Nirur Torir
Xeniice (Turquoise)
(Your food is off by 10.)
The new exploration caravel is ready to launch, and new ways of calling spirits into the world are discovered. Unlike the animated objects devised earlier, the new censers grant the spirits no body at all, but nonetheless equip them to affect the world.
The map exchange between Xeniice, Ljus Faller to the west, and Sunstone to the east goes off without a hitch.
Spirit-calling researched!
Population grows to 25
Advanced farms built
New Dawn raised
New unit type: Exploration Caravel
4A/6D/8-4R/14H/6M; 5x supply range, all water
Technology:
Farming
Oral tradition
Exploration
Fishing
Masonry
Craftsmanship
Hunting
Mysticism
Literacy
Trade
Sailing
The Plow
Mining
Bronze Working
Governance
Scars of War
Currency
Shamanism
Map Making
Elementalism
Horseback Riding
Life magic
Code of Law
Education
Artifice
Enchantment
Military Tradition
Maritime Warfare
Entertainment
Construction
Ephemera Magic
Weather Eye
Spirit-warding
Crop diversification
Iron Working
Navigation
Engineering
Matter Magic
Taxation
Academics
Naval Engineering
Siege engineering
Crop Rotation
Wind Magic
Longbows
Study of Labor
Law enforcement
Animation
Spirit-calling
Unit types:
Lozanth Scouts (Wooden spears, wooden shields)
L1: 5A/5D/-R/10H/1M
L2: 6A/5D/-R/12H/1M
L3: 7A/5D/-R/14H/1M; supply range x2
L4: 7A/6D/-R/16H/1M; magic resistance 1, supply range x2
Swarm Guards (Wooden spears, wooden shields, leather armor)
L1: 5A/5D/-R/14H/1M
L2: 6A/5D/-R/16H/1M
L3: 7A/5D/-R/18H/1M; first strike
Pikegnomes (Magic pikes, magic bucklers, magic armor, spirit-touched)
L1:9A/6D/-R/20H/1M; first strike, magic resistance 2
L2:10A/6D/-R/22H/1M; first strike, magic resistance 2
Shieldbearers (metal swords, metal shields, metal armor)
L1: 8A/7D/-R/20H/1M
Rangers (bows, bronze arrows, leather armor, bucklers, cartographers)
L1:4A/5D/7-2R/14H/1M; cartography
L2:4A/5D/8-2R/16H/1M; cartography
Xeniician Galleys (Bows, leather armor, Galleys, cartographers)
L1: 4A/4D/4-2R/22H/2M; shallow water, supply range x3, transport 2, cartography
Nedici Bireme (Galley, fortified hull, bows, leather armor, navigators)
L1:4A/6D/4-2R/22H/2M; all water, supply range x3, transport 1
Vanquisher (Caravel, Naval Ballista, Spirit-Touched, light weapons, Enchanted Bucklers, Metal Armor, Sea-Charmed Keel, Fortified Hull, windcaller sails, Water Charms)
L1:6A/8D/8-4R/24H/6M; magic resistance 2, 5x supply range, all water
Exploration Caravel (Caravel, Longbows, Windborne iron arrows, Magic Keel, Magic sails, fortified hull)
L1: 4A/6D/8-4R/14H/6M; 5x supply range, all water
Galthor's Catapult (Catapult)
L1:4A/4D/4-4R/10H/.5M; siege 1, half supply range
L2:4A/5D/4-4R/12H/.5M; siege 1, half supply range
Defender ballista (Ballista, iron armor, water charms, spirit-touched)
L1:4A/4D/10-5R/20H/.5R; magic resistance 2, half supply range
L2:4A/4D/11/5R/22H/.5R; magic resistance 2, half supply range
Units:
Lozanth scouts L4 (HP 16/16)
Oro guards L3 (Swarm Guards) (HP 18/18)
Nedici guards L3 (Swarm Guards) (HP 18/18)
Oro defenders L1 (Swarm Guards) (HP 1/14)
Azuri guards L1 (Swarm Guards) (HP 14/14)
Oro Pikes L2 (HP 22/22)
Oro Pikes L2 (HP 22/22)
Peacebringers L2 (Pikegnomes) (HP 22/22)
Nedici Pikes L2 (HP 22/22)
Shieldbearers (HP 20/20)
Lozanth Rangers L2 (HP 16/16)
Nedici Rangers L2 (HP 16/16)
Nedici galley L1 (HP 22/22)
Nedici galley L1 (HP 22/22)
Vlorinth's Arm L2 (Vanquisher) (HP 20/26)
New Dawn (Exploration Caravel) (HP 14/14)
Defender Ballista L2 (HP 22/22)
Exploration map:
Money: 9 (Income: 19+4+10; Spending: 16+10+2; Net income: +5)
Xeniice
Population 25
Prosperity 26
Buildings:
Hall of Learning
Shrine
Granary x2
Military workshop
Clothier's workshop
Library
Dockyard
Jeweler's workshop
Marketplace
Military School
Forge
Architect's workshop
School
Enchanter's workshop
Courthouse
Theater
Fortress
Academy
Stockpiles:
13 food, 16 wood, 6 stone, 11 leather, 20 wool, 8 copper, 7 tin, 11 iron, 1 silver, 1 ember rubies, 8 springwater pearls, 5 earth jade, 2 sky diamonds, 1 leather armor, 1 catapults, 1 cog, 1 buckler, 1 metal armor
Colony: Copperflow
Size 5 (Max size)
Upkeep 0
Exports: 6 food, 1 stone, 1 copper or 2 money
Colony: Lake Tranquil
Size: 5 (Max size)
Upkeep: 0
Exports: 5 food, 1 stone, 1 springwater pearls
Colony: Ironwind
Size: 4 (max size)
Upkeep: 2
Exports: 2 food, 1 wood, 1 leather, 1 iron
Colony: Mount Skyreave
Size: 3 (3 turns since last growth)
Upkeep: 2 money, 2 food
Exports: 1 stone, 1 sky diamonds
Colony: Azuri Hills
Size: 3 (3 turns since last growth)
Upkeep: 2
Exports: 1 food, 1 wood, 1 earth jade
Colony: Blessed Coast
Size: 3 (2 turns since last growth)
Upkeep: 2
Exports: 2 food, 1 sky diamonds
Colony Southforest Meadows
Size: 3 (1 turns since last growth)
Upkeep: 2
Exports: 3 food, 1 life blossoms