Research: Military Tradition
Labor:1) Work tile 5 (7 food) (7)
2) Work tile 6 (7 food) (14)
3) Work tile 16 (6 food) (20)
4) Work tile 17 (6 food) (26)
5) Work tile 18 (6 food, 1 wool) (32)
6) Work tile 4 (3 food, 2 wood) (35)
7) Work tile 2 (2 food, 1 sun amber) (37)
Work tile 12 (2 food, 2 wood, 1 spice) (39)
9) Work tile 1 (5 food, 1 wool) (44)
10) Work tile 7 (1 iron, 1 stone)
Trading/Colonies/Mercenaries:Ljus Faller->Halfling Village:Halfling village -2 wood->+4 food (48)
Dark elf city (aka Rensraad)->Ljust faller: +4 money
Koppar Steg->Ljus Faller +3 food, +1 copper, -2 money (51)
WorkshopsClothiers workshop) (-1 wool, +1 clothing)
Jewlery workshop) No Production
Manufacturing, Crafting, Building, and research:11+12) Build canoe (-1 wood)
13) craft leather armor (-1 leather)
14) Craft Spear (-1 wood)
15) Craft Wooden sheild (-1 wood)
16+17+18) Build stone wall tile 12 (-2 stone)
19+20+21) Build Speaking Stones (-3 stone)
22) Make bronze ingot (-1 copper, -1 tin)
23+24) Make forge (-2 wood, -1 bronze ingot)
25+26+27) Research at library
Resource production and consumption:Stored resources at start of turn: 6 food, 6 wood, 6 stone, 9 leather, 5 wool, 3 tin, 1 spice, 1 sun charm
Gross production: 51 food, 6 wood, 1 spice, 2 wool, 1 clothing, 1 sun amber, 1 canoe, 1 leather armor, 1 spear, 1 wooden sheild, 1 copper, 1 bronze, 1 stone, 1 stone
Gross Consumption: 54 food, 7 wood, 1 spice, 1 wool, 1 clothing, 1 canoe, 1 leather armor, 1 spear, 1 wooden sheild, 1 leather, -5 stone, 1 bronze, 1 copper, 1 tin
Net production: -3 food, 1 wood, -4 stone 1 wool, 1 sun amber, -1 leather, 1 iron
Total Stored at end of turn: 3 food, 5 wood, 2 stone, 8 leather, 6 wool, 3 tin, 1 spice, 1 sun charm, 1 sun amber, 1 iron
Money19 Start -10 buying labor=9 -9 military -2 colony +15 taxes +4 mercenaries=17
Prosperity:(+1 from shrine, +2 base, +1 from spice, +1 from clothing, +1 from post regeneration care +1 from Governor, +1 theater, +1 from all tech researched)=9 non-food +(54/3)=18 via food. Total=27
If, for some reason I don't manage to research the last tech, then have my people consume three more food.
Millitary and leaders:Spearmen 1: Defends Koppar Steg & halfling village
Seekers 1: Train to level 2
Seekers 2: Help the dark elves defend their city
Seekers 3: Explores east of Koppar Steg
Spearmen with shields, leather armor, and a canoe 1: Explore the river to the south of the human village (avoid battle)
Spearmen with shields, leather armor, and a canoe 2: Explore the south coast (avoid battle)
Sages of the Infinite Sun 1: Explore east of the halfling village
Sages of the Infinite Sun 2: Help the dark elves defend their city
Governor Marina: Chills and does stuff that governors like to do.
Allegro (General): Stays in the city and helps train seekers and Spearmen with shields, leather armor, and a canoe
Training:Train the seekers staying in town to level 2
Train Spearmen with shields, leather armor, and a canoe
Other:If, for some reason I don't manage to research the last tech, then have my people consume three more food.