Research: Governance, Life Magic, Mind Magic, Guilds, Military Tradition
Labor:1) Work tile 5 (6 food) (6)
2) Work tile 6 (6 food) (12)
3) Work tile 16 (6 food) (18)
4) Work tile 17 (6 food) (24)
5) Work tile 18 (5 food, 1 wool) (29)
6) Work tile 4 (3 food, 2 wood) (33)
7) Work tile 2 (2 food, 1 sun amber) (35)
Work tile 12 (2 food, 2 wood, 1 spice) (37)
9) Work tile 11 (2 food, 2 wood) (39)
10) Work tile 8 (2 stone)
11) Work tile 13 (4 food) (43)
12) Work tile 14 (4 food) (47)
13) Work tile 15 (4 food) (51)
14) Work tile 1 (3 food, 1 wool, 1 tin) (54)
Trading:Ljus Faller->Halfling Village:Halfling village -2 wood->+4 food (58)
WorkshopsClothiers workshop) (-1 wool, +1 clothing)
Jewlery workshop) (-1 sun amber, +1 jewelry)
Manufacturing, Crafting, Building, and research:15+16) Build 2/3 windmill tile 17 (-3 wood)
17+18+19) Build farm, improved farm tile 1, demolish mine (-1 wood)
20) Finish stone wall tile 11 (no stone consumption, all already put in)
21) Build Enchanted Shields (-1 wood, -3 money)
22+23+24) Build Enchanted leather armor (-1 leather armor, -4 money), Amulet of the burning sun (-1 sun amber, -2 money)
25+26+27) Research at library
Resource production and consumption:Stored resources at start of turn: 11 wood, 11 leather, 3 wool, 2 tin, 1 spice, 2 sun amber, 1 firebolt wands, 1 leather armor, 1 mages
Gross production: 58 food, 6 wood, 2 wool, 1 tin, 1 spice, 1 clothing, 1 jewlery, 1 sun amber, 1 enchanted leather armor, 1 enchanted wooden shield, 1 Amulet of the Burning Sun
Gross Consumption: 57 food, 7 wood, 1 wool, 1 spice, 1 clothing, 1 jewlery, 2 sun amber, 1 enchanted leather armor, 1 enchanted wooden shield, 1 amulet of the burning sun, 1 firebolt wands, 1 leather armor, 1 mages
Net production: 1 food, -1 wood, 1 wool, -1 sun amber, -1 mages, -1 leather armor, -1 firebolt wands
Total Stored at end of turn: 1 food, 10 wood, 4 wool, 3 tin, 1 spice, 1 sun amber
Money8+(13+2=)15-7-9=7
Prosperity:(+1 from shrine, +2 base, +1 from spice, +1 from clothing, +1 from post regeneration care +1 from Governor, +1 theater +1 from jewlery)=9 non-food +(57/3)=19 via food. Total=28
Millitary and leaders:Spearmen 1: Protects the traders
Spearmen 2: !Disbands!
Seekers: Check tile to the east of the halfling village
Spearmen with shields, leather armor, and a canoe 1: Explore the coast to the south
Spearmen with shields, leather armor, and a canoe 2: Explore the coast to the south
Sages of the Infinite Sun 1: Train
Governor Marina: Chills and does stuff that governors like to do.
Allegro (General): goes with the Spearmen with shields, leather armor, and a canoe. (IF he has to be in town for the millitary academy to work, then he stays in town).
Training:Sages of the Infinite Sun (Mage specialists, Firebolt wands, Enchanted wooden sheilds, Enchanted leather armor, Amulets of the burning sun).
Sages of the Infinite Sun 1: train to level 2
Other:None