D/-R/12H/1M
L3: 7A/5D/-R/14H/1M; supply range x2
L4: 7A/6D/-R/16H/1M; magic resistance 1, supply range x2
Swarm Guards (Wooden spears, wooden shields, leather armor)
L1: 5A/5D/-R/14H/1M
L2: 6A/5D/-R/16H/1M
L3: 7A/5D/-R/18H/1M; first strike
Pikegnomes (Magic pikes, magic bucklers, magic armor, spirit-touched)
L1:9A/6D/-R/20H/1M; first strike, magic resistance 2
L2:10A/6D/-R/22H/1M; first strike, magic resistance 2
Shieldbearers (metal swords, metal shields, metal armor)
L1: 8A/7D/-R/20H/1M
L2: 9A/7D/-R/22H/1M
Rangers (longbows, bronze arrows, leather armor, bucklers, cartographers)
L1:4A/5D/8-3R/14H/1M; cartography
Protectors of the Granite Fist (Granite Golems, Spirit-Touched)
L1: 4A/4D/-R/10H/1M; magic resistance 1, support Granite Golems
L2: 4A/5D/-R/12H/1M; magic resistance 1, support Granite Golems
Vanquisher (Caravel, Naval Ballista, Spirit-Touched, light weapons, Enchanted Bucklers, Metal Armor, Sea-Charmed Keel, Fortified Hull, windcaller sails, Water Charms)
L1:6A/8D/8-4R/24H/6M; magic resistance 2, 5x supply range, all water
L2:6A/8D/9-4R/26H/6M; magic resistance 2, 5x supply range, all water
L3:6A/9D/10-4R/28H/6M; magic resistance 2, 5x supply range, all water
Exploration Caravel (Caravel, Longbows, Windborne iron arrows, Magic Keel, Magic sails, fortified hull)
L1: 4A/6D/8-4R/14H/6M; 5x supply range, all water
L1: 4A/6D/9-4R/16H/6M; 5x supply range, all water
Combat Exploration Caravel (Caravel, Light iron weapons, Longbows, Windborne iron arrows, bucklers, metal armor, Magic Keel, Magic sails, fortified hull)
L1: 6A/7D/8-4R/24H/6M; 5x supply range, all water
L2: 6A/7D/9-4R/26H/6M; 5x supply range, all water
Siege Transport (Cog, Naval Catapult, Navigators, Metal Armor, Buckler, Light Weapons)
L1:6A/4D/4-3R/24H/3M; all water, 5x supply range, transport 4
Defender ballista (Ballista, iron armor, water charms, spirit-touched)
L1:4A/4D/10-5R/20H/.5R; magic resistance 2, half supply range
L2:4A/4D/11/5R/22H/.5R; magic resistance 2, half supply range
Stone Shamblers (beasts)
L0:8A/3D/-R/20H/.5M; dependent, beasts
Granite Golems (beasts)
L0:10A/5D/-R/25H/1M; dependent, beasts
Units:
Lozanth scouts L4 (HP 16/16)
Nedici guards L3 (Swarm Guards) (HP 18/18)
Oro defenders L1 (Swarm Guards) (HP 14/14)
Oro Pikes L2 (HP 22/22)
Oro Pikes L2 (HP 22/22)
Peacebringers L2 (Pikegnomes) (HP 22/22)
Nedici Pikes L2 (HP 22/22)
Shieldbearers L2 (HP 22/22)
Shieldbearers L1 (HP 20/20)
Shieldbearers L1 (HP 20/20)
Lozanth Rangers L1 (HP 14/14)
Nedici Rangers L1 (HP 14/14)
Protectors of the Granite Fist L2 (HP 12/12; golems 25/25)
Protectors of the Granite Fist L1 (HP 10/10; golems 25/25)
Vlorinth's Arm L3 (Vanquisher) (HP 28/28)
Valiant L1 (Siege Transport) (HP 24/24)
New Dawn L2 (Combat Exploration Caravel) (HP 26/26)
Wavesearcher L2 (Combat Exploration Caravel) (HP 25/26)
Defender Ballista L2 (HP 22/22)
Money: 0
Xeniice
Population 31
Prosperity 34
Buildings:
Hall of Learning
Shrine
Granary x2
Military workshop
Clothier's workshop
Library
Dockyard
Jeweler's workshop
Marketplace
Military School
Forge
Architect's workshop
School
Enchanter's workshop
Courthouse
Theater
Fortress
Academy
Healer's Hall
City Watch
Speaking Stones
Storyteller's Guild
Guildhall
Stockpiles:
6 food, 13 wood, 5 stone, 17 leather, 20 wool, 10 copper, 9 tin, 14 iron, 3 silver, 1 ember rubies, 12 springwater pearls, 10 earth jade, 8 sky diamonds, 6 sun amber, 4 life blossoms, 4 bows, 4 leather armor, 2 spears, 2 wooden shields, 1 catapults, 2 galleys 6 spirit-touched
Colony: Copperflow
Size 5 (Max size)
Upkeep 0
Exports: 6 food, 1 stone, 1 copper or 2 money
Colony: Lake Tranquil
Size: 5 (Max size)
Upkeep: 0
Exports: 5 food, 1 stone, 1 springwater pearls
Colony: Ironwind
Size: 5 (max size)
Upkeep: 0
Exports: 3 food, 1 wood, 1 leather, 1 iron
Colony: Mount Skyreave
Size: 4 (5 turns since last growth)
Upkeep: 2 money, 2 food
Exports: 1 stone, 1 sky diamonds
Colony: Azuri Hills
Size: 4 (5 turns since last growth)
Upkeep: 2
Exports: 2 food, 2 wood, 1 earth jade
Colony: Blessed Coast
Size: 4 (2 turns since last growth)
Upkeep: 2
Exports: 4 food, 1 sky diamonds
Colony Southforest Meadows
Size: 4 (3 turns since last growth)
Upkeep: 2
Exports: 4 food, 1 life blossoms