Research: Evocation, Mechanics, Sailing, Crop Rotation, Enchantment, Priesthood, Code of Law, Desert Cultivation, Divination, Sanitation, Longbows, Siege Engineering, Infusion
Labor:1) Work tile 5 (7 food) (7)
2) Work tile 6 (7 food) (14)
3) Work tile 16 (6 food) (20)
4) Work tile 17 (6 food) (26)
5) Work tile 18 (6 food, 1 wool) (32)
6) Work tile 4 (3 food, 2 wood) (35)
7) Work tile 2 (2 food, 1 sun amber) (37)
Work tile 12 (2 food, 2 wood, 1 spice) (39)
9) Work tile 1 (3 food, 1 wool, 1 tin) (42)
11) Work tile 11 (2 food, 2 wood) (44)
12) Work tile 7 (1 stone, 1 iron ore)
Trading/Colonies/Mercenaries:Ljus Faller->Halfling Village: -2 wood->+4 food (48)
Dark elf city (aka Rensraad)->Ljus faller: +4 money
Koppar Steg South->Ljus Faller +5 food, +1 copper, -2 money (53
Koppar Steg North->Ljus Faller +4 food (57)
WorkshopsClothiers workshop) (-1 wool, +1 clothing)
Jewlery workshop) No Production
Manufacturing, Crafting, Building, and research:13+14+15) Build stone wall tile 5 (-2 stone)
16+17) Make iron armor out of Iron ore (-1 iron ore)
18+19) Make bronze mace out of copper and tin (-1 tin, -1 copper)
20+21+22) 2 Amulet of the burning sun (-2 sun amber, -6 money)
23+24+25) Build stone wall tile 18 (-2 stone)
26+27+28) Research
Resource production and consumption:Stored at start of turn: 10 food, 7 wood, 4 stone, 7 leather, 7 wool, 1 spice, 2 sun amber, 1 sky diamonds, 2 sorcerors, 1 sun charms
Food: 10+57-60=7
Wood: 7+6-2=11
Stone: 4+1-4=1
Leather: 7
Wool:8+2-1=9
Clothing: 0+1-1=0
Tin:1-1=0
Copper: 0-1+1=0
Bronze: 0+1-1=0
Iron ore:0+1-1=0
Iron Ingot:0+1-1=0
Spice:1+1-1=1
Sun Amber: 2+1-2=1
Air Diamond:1
Sun Charms :1
Bronze Mace:0+1=1
Iron armor:0+1=1
Sorcerer: 2
Stored at end of turn: 7 food, 7 wood, 7 leather, 9 wool, 1 stone, 1 spice, 1 sun amber, 1 sky diamond, 1 sun charm, 2 amulets of the burning sun, 2 sorcerers, 1 iron armor, 1 bronze mace
27 Start -11 military -4 colony +18 taxes +4 mercenaries-10 buying labor-6 crafting=18
Prosperity:(+1 from shrine, +2 base, +1 from spice, +1 from clothing, +1 from post regeneration care +1 from Governor, +1 theater)=8 non-food +(60/3)=20 via food. Total=28
Millitary and leaders:Spearmen 1: Explore north of Koppar Steg
Seekers 1: Cartograph 2 east, 1 south of Ljus faller
Seekers 2: Cartograph 2 west of human city
Seekers 3: Cartograph 2 north of Ljus Faller
Spearmen with shields, leather armor, and a canoe 1: Explore south down the coast
Spearmen with shields, leather armor, and a canoe 2: Explore south down the coast
Spearmen with shields, leather armor, and a canoe 3: Defend Koppar Steg
Sages of the Infinite Sun 1: Help the dark elves defend their city
Sages of the Infinite Sun 2: Help the dark elves defend their city
Catapult crew 1: Explore north of Koppar Steg
Hinor with metal shields and metal maces and metal armor and sun charms 1: Train in Ljus Faller
Governor Marina: Chills and does stuff that governors like to do.
Allegro (General): Helps the explorers exploring south down the coast
Lucien (sage): Research rapidly
Training:Train Hinor with metal shields and metal maces and metal armor and sun charms to level 2
Other:Ask the Dark elves if they would accept a fire gem/sun charm for a earth gem